Makes Spears rational. (#12401)

* hate spears, hate elances, hate embedding.

* Update code/game/objects/items/twohanded.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/game/objects/items/twohanded.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/game/objects/items/twohanded.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/game/objects/items/twohanded.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
Yawet330
2020-06-01 01:44:31 +02:00
committed by GitHub
co-authored by Ghom
parent 1fc73700c5
commit 8e26876634
+3 -1
View File
@@ -582,7 +582,7 @@
force_wielded = 18
throwforce = 20
throw_speed = 4
embedding = list("embedded_impact_pain_multiplier" = 3, "embed_chance" = 90)
embedding = list("embedded_impact_pain_multiplier" = 1.5, "embed_chance" = 65)
armour_penetration = 10
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
hitsound = 'sound/weapons/bladeslice.ogg'
@@ -667,6 +667,7 @@
force_wielded = 19
force_unwielded = 11
throwforce = 21
embedding = getEmbeddingBehavior(embed_chance = 75, embedded_pain_multiplier = 1.5) //plasmaglass spears are sharper
icon_prefix = "spearplasma"
qdel(tip)
var/obj/item/twohanded/spear/S = locate() in parts_list
@@ -681,6 +682,7 @@
if(G)
explosive = G
name = "explosive lance"
embedding = getEmbeddingBehavior(embed_chance = 0, embedded_pain_multiplier = 1)//elances should not be embeddable
desc = "A makeshift spear with [G] attached to it."
update_icon()