Refactors that mess of a code for alternate worn clothing sprites for digitigrade and taurs.
This commit is contained in:
@@ -21,7 +21,7 @@
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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resistance_flags = NONE
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dog_fashion = null
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mutantrace_variation = MUTANTRACE_VARIATION
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mutantrace_variation = STYLE_MUZZLE
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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/obj/item/clothing/suit/space
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@@ -46,4 +46,4 @@
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equip_delay_other = 80
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resistance_flags = NONE
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //rated for cosmic radation :honk:
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tauric = TRUE //Citadel Add for tauric hardsuits
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
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@@ -26,6 +26,7 @@
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actions_types = list(/datum/action/item_action/toggle)
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armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 60, "bomb" = 30, "bio" = 90, "rad" = 90, "fire" = 100, "acid" = 1000)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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mutantrace_variation = STYLE_DIGITIGRADE
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var/list/chronosafe_items = list(/obj/item/chrono_eraser, /obj/item/gun/energy/chrono_gun)
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var/obj/item/clothing/head/helmet/space/chronos/helmet = null
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var/obj/effect/chronos_cam/camera = null
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@@ -180,7 +180,7 @@
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 100, "acid" = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine
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resistance_flags = FIRE_PROOF
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tauric = TRUE //Citadel Add for tauric hardsuits
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_ALL_TAURIC
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//Atmospherics
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/obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
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@@ -202,7 +202,6 @@
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Chief Engineer's hardsuit
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@@ -226,7 +225,6 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/elite
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jetpack = /obj/item/tank/jetpack/suit
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Mining hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/mining
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@@ -257,7 +255,7 @@
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/mining
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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tauric = TRUE //Citadel Add for tauric hardsuits
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_ALL_TAURIC
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/obj/item/clothing/suit/space/hardsuit/mining/Initialize()
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. = ..()
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@@ -353,7 +351,7 @@
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allowed = list(/obj/item/gun, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi
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jetpack = /obj/item/tank/jetpack/suit
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tauric = TRUE //Citadel Add for tauric hardsuits
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_ALL_TAURIC
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//Elite Syndie suit
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/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite
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@@ -370,7 +368,6 @@
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on = FALSE
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/suit/space/hardsuit/syndi/elite
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name = "elite syndicate hardsuit"
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desc = "An elite version of the syndicate hardsuit, with improved armour and fireproofing. It is in travel mode."
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@@ -382,7 +379,8 @@
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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tauric = TRUE //Citadel Add for tauric hardsuits
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
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//The Owl Hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/syndi/owl
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@@ -404,6 +402,7 @@
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item_state = "s_suit"
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item_color = "owl"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/owl
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mutantrace_variation = STYLE_DIGITIGRADE
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//Wizard hardsuit
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@@ -430,6 +429,7 @@
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/wizard
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mutantrace_variation = STYLE_DIGITIGRADE
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/obj/item/clothing/suit/space/hardsuit/wizard/Initialize()
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. = ..()
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@@ -455,7 +455,7 @@
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/firstaid, /obj/item/healthanalyzer, /obj/item/stack/medical)
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/medical
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tauric = TRUE //Citadel Add for tauric hardsuits
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_ALL_TAURIC
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//Research Director hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/rd
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@@ -497,7 +497,6 @@
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/obj/item/hand_tele, /obj/item/aicard)
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Security hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/security
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@@ -515,7 +514,7 @@
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item_state = "sec_hardsuit"
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armor = list("melee" = 35, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security
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tauric = TRUE //Citadel Add for tauric hardsuits
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_ALL_TAURIC
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/obj/item/clothing/suit/space/hardsuit/security/Initialize()
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. = ..()
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@@ -536,7 +535,6 @@
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armor = list("melee" = 45, "bullet" = 25, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 95, "acid" = 95)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/security/hos
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jetpack = /obj/item/tank/jetpack/suit
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Captain
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/obj/item/clothing/head/helmet/space/hardsuit/captain
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@@ -564,7 +562,6 @@
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT //this needed to be added a long fucking time ago
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/captain
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/hardsuit/captain/Initialize()
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. = ..()
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@@ -586,6 +583,7 @@
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item_state = "clown_hardsuit"
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 30)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/clown
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mutantrace_variation = STYLE_DIGITIGRADE
