Well lets try it
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@@ -55,8 +55,9 @@
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var/length = LAZYLEN(items_list)
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if(length == 5)
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return TRUE
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var/metalist = GLOB.maintenance_loot
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//var/metalist = pickweight(GLOB.maintenance_loot)
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for(var/i = length, i <= 5, i+=1)
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var/obj/item = pick(metalist)
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var/obj/item = pickweight(GLOB.maintenance_loot)
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message_admins("[item]")
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items_list += item
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return TRUE
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@@ -78,9 +78,9 @@
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sleep(20)
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visible_message("<span class='spooky'><b>[src] continues,</b> says, \"Ah'm sure yae well stunned, but ah've got nae taem fer that. Ah'm after the candies around this station. If yae get mae enoof o the wee buggers, Ah'll give ye a treat, or if yae feeling bold, Ah ken trick ye instead.</span>\" giving [C] a wide grin.")
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if(!progression["[C.real_name]"])
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progression["[C.real_name]"] += JACQ_HELLO //TO MAKE SURE THAT THE LIST ENTRY EXISTS.
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else
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progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_HELLO
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progression["[C.real_name]"] = NONE //TO MAKE SURE THAT THE LIST ENTRY EXISTS.
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progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_HELLO
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var/choices = list("Trick", "Treat", "How do I get candies?")
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var/choice = input(C, "Trick or Treat?", "Trick or Treat?") in choices
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@@ -141,7 +141,7 @@
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var/choices = list()
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//Figure out where the C is in the story
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if(!progression["[C.real_name]"]) //I really don't want to get here withoot a hello, but just to be safe
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progression["[C.real_name]"] += JACQ_HELLO
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progression["[C.real_name]"] = NONE
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if(!progression["[C.real_name]"] & JACQ_FAR)
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if(progression["[C.real_name]"] & JACQ_CANDIES)
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choices += "You really came all this way for candy?"
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