diff --git a/code/__DEFINES/components.dm b/code/__DEFINES/components.dm
index 78cc872c62..1f83477b72 100644
--- a/code/__DEFINES/components.dm
+++ b/code/__DEFINES/components.dm
@@ -232,6 +232,7 @@
#define COMSIG_ITEM_PRE_ATTACK "item_pre_attack" //from base of obj/item/pre_attack(): (atom/target, mob/user, params)
#define COMPONENT_NO_ATTACK 1
#define COMSIG_ITEM_AFTERATTACK "item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, params)
+#define COMSIG_ITEM_ALT_AFTERATTACK "item_alt_afterattack" //from base of obj/item/altafterattack(): (atom/target, mob/user, proximity, params)
#define COMSIG_ITEM_EQUIPPED "item_equip" //from base of obj/item/equipped(): (/mob/equipper, slot)
#define COMSIG_ITEM_DROPPED "item_drop" //from base of obj/item/dropped(): (mob/user)
#define COMSIG_ITEM_PICKUP "item_pickup" //from base of obj/item/pickup(): (/mob/taker)
diff --git a/code/datums/elements/sword_point.dm b/code/datums/elements/sword_point.dm
new file mode 100644
index 0000000000..29da3781ae
--- /dev/null
+++ b/code/datums/elements/sword_point.dm
@@ -0,0 +1,18 @@
+/datum/element/sword_point
+ element_flags = ELEMENT_DETACH
+
+/datum/element/sword_point/Attach(datum/target)
+ . = ..()
+ if(. == ELEMENT_INCOMPATIBLE)
+ return
+ if(!istype(target))
+ return ELEMENT_INCOMPATIBLE
+ RegisterSignal(target, COMSIG_ITEM_ALT_AFTERATTACK, .proc/point)
+
+/datum/element/sword_point/Detach(datum/source)
+ . = ..()
+ UnregisterSignal(source, COMSIG_ITEM_ALT_AFTERATTACK)
+
+/datum/element/sword_point/proc/point(datum/source, atom/target, mob/user, proximity_flag, params)
+ if(!proximity_flag && ismob(target))
+ user.visible_message("[user] points the tip of [source] at [target]!")
diff --git a/code/game/objects/items/melee/energy.dm b/code/game/objects/items/melee/energy.dm
index 3ca489542f..9861304960 100644
--- a/code/game/objects/items/melee/energy.dm
+++ b/code/game/objects/items/melee/energy.dm
@@ -7,7 +7,6 @@
var/brightness_on = 3
total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces.
-
/obj/item/melee/transforming/energy/Initialize()
. = ..()
total_mass_on = (total_mass_on ? total_mass_on : (w_class_on * 0.75))
@@ -105,6 +104,10 @@
armour_penetration = 35
block_chance = 50
+/obj/item/melee/transforming/energy/sword/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/sword_point)
+
/obj/item/melee/transforming/energy/sword/transform_weapon(mob/living/user, supress_message_text)
. = ..()
if(. && active && item_color)
diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm
index a71e82d865..9724ed7818 100644
--- a/code/game/objects/items/melee/misc.dm
+++ b/code/game/objects/items/melee/misc.dm
@@ -73,6 +73,7 @@
/obj/item/melee/sabre/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 30, 95, 5) //fast and effective, but as a sword, it might damage the results.
+ AddElement(/datum/element/sword_point)
/obj/item/melee/sabre/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm
index 06b81a424d..3fc8e69593 100644
--- a/code/game/objects/items/twohanded.dm
+++ b/code/game/objects/items/twohanded.dm
@@ -399,6 +399,7 @@
hitsound = 'sound/weapons/blade1.ogg'
START_PROCESSING(SSobj, src)
set_light(brightness_on)
+ AddElement(/datum/element/sword_point)
/obj/item/twohanded/dualsaber/unwield() //Specific unwield () to switch hitsounds.
sharpness = initial(sharpness)
@@ -408,6 +409,7 @@
hitsound = "swing_hit"
STOP_PROCESSING(SSobj, src)
set_light(0)
+ RemoveElement(/datum/element/sword_point)
/obj/item/twohanded/dualsaber/process()
if(wielded)
@@ -492,6 +494,10 @@
spinnable = FALSE
total_mass_on = 4
+/obj/item/twohanded/dualsaber/hypereutactic/Initialize(mapload)
+ . = ..()
+ AddElement(/datum/element/sword_point)
+
/obj/item/twohanded/dualsaber/hypereutactic/chaplain
name = "\improper divine lightblade"
desc = "A giant blade of bright and holy light, said to cut down the wicked with ease."
