Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit229
This commit is contained in:
@@ -488,4 +488,47 @@
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if(client && client.prefs.uses_glasses_colour && glasses_equipped)
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add_client_colour(G.glass_colour_type)
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else
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remove_client_colour(G.glass_colour_type)
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remove_client_colour(G.glass_colour_type)
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||||
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||||
/obj/item/clothing/glasses/debug
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name = "debug glasses"
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desc = "Medical, security and diagnostic hud. Alt click to toggle xray."
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icon_state = "nvgmeson"
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item_state = "nvgmeson"
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flags_cover = GLASSESCOVERSEYES
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darkness_view = 8
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flash_protect = 2
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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glass_colour_type = FALSE
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clothing_flags = SCAN_REAGENTS
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vision_flags = SEE_TURFS
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var/list/hudlist = list(DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC_ADVANCED, DATA_HUD_SECURITY_ADVANCED)
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var/xray = FALSE
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/obj/item/clothing/glasses/debug/equipped(mob/user, slot)
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. = ..()
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if(slot != ITEM_SLOT_EYES)
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return
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if(ishuman(user))
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for(var/hud in hudlist)
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var/datum/atom_hud/H = GLOB.huds[hud]
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H.add_hud_to(user)
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/obj/item/clothing/glasses/debug/dropped(mob/user)
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. = ..()
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if(ishuman(user))
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for(var/hud in hudlist)
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var/datum/atom_hud/H = GLOB.huds[hud]
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H.remove_hud_from(user)
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/obj/item/clothing/glasses/debug/AltClick(mob/user)
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. = ..()
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if(ishuman(user))
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if(xray)
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vision_flags -= SEE_MOBS|SEE_OBJS
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else
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vision_flags += SEE_MOBS|SEE_OBJS
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xray = !xray
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var/mob/living/carbon/human/H = user
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H.update_sight()
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@@ -11,6 +11,8 @@
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var/transfer_blood = 0
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strip_delay = 20
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equip_delay_other = 40
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var/strip_mod = 1 //how much they alter stripping items time by, higher is quicker
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var/strip_silence = FALSE //if it shows a warning when stripping
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/obj/item/clothing/gloves/ComponentInitialize()
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. = ..()
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@@ -5,6 +5,7 @@
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item_state = "boxing"
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equip_delay_other = 60
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species_exception = list(/datum/species/golem) // now you too can be a golem boxing champion
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strip_mod = 0.5
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/obj/item/clothing/gloves/boxing/green
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icon_state = "boxinggreen"
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@@ -41,6 +41,7 @@
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permeability_coefficient = 1
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resistance_flags = NONE
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transfer_prints = TRUE
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strip_mod = 0.8
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/obj/item/clothing/gloves/cut/family
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desc = "The old gloves your great grandfather stole from Engineering, many moons ago. They've seen some tough times recently."
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@@ -76,6 +77,7 @@
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = NONE
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var/can_be_cut = 1
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strip_mod = 1.2
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/obj/item/clothing/gloves/color/black/hos
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item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
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@@ -10,6 +10,7 @@
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equip_delay_other = 20
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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strip_mod = 0.9
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/obj/item/clothing/gloves/botanic_leather
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name = "botanist's leather gloves"
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@@ -23,6 +24,7 @@
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = NONE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 30)
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strip_mod = 0.9
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/obj/item/clothing/gloves/combat
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name = "combat gloves"
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@@ -38,6 +40,7 @@
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||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = NONE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
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strip_mod = 1.5
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/obj/item/clothing/gloves/bracer
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@@ -103,3 +106,15 @@
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/obj/item/clothing/gloves/rapid/hug/attack_self(mob/user)
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return FALSE
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/obj/item/clothing/gloves/thief
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name = "black gloves"
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desc = "Gloves made with completely frictionless, insulated cloth, easier to steal from people with."
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icon_state = "thief"
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item_state = "blackgloves"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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strip_delay = 80
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transfer_prints = FALSE
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strip_mod = 5
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strip_silence = TRUE
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@@ -5,6 +5,7 @@
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w_class = WEIGHT_CLASS_TINY
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icon = 'icons/obj/ring.dmi'
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icon_state = "ringgold"
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item_state = "gring"
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body_parts_covered = 0
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attack_verb = list("proposed")
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transfer_prints = TRUE
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@@ -17,10 +18,15 @@
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/obj/item/clothing/gloves/ring/diamond
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name = "diamond ring"
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desc = "A tiny gold ring, studded with a diamond. Cultures have used these rings in courtship for a millenia."
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desc = "An expensive ring, studded with a diamond. Cultures have used these rings in courtship for a millenia."
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icon_state = "ringdiamond"
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item_state = "dring"
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/obj/item/clothing/gloves/ring/diamond/attack_self(mob/user)
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user.visible_message("<span class='warning'>\The [user] gets down on one knee, presenting \the [src].</span>","<span class='warning'>You get down on one knee, presenting \the [src].</span>")
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/obj/item/clothing/gloves/ring/silver
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name = "silver ring"
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desc = "A tiny silver ring, sized to wrap around a finger."
