Refactors that mess of a code for alternate worn clothing sprites for digitigrade and taurs.
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@@ -7,7 +7,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = FIRE_PROOF | ACID_PROOF
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flags_inv = HIDEEARS|HIDEHAIR|HIDEFACE|HIDESNOUT
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mutantrace_variation = MUTANTRACE_VARIATION
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mutantrace_variation = STYLE_MUZZLE
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armor = list("melee" = 50, "bullet" = 70, "laser" = -25, "energy" = 0, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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/obj/item/clothing/head/helmet/clockwork/Initialize()
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@@ -331,7 +331,7 @@
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flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDEEARS|HIDEEYES|HIDESNOUT
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30,"energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 10, "acid" = 10)
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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mutantrace_variation = MUTANTRACE_VARIATION
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mutantrace_variation = STYLE_MUZZLE
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/obj/item/clothing/suit/magusred
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name = "magus robes"
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