Fixes some stuff
Actually ticks the spell, fixes the brain damage issue, etc.
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@@ -10,7 +10,7 @@
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return
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owner.dna.add_mutation(CLOWNMUT)
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owner.dna.add_mutation(EPILEPSY)
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owner.adjustOrganLoss(ORGAN_SLOT_BRAIN, 200, 200)
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owner.adjustOrganLoss(ORGAN_SLOT_BRAIN, 199, 199)
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var/mob/living/carbon/human/H = owner
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@@ -32,7 +32,7 @@
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/datum/mutation/human/cluwne/on_life(mob/living/carbon/human/owner)
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if((prob(15) && owner.IsUnconscious()))
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owner.adjustOrganLoss(ORGAN_SLOT_BRAIN, 200, 200) // there I changed it to setBrainLoss
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owner.adjustOrganLoss(ORGAN_SLOT_BRAIN, 199, 199) // there I changed it to setBrainLoss
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switch(rand(1, 6))
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if(1)
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owner.say("HONK")
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