Merge pull request #5090 from Citadel-Station-13/upstream-merge-34755

[MIRROR] All color inputs use current color as default choice
This commit is contained in:
deathride58
2018-01-26 15:44:23 +00:00
committed by GitHub
10 changed files with 18 additions and 18 deletions
+1 -1
View File
@@ -497,7 +497,7 @@ ARCD
/obj/item/construction/rld/ui_action_click(mob/user, var/datum/action/A)
if(istype(A, /datum/action/item_action/pick_color))
color_choice = input(user,"Choose Color") as color
color_choice = input(user,"","Choose Color",color_choice) as color
else
..()
+1 -1
View File
@@ -221,7 +221,7 @@
paint_mode = PAINT_NORMAL
if("select_colour")
if(can_change_colour)
paint_color = input(usr,"Choose Color") as color
paint_color = input(usr,"","Choose Color",paint_color) as color|null
. = TRUE
if("enter_text")
var/txt = stripped_input(usr,"Choose what to write.",
+1 -1
View File
@@ -391,7 +391,7 @@ GLOBAL_LIST_EMPTY(PDAs)
if (MODE_VT)
font_mode = FONT_VT
if ("Change_Color")
var/new_color = input("Please enter a color name or hex value (Default is \'#808000\').")as color
var/new_color = input("Please enter a color name or hex value (Default is \'#808000\').",background_color)as color
background_color = new_color
if ("Toggle_Underline")
+4 -4
View File
@@ -155,7 +155,7 @@
H.dna.update_ui_block(DNA_SKIN_TONE_BLOCK)
if(MUTCOLORS in H.dna.species.species_traits)
var/new_mutantcolor = input(user, "Choose your skin color:", "Race change") as color|null
var/new_mutantcolor = input(user, "Choose your skin color:", "Race change","#"+H.dna.features["mcolor"]) as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
@@ -199,19 +199,19 @@
if(hairchoice == "Style") //So you just want to use a mirror then?
..()
else
var/new_hair_color = input(H, "Choose your hair color", "Hair Color") as null|color
var/new_hair_color = input(H, "Choose your hair color", "Hair Color","#"+H.hair_color) as color|null
if(new_hair_color)
H.hair_color = sanitize_hexcolor(new_hair_color)
H.dna.update_ui_block(DNA_HAIR_COLOR_BLOCK)
if(H.gender == "male")
var/new_face_color = input(H, "Choose your facial hair color", "Hair Color") as null|color
var/new_face_color = input(H, "Choose your facial hair color", "Hair Color","#"+H.facial_hair_color) as color|null
if(new_face_color)
H.facial_hair_color = sanitize_hexcolor(new_face_color)
H.dna.update_ui_block(DNA_FACIAL_HAIR_COLOR_BLOCK)
H.update_hair()
if("eyes")
var/new_eye_color = input(H, "Choose your eye color", "Eye Color") as null|color
var/new_eye_color = input(H, "Choose your eye color", "Eye Color","#"+H.eye_color) as color|null
if(!Adjacent(user))
return
if(new_eye_color)
+1 -1
View File
@@ -605,7 +605,7 @@
/obj/structure/curtain/attackby(obj/item/W, mob/user)
if (istype(W, /obj/item/toy/crayon))
color = input(user,"Choose Color") as color
color = input(user,"","Choose Color",color) as color
else if(istype(W, /obj/item/screwdriver))
if(anchored)
playsound(src.loc, W.usesound, 100, 1)
+6 -6
View File
@@ -999,7 +999,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN))
if("hair")
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as null|color
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference","#"+hair_color) as color|null
if(new_hair)
hair_color = sanitize_hexcolor(new_hair)
@@ -1026,7 +1026,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
hair_style = previous_list_item(hair_style, GLOB.hair_styles_female_list)
if("facial")
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference") as null|color
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference","#"+facial_hair_color) as color|null
if(new_facial)
facial_hair_color = sanitize_hexcolor(new_facial)
@@ -1076,7 +1076,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
socks = new_socks
if("eyes")
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference") as color|null
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference","#"+eye_color) as color|null
if(new_eyes)
eye_color = sanitize_hexcolor(new_eyes)
@@ -1097,7 +1097,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["mcolor3"] = pref_species.default_color
if("mutant_color")
var/new_mutantcolor = input(user, "Choose your character's primary alien/mutant color:", "Character Preference") as color|null
var/new_mutantcolor = input(user, "Choose your character's alien/mutant color:", "Character Preference","#"+features["mcolor"]) as color|null
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(new_mutantcolor == "#000000")
@@ -1247,7 +1247,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
skin_tone = new_s_tone
if("ooccolor")
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference",ooccolor) as color|null
if(new_ooccolor)
ooccolor = new_ooccolor
@@ -1345,7 +1345,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(pickedPDAStyle)
pda_style = pickedPDAStyle
if("pda_color")
var/pickedPDAColor = input(user, "Choose your PDA Interface color.", "Character Preference") as null|color
var/pickedPDAColor = input(user, "Choose your PDA Interface color.", "Character Preference",pda_color) as color|null
if(pickedPDAColor)
pda_color = pickedPDAColor
@@ -3,7 +3,7 @@
name = "color pin"
/datum/integrated_io/color/ask_for_pin_data(mob/user)
var/new_data = input("Please select a color.","[src] color writing") as null|color
var/new_data = input("Please select a color.","[src] color writing") as color|null
if(holder.check_interactivity(user) )
to_chat(user, "<span class='notice'>You input a <font color='[new_data]'>new color</font> into the pin.</span>")
write_data_to_pin(new_data)
@@ -143,7 +143,7 @@
var/mob/user = usr
var/new_color
while(!new_color)
new_color = input(user, "Choose a new color for [src]'s flashlight.", "Light Color") as null|color
new_color = input(user, "Choose a new color for [src]'s flashlight.", "Light Color",light_color) as color|null
if(!new_color)
return
if(color_hex2num(new_color) < 200) //Colors too dark are rejected
@@ -537,4 +537,4 @@
desc = "Causes kinetic accelerator bolts to have an adjustable-colored tracer trail and explosion. Use in-hand to change color."
/obj/item/borg/upgrade/modkit/tracer/adjustable/attack_self(mob/user)
bolt_color = input(user,"Choose Color") as color
bolt_color = input(user,"","Choose Color",bolt_color) as color|null
+1 -1
View File
@@ -194,7 +194,7 @@
activate()
/obj/item/organ/eyes/robotic/glow/proc/prompt_for_controls(mob/user)
var/C = input(owner, "Select Color", "Select color", "#ffffff") as null|color
var/C = input(owner, "Select Color", "Select color", "#ffffff") as color|null
if(!C || QDELETED(src) || QDELETED(user) || QDELETED(owner) || owner != user)
return
var/range = input(user, "Enter range (0 - [max_light_beam_distance])", "Range Select", 0) as null|num