@@ -510,15 +516,6 @@
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/IsReflect()
return FALSE
-/obj/item/twohanded/dualsaber/hypereutactic/alt_pre_attack(atom/A, mob/living/user, params) //checks if it can do right click memes
- altafterattack(A, user, TRUE, params)
- return TRUE
-
-/obj/item/twohanded/dualsaber/hypereutactic/altafterattack(atom/target, mob/living/user, proximity_flag, click_parameters) //does right click memes
- if(istype(user))
- user.visible_message("[user] points the tip of [src] at [target].", "You point the tip of [src] at [target].")
- return TRUE
-
/obj/item/twohanded/dualsaber/hypereutactic/update_icon()
var/mutable_appearance/blade_overlay = mutable_appearance(icon, "hypereutactic_blade")
var/mutable_appearance/gem_overlay = mutable_appearance(icon, "hypereutactic_gem")
@@ -605,6 +602,8 @@
/obj/item/twohanded/spear/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 100, 70) //decent in a pinch, but pretty bad.
+ AddComponent(/datum/component/josuting)
+ AddElement(/datum/element/sword_point)
/obj/item/twohanded/spear/attack_self(mob/user)
if(explosive)
@@ -630,10 +629,6 @@
return BRUTELOSS
return BRUTELOSS
-/obj/item/twohanded/spear/Initialize()
- . = ..()
- AddComponent(/datum/component/jousting)
-
/obj/item/twohanded/spear/examine(mob/user)
. = ..()
if(explosive)
@@ -820,6 +815,9 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
resistance_flags = FIRE_PROOF
+/obj/item/twohanded/pitchfork/Initialize(mapload)
+ AddElement(/datum/element/sword_point)
+
/obj/item/twohanded/pitchfork/demonic
name = "demonic pitchfork"
desc = "A red pitchfork, it looks like the work of the devil."
@@ -903,6 +901,7 @@
/obj/item/twohanded/vibro_weapon/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 20, 105)
+ AddElement(/datum/element/sword_point)
/obj/item/twohanded/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(wielded)
diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm
index 7499d9de09..7c3a2734b1 100644
--- a/code/game/objects/items/weaponry.dm
+++ b/code/game/objects/items/weaponry.dm
@@ -74,6 +74,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/claymore/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 40, 105)
+ AddElement(/datum/element/sword_point)
/obj/item/claymore/suicide_act(mob/user)
user.visible_message("[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!")
diff --git a/code/modules/antagonists/cult/cult_items.dm b/code/modules/antagonists/cult/cult_items.dm
index f14aeede9a..743d3cfc9a 100644
--- a/code/modules/antagonists/cult/cult_items.dm
+++ b/code/modules/antagonists/cult/cult_items.dm
@@ -46,6 +46,7 @@
/obj/item/melee/cultblade/Initialize()
. = ..()
AddComponent(/datum/component/butchering, 40, 100)
+ AddElement(/datum/element/sword_point)
/obj/item/melee/cultblade/attack(mob/living/target, mob/living/carbon/human/user)
if(!iscultist(user))
diff --git a/modular_citadel/code/_onclick/item_attack.dm b/modular_citadel/code/_onclick/item_attack.dm
index d87b2be661..bba3b14e2e 100644
--- a/modular_citadel/code/_onclick/item_attack.dm
+++ b/modular_citadel/code/_onclick/item_attack.dm
@@ -16,4 +16,5 @@
return FALSE
/obj/item/proc/altafterattack(atom/target, mob/user, proximity_flag, click_parameters)
+ SEND_SIGNAL(src, COMSIG_ITEM_ALT_AFTERATTACK, target, user, proximity_flag, click_parameters)
return FALSE
diff --git a/tgstation.dme b/tgstation.dme
index 9ecf1ddd5e..b1060ef084 100755
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -79,8 +79,8 @@
#include "code\__DEFINES\obj_flags.dm"
#include "code\__DEFINES\pinpointers.dm"
#include "code\__DEFINES\pipe_construction.dm"
-#include "code\__DEFINES\power.dm"
#include "code\__DEFINES\pool.dm"
+#include "code\__DEFINES\power.dm"
#include "code\__DEFINES\preferences.dm"
#include "code\__DEFINES\procpath.dm"
#include "code\__DEFINES\profile.dm"
@@ -502,6 +502,7 @@
#include "code\datums\elements\ghost_role_eligibility.dm"
#include "code\datums\elements\mob_holder.dm"
#include "code\datums\elements\swimming.dm"
+#include "code\datums\elements\sword_point.dm"
#include "code\datums\elements\wuv.dm"
#include "code\datums\helper_datums\events.dm"
#include "code\datums\helper_datums\getrev.dm"