Refactors that mess of a code for alternate worn clothing sprites for digitigrade and taurs.

This commit is contained in:
Ghommie
2019-12-08 09:02:41 +01:00
parent 8bc5580a01
commit 8ec4bdaef5
52 changed files with 336 additions and 529 deletions
@@ -11,7 +11,7 @@
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/suit.dmi'
icon_state = "hostrench"
item_state = "hostrench"
mutantrace_variation = NO_MUTANTRACE_VARIATION
mutantrace_variation = NONE
body_parts_covered = CHEST|ARMS|LEGS
/obj/item/clothing/suit/hooded/cloak/david
@@ -20,11 +20,11 @@
desc = "Ever wanted to look like a badass without ANY effort? Try this nanotrasen brand red cloak, perfect for kids"
hoodtype = /obj/item/clothing/head/hooded/cloakhood/david
body_parts_covered = CHEST|GROIN|ARMS
mutantrace_variation = NO_MUTANTRACE_VARIATION
mutantrace_variation = NONE
/obj/item/clothing/head/hooded/cloakhood/david
name = "red cloak hood"
icon_state = "golhood"
desc = "conceal your face in shame with this nanotrasen brand hood"
flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
mutantrace_variation = NO_MUTANTRACE_VARIATION
mutantrace_variation = NONE
@@ -27,8 +27,7 @@
secondary_color = "#FFFFFF"
tertiary_color = "#808080"
can_adjust = FALSE
mutantrace_variation = NO_MUTANTRACE_VARIATION // because I'm too lazy to port these to digi-compatible and to prove a point from /tg/ whining - Pooj
suit_style = NORMAL_SUIT_STYLE
mutantrace_variation = NONE // because I'm too lazy to port these to digi-compatible and to prove a point from /tg/ whining - Pooj
/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
. = ..()
@@ -14,7 +14,7 @@
desc = "Oooh... right."
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
force_alternate_icon = TRUE
mutantrace_variation = NONE
item_state = ""
can_adjust = FALSE //to prevent you from "wearing it casually"
@@ -95,10 +95,9 @@
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
icon_state = "trek_ds9_coat"
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
force_alternate_icon = TRUE
item_state = "trek_ds9_coat"
body_parts_covered = CHEST|GROIN|ARMS
mutantrace_variation = NO_MUTANTRACE_VARIATION
mutantrace_variation = NONE
permeability_coefficient = 0.50
allowed = list(
/obj/item/flashlight, /obj/item/analyzer,
@@ -140,11 +139,9 @@
desc = "A uniform jacket from the United Federation. Set phasers to awesome."
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
force_alternate_icon = TRUE
icon_state = "fedcoat"
item_state = "fedcoat"
mutantrace_variation = NO_MUTANTRACE_VARIATION
mutantrace_variation = NONE
blood_overlay_type = "coat"
body_parts_covered = CHEST|GROIN|ARMS
allowed = list(
@@ -207,7 +204,6 @@
desc = "A modern uniform jacket from the United Federation."
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
force_alternate_icon = TRUE
icon_state = "fedmodern"
item_state = "fedmodern"
body_parts_covered = CHEST|GROIN|ARMS
@@ -240,7 +236,6 @@
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
icon_state = "fedcapofficer"
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
force_alternate_icon = TRUE
item_state = "fedcapofficer"
//Variants
@@ -16,7 +16,7 @@
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
can_adjust = TRUE
alt_covers_chest = TRUE
mutantrace_variation = NO_MUTANTRACE_VARIATION
mutantrace_variation = NONE
/obj/structure/closet/secure_closet/CMO/PopulateContents() //This is placed here because it's a very specific addition for a very specific niche
..()
@@ -29,7 +29,7 @@
item_state = "bl_suit"
item_color = "tactifool"
has_sensor = TRUE
mutantrace_variation = NO_MUTANTRACE_VARIATION
mutantrace_variation = NONE
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
/obj/item/clothing/under/syndicate/tacticool
@@ -47,7 +47,7 @@
can_adjust = TRUE
icon = 'modular_citadel/icons/obj/clothing/turtlenecks.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
mutantrace_variation = NONE
/obj/item/clothing/under/bb_sweater/black
name = "black sweater"
@@ -13,7 +13,7 @@
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
item_state = "r_suit"
can_adjust = FALSE
mutantrace_variation = NO_MUTANTRACE_VARIATION
mutantrace_variation = NONE
/obj/item/clothing/under/rank/captain/femformal
name ="captain's female formal outfit"
@@ -26,4 +26,4 @@
can_adjust = FALSE
sensor_mode = SENSOR_COORDS //it's still a captain's suit nerd
random_sensor = FALSE
mutantrace_variation = NO_MUTANTRACE_VARIATION
mutantrace_variation = NONE