Adds Hat Throwing (#45355)
* adds hat throwing on people and borgs * clothing flags, hats can knock off non-items, borg hat blacklist check * prevents hats with items in them from being able to land on heads * removes extra equip, hats can go on the hatless again, tinfoil fix * if * bit flag
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@@ -13,12 +13,14 @@
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime cap!"
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desc = "It just latches right in place!"
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clothing_flags = SNUG_FIT
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icon_state = "slime"
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/collectable/xenom
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name = "collectable xenomorph helmet!"
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desc = "Hiss hiss hiss!"
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clothing_flags = SNUG_FIT
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icon_state = "xenom"
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/obj/item/clothing/head/collectable/chef
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@@ -71,13 +73,14 @@
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desc = "A collectable welding helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this helmet is done so at the owner's own risk!"
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icon_state = "welding"
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item_state = "welding"
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resistance_flags = NONE
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime hat"
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desc = "Just like a real brain slug!"
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icon_state = "headslime"
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item_state = "headslime"
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/collectable/flatcap
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name = "collectable flat cap"
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@@ -121,6 +124,7 @@
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/obj/item/clothing/head/collectable/hardhat
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name = "collectable hard hat"
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desc = "WARNING! Offers no real protection, or luminosity, but damn, is it fancy!"
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clothing_flags = SNUG_FIT
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icon_state = "hardhat0_yellow"
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item_state = "hardhat0_yellow"
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@@ -143,7 +147,7 @@
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desc = "Go Red! I mean Green! I mean Red! No Green!"
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icon_state = "thunderdome"
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item_state = "thunderdome"
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resistance_flags = NONE
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clothing_flags = SNUG_FIT
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flags_inv = HIDEHAIR
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/obj/item/clothing/head/collectable/swat
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@@ -151,5 +155,5 @@
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desc = "That's not real blood. That's red paint." //Reference to the actual description
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icon_state = "swat"
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item_state = "swat"
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resistance_flags = NONE
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clothing_flags = SNUG_FIT
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flags_inv = HIDEHAIR
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