Adds Hat Throwing (#45355)
* adds hat throwing on people and borgs * clothing flags, hats can knock off non-items, borg hat blacklist check * prevents hats with items in them from being able to land on heads * removes extra equip, hats can go on the hatless again, tinfoil fix * if * bit flag
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@@ -29,6 +29,7 @@
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visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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resistance_flags = FIRE_PROOF
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mutantrace_variation = MUTANTRACE_VARIATION
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/welding/attack_self(mob/user)
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weldingvisortoggle(user)
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@@ -115,6 +116,7 @@
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item_state = "hardhat0_pumpkin"
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item_color = "pumpkin"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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clothing_flags = SNUG_FIT
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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brightness_on = 2 //luminosity when on
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flags_cover = HEADCOVERSEYES
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@@ -163,6 +165,7 @@
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desc = "A helmet made out of a box."
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icon_state = "cardborg_h"
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item_state = "cardborg_h"
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clothing_flags = SNUG_FIT
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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@@ -227,6 +230,7 @@
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desc = "A crude helmet made out of bronze plates. It offers very little in the way of protection."
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icon = 'icons/obj/clothing/clockwork_garb.dmi'
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icon_state = "clockwork_helmet_old"
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clothing_flags = SNUG_FIT
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flags_inv = HIDEEARS|HIDEHAIR
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armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
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@@ -238,6 +242,7 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = -5,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = -5, "fire" = 0, "acid" = 0)
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equip_delay_other = 140
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var/datum/brain_trauma/mild/phobia/paranoia
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clothing_flags = ANTI_TINFOIL_MANEUVER
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/obj/item/clothing/head/foilhat/equipped(mob/living/carbon/human/user, slot)
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..()
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