diff --git a/code/datums/looping_sounds/_looping_sound.dm b/code/datums/looping_sounds/_looping_sound.dm index bafb6fbf0e..f110d5e8ed 100644 --- a/code/datums/looping_sounds/_looping_sound.dm +++ b/code/datums/looping_sounds/_looping_sound.dm @@ -23,10 +23,14 @@ var/end_sound var/chance var/volume = 100 + var/vary = FALSE var/max_loops var/direct + var/extra_range = 0 + var/falloff var/timerid + var/init_timerid /datum/looping_sound/New(list/_output_atoms=list(), start_immediately=FALSE, _direct=FALSE) if(!mid_sounds) @@ -47,13 +51,15 @@ /datum/looping_sound/proc/start(atom/add_thing) if(add_thing) output_atoms |= add_thing - if(timerid) + if(timerid || init_timerid) return on_start() /datum/looping_sound/proc/stop(atom/remove_thing) if(remove_thing) output_atoms -= remove_thing + if(init_timerid) + deltimer(init_timerid) if(!timerid) return on_stop() @@ -80,7 +86,7 @@ if(direct) SEND_SOUND(thing, S) else - playsound(thing, S, volume) + playsound(thing, S, volume, vary, extra_range, falloff) /datum/looping_sound/proc/get_sound(starttime, _mid_sounds) . = _mid_sounds || mid_sounds @@ -92,7 +98,7 @@ if(start_sound) play(start_sound) start_wait = start_length - addtimer(CALLBACK(src, .proc/sound_loop), start_wait, TIMER_CLIENT_TIME) + init_timerid = addtimer(CALLBACK(src, .proc/sound_loop), start_wait, TIMER_CLIENT_TIME | TIMER_STOPPABLE) /datum/looping_sound/proc/on_stop() if(end_sound) diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index 1fb50e13c6..15f83fa268 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -18,7 +18,7 @@ var/secondsElectrified = 0 var/shockedby - var/visible = TRUE + var/visible = TRUE // To explain: Wheter the door can block line of sight when closed or not. var/operating = FALSE var/glass = FALSE var/welded = FALSE diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 492e90720c..f04b401a26 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -54,6 +54,15 @@ else icon_state = "[src.base_state]open" +/obj/machinery/door/window/update_atom_colour() + if((color && (color_hex2num(color) < 255))) + visible = TRUE + if(density) + set_opacity(TRUE) + else + visible = FALSE + set_opacity(density && visible) + /obj/machinery/door/window/proc/open_and_close() open() if(src.check_access(null)) @@ -143,16 +152,18 @@ do_animate("opening") playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1) src.icon_state ="[src.base_state]open" - sleep(10) + addtimer(CALLBACK(src, .proc/finish_opening), 10) + return TRUE +/obj/machinery/door/window/proc/finish_opening() + operating = FALSE density = FALSE -// src.sd_set_opacity(0) //TODO: why is this here? Opaque windoors? ~Carn + if(visible) + set_opacity(FALSE) air_update_turf(1) update_freelook_sight() - if(operating == 1) //emag again operating = FALSE - return 1 /obj/machinery/door/window/close(forced=0) if (src.operating) @@ -171,10 +182,13 @@ density = TRUE air_update_turf(1) update_freelook_sight() - sleep(10) + addtimer(CALLBACK(.proc/finish_closing), 10) + return TRUE +/obj/machinery/door/window/proc/finish_closing() + if(visible) + set_opacity(TRUE) operating = FALSE - return 1 /obj/machinery/door/window/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm index a4ed8dedd1..fc98da2c0d 100644 --- a/code/game/objects/items/crayons.dm +++ b/code/game/objects/items/crayons.dm @@ -737,12 +737,7 @@ to_chat(usr, "A color that dark on an object like this? Surely not...") return FALSE - - if(istype(target, /obj/structure/window)) - var/obj/structure/window/W = target - W.spraycan_paint(paint_color) - else - target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY) + target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY) . = use_charges(user, 2) var/fraction = min(1, . / reagents.maximum_volume) diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index 5728a97dda..6ac2d310a1 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -258,6 +258,9 @@ GLOBAL_LIST_INIT(channel_tokens, list( name = "\proper mini Integrated Subspace Transceiver " subspace_transmission = FALSE +/obj/item/radio/headset/silicon/pai/ComponentInitialize() + . = ..