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/obj/item/clothing/suit/space/hardsuit/clown/mob_can_equip(mob/M, slot)
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if(!..() || !ishuman(M))
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@@ -615,6 +613,7 @@
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slowdown = 3
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient
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resistance_flags = FIRE_PROOF
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mutantrace_variation = STYLE_DIGITIGRADE
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var/footstep = 1
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var/mob/listeningTo
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@@ -710,7 +709,6 @@
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var/recharge_rate = 1 //How quickly the shield recharges once it starts charging
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var/shield_state = "shield-old"
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var/shield_on = "shield-old"
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/hardsuit/shielded/Initialize()
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. = ..()
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@@ -750,13 +748,11 @@
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var/mob/living/carbon/human/C = loc
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C.update_inv_wear_suit()
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/obj/item/clothing/suit/space/hardsuit/shielded/worn_overlays(isinhands)
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. = list()
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/obj/item/clothing/suit/space/hardsuit/shielded/worn_overlays(isinhands, icon_file, style_flags)
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. = ..()
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if(!isinhands)
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if(taurmode >= SNEK_TAURIC)
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. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', shield_state, MOB_LAYER + 0.01)
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else
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. += mutable_appearance('icons/effects/effects.dmi', shield_state, MOB_LAYER + 0.01)
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var/file2use = style_flags & STYLE_ALL_TAURIC ? 'modular_citadel/icons/mob/64x32_effects.dmi' : 'icons/effects/effects.dmi'
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. += mutable_appearance(file2use, shield_state, MOB_LAYER + 0.01)
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/obj/item/clothing/head/helmet/space/hardsuit/shielded
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resistance_flags = FIRE_PROOF | ACID_PROOF
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@@ -826,7 +822,7 @@
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/syndi
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slowdown = 0
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tauric = TRUE //Citadel Add for tauric hardsuits
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_ALL_TAURIC
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/obj/item/clothing/suit/space/hardsuit/shielded/syndi/Initialize()
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jetpack = new /obj/item/tank/jetpack/suit(src)
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@@ -855,7 +851,6 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/swat
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dog_fashion = /datum/dog_fashion/back/deathsquad
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/head/helmet/space/hardsuit/shielded/swat
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name = "death commando helmet"
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@@ -886,7 +881,7 @@
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator)
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var/energy_color = "#35FFF0"
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var/obj/item/clothing/suit/space/hardsuit/lavaknight/linkedsuit = null
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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mutantrace_variation = NONE
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/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/Initialize()
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. = ..()
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@@ -935,8 +930,6 @@
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/lavaknight
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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tauric = TRUE //Citadel Add for tauric hardsuits
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var/energy_color = "#35FFF0"
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/obj/item/clothing/suit/space/hardsuit/lavaknight/Initialize()
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@@ -53,6 +53,7 @@ Contains:
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 30, "bomb" = 50, "bio" = 90, "rad" = 20, "fire" = 100, "acid" = 100)
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strip_delay = 120
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resistance_flags = FIRE_PROOF | ACID_PROOF
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mutantrace_variation = STYLE_DIGITIGRADE
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/obj/item/clothing/head/helmet/space/beret
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name = "officer's beret"
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@@ -65,7 +66,7 @@ Contains:
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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mutantrace_variation = NONE
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/obj/item/clothing/suit/space/officer
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name = "officer's jacket"
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@@ -81,6 +82,7 @@ Contains:
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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mutantrace_variation = STYLE_DIGITIGRADE
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//NASA Voidsuit
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/obj/item/clothing/head/helmet/space/nasavoid
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@@ -95,6 +97,7 @@ Contains:
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item_state = "void"
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desc = "An old, NASA CentCom branch designed, dark red space suit."
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/multitool)
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mutantrace_variation = STYLE_DIGITIGRADE
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/obj/item/clothing/head/helmet/space/nasavoid/old
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name = "Engineering Void Helmet"
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@@ -116,7 +119,7 @@ Contains:
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desc = "Ho ho ho. Merrry X-mas!"
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icon_state = "santahat"
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flags_cover = HEADCOVERSEYES
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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mutantrace_variation = NONE
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dog_fashion = /datum/dog_fashion/head/santa
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@@ -127,6 +130,7 @@ Contains:
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item_state = "santa"
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slowdown = 0
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allowed = list(/obj/item) //for stuffing exta special presents
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mutantrace_variation = STYLE_DIGITIGRADE
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//Space pirate outfit
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@@ -140,14 +144,14 @@ Contains:
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strip_delay = 40
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equip_delay_other = 20
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flags_cover = HEADCOVERSEYES
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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mutantrace_variation = NONE
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/obj/item/clothing/head/helmet/space/pirate/bandana
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name = "royal bandana"
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desc = "A space-proof bandanna crafted with reflective kevlar."
