Merge pull request #9688 from Ghommie/Ghommie-cit306

Fixing gibspawner runtimes and improving them, how gruesome...
This commit is contained in:
kevinz000
2019-11-14 15:51:20 -07:00
committed by GitHub
19 changed files with 47 additions and 53 deletions
@@ -86,10 +86,9 @@
var/mob/living/carbon/C = user
log_game("[key_name(C)] has been disintegrated by attempting to telekenetically grab a singularity.</span>")
C.visible_message("<span class='danger'>[C]'s head begins to collapse in on itself!</span>", "<span class='userdanger'>Your head feels like it's collapsing in on itself! This was really not a good idea!</span>", "<span class='italics'>You hear something crack and explode in gore.</span>")
var/turf/T = get_turf(C)
for(var/i in 1 to 3)
C.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
new /obj/effect/gibspawner/generic(T)
C.spawn_gibs()
sleep(1)
var/obj/item/bodypart/head/rip_u = C.get_bodypart(BODY_ZONE_HEAD)
rip_u.dismember(BURN) //nice try jedi