() + AddElement(/datum/element/empprotection, EMP_PROTECT_WIRES) /obj/item/radio/headset/silicon/ai name = "\proper Integrated Subspace Transceiver " diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index e896f8072b..17031a51df 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -271,29 +271,27 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup) air_update_turf(TRUE) update_nearby_icons() -/obj/structure/window/proc/spraycan_paint(paint_color) - if(color_hex2num(paint_color) < 255) - set_opacity(255) - else - set_opacity(initial(opacity)) - add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY) - /obj/structure/window/proc/electrochromatic_dim() if(electrochromatic_status == ELECTROCHROMATIC_DIMMED) return electrochromatic_status = ELECTROCHROMATIC_DIMMED - animate(src, color = "#222222", time = 2) - set_opacity(TRUE) + var/current = color + add_atom_colour("#222222", FIXED_COLOUR_PRIORITY) + var/newcolor = color + if(color != current) + color = current + animate(src, color = newcolor, time = 2) /obj/structure/window/proc/electrochromatic_off() if(electrochromatic_status == ELECTROCHROMATIC_OFF) return electrochromatic_status = ELECTROCHROMATIC_OFF var/current = color - update_atom_colour() + remove_atom_colour(FIXED_COLOUR_PRIORITY, "#222222") var/newcolor = color - color = current - animate(src, color = newcolor, time = 2) + if(color != current) + color = current + animate(src, color = newcolor, time = 2) /obj/structure/window/proc/remove_electrochromatic() electrochromatic_off() @@ -348,11 +346,9 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup) GLOB.electrochromatic_window_lookup[electrochromatic_id] |= src /obj/structure/window/update_atom_colour() - if((electrochromatic_status != ELECTROCHROMATIC_OFF) && (electrochromatic_status != ELECTROCHROMATIC_DIMMED)) - return FALSE . = ..() - if(color && (color_hex2num(color) < 255)) - set_opacity(255) + if(electrochromatic_status == ELECTROCHROMATIC_DIMMED || (color && (color_hex2num(color) < 255))) + set_opacity(TRUE) else set_opacity(FALSE) diff --git a/code/modules/antagonists/changeling/changeling.dm b/code/modules/antagonists/changeling/changeling.dm index 35639bfd97..3267f2bdc1 100644 --- a/code/modules/antagonists/changeling/changeling.dm +++ b/code/modules/antagonists/changeling/changeling.dm @@ -397,20 +397,31 @@ escape_objective_possible = FALSE break var/changeling_objective = rand(1,3) + var/generic_absorb_objective = FALSE + var/multiple_lings = length(get_antag_minds(/datum/antagonist/changeling,TRUE)) > 1 switch(changeling_objective) if(1) - var/datum/objective/absorb/absorb_objective = new - absorb_objective.owner = owner - absorb_objective.gen_amount_goal(6, 8) - objectives += absorb_objective + generic_absorb_objective = TRUE if(2) - var/datum/objective/absorb_changeling/ac = new - ac.owner = owner - objectives += ac + if(multiple_lings) + var/datum/objective/absorb_changeling/ac = new + ac.owner = owner + objectives += ac + else + generic_absorb_objective = TRUE if(3) - var/datum/objective/absorb_most/ac = new - ac.owner = owner - objectives += ac + if(multiple_lings) + var/datum/objective/absorb_most/ac = new + ac.owner = owner + objectives += ac + else + generic_absorb_objective = TRUE + + if(generic_absorb_objective) + var/datum/objective/absorb/absorb_objective = new + absorb_objective.owner = owner + absorb_objective.gen_amount_goal(6, 8) + objectives += absorb_objective if(prob(60)) if(prob(85)) diff --git a/code/modules/antagonists/changeling/powers/spiders.dm b/code/modules/antagonists/changeling/powers/spiders.dm