living carbon
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@@ -77,7 +77,7 @@
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return FALSE
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// WEAPONS
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if(istype(I, /obj/item/weapon))
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if(istype(I, /obj/item))
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var/obj/item/W = I
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if(W.force >= best_force)
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put_in_hands(W)
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@@ -153,7 +153,7 @@
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return TRUE
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// have we been disarmed
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if(!locate(/obj/item/weapon) in held_items)
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if(!locate(/obj/item) in held_items)
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best_force = 0
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if(restrained() || blacklistItems[pickupTarget] || (pickupTarget && (pickupTarget.flags_1 & NODROP_1)))
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@@ -391,7 +391,7 @@
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// attack using a held weapon otherwise bite the enemy, then if we are angry there is a chance we might calm down a little
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/mob/living/carbon/monkey/proc/monkey_attack(mob/living/L)
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var/obj/item/Weapon = locate(/obj/item/weapon) in held_items
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var/obj/item/Weapon = locate(/obj/item) in held_items
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// attack with weapon if we have one
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if(Weapon)
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