Makes Spears rational. (#12401)
* hate spears, hate elances, hate embedding. * Update code/game/objects/items/twohanded.dm Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/game/objects/items/twohanded.dm Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/game/objects/items/twohanded.dm Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/game/objects/items/twohanded.dm Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -582,7 +582,7 @@
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force_wielded = 18
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throwforce = 20
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throw_speed = 4
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embedding = list("embedded_impact_pain_multiplier" = 3, "embed_chance" = 90)
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embedding = list("embedded_impact_pain_multiplier" = 1.5, "embed_chance" = 65)
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armour_penetration = 10
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custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -667,6 +667,7 @@
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force_wielded = 19
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force_unwielded = 11
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throwforce = 21
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embedding = getEmbeddingBehavior(embed_chance = 75, embedded_pain_multiplier = 1.5) //plasmaglass spears are sharper
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icon_prefix = "spearplasma"
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qdel(tip)
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var/obj/item/twohanded/spear/S = locate() in parts_list
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@@ -681,6 +682,7 @@
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if(G)
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explosive = G
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name = "explosive lance"
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embedding = getEmbeddingBehavior(embed_chance = 0, embedded_pain_multiplier = 1)//elances should not be embeddable
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desc = "A makeshift spear with [G] attached to it."
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update_icon()
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