index 6bd15fea92..63213afbea 100644 --- a/code/modules/antagonists/changeling/powers/spiders.dm +++ b/code/modules/antagonists/changeling/powers/spiders.dm @@ -1,7 +1,7 @@ /obj/effect/proc_holder/changeling/spiders name = "Spread Infestation" desc = "Our form divides, creating arachnids which will grow into deadly beasts." - helptext = "The spiders are thoughtless creatures, and may attack their creators when fully grown. Requires at least 3 DNA gained through Absorb, and not through DNA sting. This ability is very loud, and will guarantee that our blood will react violently to heat." + helptext = "The spiders are thoughtless creatures, and may attack their creators when fully grown. Requires to have gained 3 DNA through Absorb (regardless of current amount), and not through DNA sting. This ability is very loud, and will guarantee that our blood will react violently to heat." chemical_cost = 45 dna_cost = 1 loudness = 4 diff --git a/code/modules/integrated_electronics/subtypes/weaponized.dm b/code/modules/integrated_electronics/subtypes/weaponized.dm index 3123eeabbe..f7dea13052 100644 --- a/code/modules/integrated_electronics/subtypes/weaponized.dm +++ b/code/modules/integrated_electronics/subtypes/weaponized.dm @@ -81,7 +81,7 @@ to_chat(user, "There's no weapon to remove from the mechanism.") /obj/item/integrated_circuit/weaponized/weapon_firing/do_work() - if(!assembly || !installed_gun) + if(!assembly || !installed_gun || !installed_gun.can_shoot()) return if(isliving(assembly.loc)) var/mob/living/L = assembly.loc diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index c5d2a34f89..56668a68f5 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -338,7 +338,7 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA set name = "Examine" set category = "IC" - if(isturf(A) && !(sight & SEE_TURFS) && !(A in view(client ? client.view : world.view, src))) + if(isturf(A) && !(sight & SEE_TURFS) && !(src in viewers(client ? client.view : world.view, A))) // shift-click catcher may issue examinate() calls for out-of-sight turfs return diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm index 49c069ca62..0c723199a1 100644 --- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -34,13 +34,6 @@ righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi' ammo_type = list(/obj/item/ammo_casing/energy/kinetic/premium) -/obj/item/gun/energy/kinetic_accelerator/premiumka/dropped(mob/user) - . = ..() - if(!QDELING(src) && !holds_charge) - // Put it on a delay because moving item from slot to hand - // calls dropped(). - addtimer(CALLBACK(src, .proc/empty_if_not_held), 1.60) - /obj/item/ammo_casing/energy/kinetic/premium projectile_type = /obj/item/projectile/kinetic/premium @@ -151,7 +144,7 @@ addtimer(CALLBACK(src, .proc/empty_if_not_held), 2) /obj/item/gun/energy/kinetic_accelerator/proc/empty_if_not_held() - if(!ismob(loc)) + if(!ismob(loc) && !istype(loc, /obj/item/integrated_circuit)) empty() /obj/item/gun/energy/kinetic_accelerator/proc/empty() diff --git a/code/modules/research/techweb/_techweb.dm b/code/modules/research/techweb/_techweb.dm index 503bd8bae7..a0f0c651f0 100644 --- a/code/modules/research/techweb/_techweb.dm +++ b/code/modules/research/techweb/_techweb.dm @@ -24,10 +24,10 @@ var/list/tiers = list() //Assoc list, id = number, 1 is available, 2 is all reqs are 1, so on /datum/techweb/New() + hidden_nodes = SSresearch.techweb_nodes_hidden.Copy() for(var/i in SSresearch.techweb_nodes_starting) var/datum/techweb_node/DN = SSresearch.techweb_node_by_id(i) research_node(DN, TRUE, FALSE) - hidden_nodes = SSresearch.techweb_nodes_hidden.Copy() return ..() /datum/techweb/admin diff --git a/icons/mob/robots.dmi b/icons/mob/robots.dmi index 9bb41bf527..2bb8af7c61 100644 Binary files a/icons/mob/robots.dmi and b/icons/mob/robots.dmi differ