Fixes some stuff
Actually ticks the spell, fixes the brain damage issue, etc.
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@@ -1333,9 +1333,10 @@ Traitors and the like can also be revived with the previous role mostly intact.
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ADMIN_PUNISHMENT_SHOES,
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ADMIN_PUNISHMENT_PICKLE,
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ADMIN_PUNISHMENT_FRY,
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ADMIN_PUNISHMENT_CRACK,
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ADMIN_PUNISHMENT_BLEED,
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ADMIN_PUNISHMENT_SCARIFY)
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ADMIN_PUNISHMENT_CRACK,
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ADMIN_PUNISHMENT_BLEED,
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ADMIN_PUNISHMENT_SCARIFY,
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ADMIN_PUNISHMENT_CLUWNE)
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var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list
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@@ -1501,6 +1502,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
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to_chat(usr,"<span class='warning'>[C] does not have knottable shoes!</span>")
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return
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sick_kicks.adjust_laces(SHOES_KNOTTED)
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if(ADMIN_PUNISHMENT_CLUWNE)
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if(!iscarbon(target))
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to_chat(usr,"<span class='warning'>This must be used on a carbon mob.</span>")
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return
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target.cluwneify()
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punish_log(target, punishment)
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@@ -1693,7 +1699,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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REMOVE_TRAIT(D,chosen_trait,source)
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/client/proc/spawn_floor_cluwne()
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set category = "Fun"
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set category = "Admin.Fun"
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set name = "Unleash Floor Cluwne"
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set desc = "Pick a specific target or just let it select randomly and spawn the floor cluwne mob on the station. Be warned: spawning more than one may cause issues!"
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var/target
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