attempts to resolve serverside lag with high playercounts by adding a sanity check to mouse movements

This commit is contained in:
deathride58
2019-03-18 21:59:42 -04:00
parent ea37b1a172
commit 8f782da23e
+1 -1
View File
@@ -111,7 +111,7 @@
if(mob && LAZYLEN(mob.mousemove_intercept_objects))
for(var/datum/D in mob.mousemove_intercept_objects)
D.onMouseMove(object, location, control, params)
if(mob) //CIT CHANGE - passes onmousemove() to mobs
if(!show_popup_menus && mob) //CIT CHANGE - passes onmousemove() to mobs
mob.onMouseMove(object, location, control, params) //CIT CHANGE - ditto
..()