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icon_state = "bandana"
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item_state = "bandana"
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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mutantrace_variation = NONE
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/obj/item/clothing/suit/space/pirate
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name = "royal waistcoat "
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@@ -161,6 +165,7 @@ Contains:
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armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75)
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strip_delay = 40
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equip_delay_other = 20
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mutantrace_variation = STYLE_DIGITIGRADE
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//Emergency Response Team suits
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/obj/item/clothing/head/helmet/space/hardsuit/ert
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@@ -189,7 +194,6 @@ Contains:
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slowdown = 0
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strip_delay = 130
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resistance_flags = ACID_PROOF
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tauric = TRUE //Citadel Add for tauric hardsuits
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//ERT Security
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/obj/item/clothing/head/helmet/space/hardsuit/ert/sec
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@@ -251,6 +255,7 @@ Contains:
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert
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armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC
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//ERT Security
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/obj/item/clothing/head/helmet/space/hardsuit/ert/alert/sec
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@@ -298,7 +303,6 @@ Contains:
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item_state = "s_suit"
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desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies."
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65)
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/head/helmet/space/eva
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name = "EVA helmet"
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@@ -317,7 +321,7 @@ Contains:
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = ACID_PROOF | FIRE_PROOF
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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mutantrace_variation = NONE
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/obj/item/clothing/suit/space/freedom
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name = "eagle suit"
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@@ -330,6 +334,7 @@ Contains:
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = ACID_PROOF | FIRE_PROOF
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slowdown = 0
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mutantrace_variation = STYLE_DIGITIGRADE
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//Carpsuit, bestsuit, lovesuit
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/obj/item/clothing/head/helmet/space/hardsuit/carp
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@@ -340,7 +345,7 @@ Contains:
|
||||
armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy as a space carp
|
||||
brightness_on = 0 //luminosity when on
|
||||
actions_types = list()
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/carp/Initialize()
|
||||
. = ..()
|
||||
@@ -356,6 +361,7 @@ Contains:
|
||||
armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy whimpy whoo
|
||||
allowed = list(/obj/item/tank/internals, /obj/item/gun/ballistic/automatic/speargun) //I'm giving you a hint here
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/carp
|
||||
mutantrace_variation = STYLE_DIGITIGRADE
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
|
||||
name = "paranormal response unit helmet"
|
||||
@@ -366,7 +372,7 @@ Contains:
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
actions_types = list()
|
||||
resistance_flags = FIRE_PROOF
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize()
|
||||
. = ..()
|
||||
@@ -380,7 +386,6 @@ Contains:
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize()
|
||||
. = ..()
|
||||
@@ -427,7 +432,6 @@ Contains:
|
||||
slowdown = 2
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0)
|
||||
strip_delay = 65
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
/obj/item/clothing/suit/space/fragile/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(!torn && prob(50))
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
var/next_extinguish = 0
|
||||
var/extinguish_cooldown = 100
|
||||
var/extinguishes_left = 10
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -47,7 +46,7 @@
|
||||
var/on = FALSE
|
||||
var/light_overlay = "envirohelm-light"
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light)
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman/attack_self(mob/user)
|
||||
if(!light_overlay)
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85)
|
||||
|
||||
mutantrace_variation = STYLE_DIGITIGRADE
|
||||
|
||||
//Green syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/green
|
||||
@@ -50,6 +50,7 @@
|
||||
name = "orange space suit"
|
||||
icon_state = "syndicate-orange"
|
||||
item_state = "syndicate-orange"
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
|
||||
|
||||
//Blue syndicate space suit
|
||||
/obj/item/clothing/head/helmet/space/syndicate/blue
|
||||
@@ -109,7 +110,6 @@
|
||||
name = "green space suit"
|
||||
icon_state = "syndicate-black-med"
|
||||
item_state = "syndicate-black"
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
|
||||
//Black-orange syndicate space suit
|
||||
@@ -134,6 +134,7 @@
|
||||
name = "black and red space suit"
|
||||
icon_state = "syndicate-black-red"
|
||||
item_state = "syndicate-black-red"
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
|
||||
|
||||
|
||||
//Black with yellow/red engineering syndicate space suit
|
||||
|
||||
Reference in New Issue
Block a user