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icon_state = "ringsilver"
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item_state = "sring"
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@@ -39,6 +39,12 @@
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/obj/item/clothing/mask/gas/welding/attack_self(mob/user)
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weldingvisortoggle(user)
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/obj/item/clothing/mask/gas/welding/up
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||||
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/obj/item/clothing/mask/gas/welding/up/Initialize()
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..()
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visor_toggling()
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// ********************************************************************
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@@ -272,7 +272,7 @@
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/datum/outfit/wizard
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name = "Blue Wizard"
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uniform = /obj/item/clothing/under/color/lightpurple
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uniform = /obj/item/clothing/under/color/lightpurple/trackless
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suit = /obj/item/clothing/suit/wizrobe
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shoes = /obj/item/clothing/shoes/sandal/magic
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ears = /obj/item/radio/headset
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@@ -427,14 +427,27 @@
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/datum/outfit/debug //Debug objs plus hardsuit
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name = "Debug outfit"
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uniform = /obj/item/clothing/under/patriotsuit
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suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite
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shoes = /obj/item/clothing/shoes/magboots/advance
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suit_store = /obj/item/tank/internals/oxygen
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mask = /obj/item/clothing/mask/gas/welding
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||||
belt = /obj/item/storage/belt/utility/chief/full
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||||
gloves = /obj/item/clothing/gloves/combat
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||||
id = /obj/item/card/id/ert
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||||
glasses = /obj/item/clothing/glasses/meson/night
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suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite/debug
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glasses = /obj/item/clothing/glasses/debug
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ears = /obj/item/radio/headset/headset_cent/commander
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mask = /obj/item/clothing/mask/gas/welding/up
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gloves = /obj/item/clothing/gloves/combat
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belt = /obj/item/storage/belt/utility/chief/full
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l_pocket = /obj/item/gun/magic/wand/resurrection/debug
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r_pocket = /obj/item/gun/magic/wand/death/debug
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||||
shoes = /obj/item/clothing/shoes/magboots/advance/debug
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id = /obj/item/card/id/debug
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suit_store = /obj/item/tank/internals/oxygen
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back = /obj/item/storage/backpack/holding
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backpack_contents = list(/obj/item/card/emag=1, /obj/item/flashlight/emp/debug=1, /obj/item/construction/rcd/combat=1, /obj/item/gun/magic/wand/resurrection/debug=1, /obj/item/melee/transforming/energy/axe=1)
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box = /obj/item/storage/box/debugtools
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||||
internals_slot = ITEM_SLOT_SUITSTORE
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||||
backpack_contents = list(
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||||
/obj/item/melee/transforming/energy/axe=1,\
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/obj/item/storage/part_replacer/bluespace/tier4=1,\
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/obj/item/debug/human_spawner=1,\
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)
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/datum/outfit/debug/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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var/obj/item/card/id/W = H.wear_id
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W.registered_name = H.real_name
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W.update_label()
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||||
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@@ -30,8 +30,9 @@
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||||
magpulse = !magpulse
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||||
icon_state = "[magboot_state][magpulse]"
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to_chat(user, "<span class='notice'>You [magpulse ? "enable" : "disable"] the mag-pulse traction system.</span>")
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user.update_inv_shoes() //so our mob-overlays update
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user.update_gravity(user.has_gravity())
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if(user)
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user.update_inv_shoes() //so our mob-overlays update
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||||
user.update_gravity(user.has_gravity())
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtonIcon()
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@@ -52,8 +53,42 @@
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||||
slowdown_active = SHOES_SLOWDOWN
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||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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||||
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||||
/obj/item/clothing/shoes/magboots/advance/debug
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||||
|
||||
/obj/item/clothing/shoes/magboots/advance/debug/Initialize()
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attack_self(src)
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|
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/obj/item/clothing/shoes/magboots/syndie
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desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders."
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name = "blood-red magboots"
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||||
icon_state = "syndiemag0"
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||||
magboot_state = "syndiemag"
|
||||
|
||||
/obj/item/clothing/shoes/magboots/crushing
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desc = "Normal looking magboots that are altered to increase magnetic pull to crush anything underfoot."
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||||
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/obj/item/clothing/shoes/magboots/crushing/proc/crush(mob/living/user)
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if (!isturf(user.loc) || !magpulse)
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||||
return
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||||
var/turf/T = user.loc
|
||||
for (var/mob/living/A in T)
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||||
if (A != user && A.lying)
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||||
A.adjustBruteLoss(rand(10,13))
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||||
to_chat(A,"<span class='userdanger'>[user]'s magboots press down on you, crushing you!</span>")
|
||||
A.emote("scream")
|
||||
|
||||
/obj/item/clothing/shoes/magboots/crushing/attack_self(mob/user)
|
||||
. = ..()
|
||||
if (magpulse)
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED,.proc/crush)
|
||||
else
|
||||
UnregisterSignal(user,COMSIG_MOVABLE_MOVED)
|
||||
|
||||
/obj/item/clothing/shoes/magboots/crushing/equipped(mob/user,slot)
|
||||
. = ..()
|
||||
if (slot == SLOT_SHOES && magpulse)
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED,.proc/crush)
|
||||
|
||||
/obj/item/clothing/shoes/magboots/crushing/dropped(mob/user)
|
||||
. = ..()
|
||||
UnregisterSignal(user,COMSIG_MOVABLE_MOVED)
|
||||
|
||||
@@ -269,7 +269,7 @@
|
||||
item_state = "syndie_helm"
|
||||
item_color = "syndi"
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 90)
|
||||
on = TRUE
|
||||
on = FALSE
|
||||
var/obj/item/clothing/suit/space/hardsuit/syndi/linkedsuit = null
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_mode)
|
||||
visor_flags_inv = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
|
||||
@@ -367,6 +367,12 @@
|
||||
on = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug/Initialize()
|
||||
. = ..()
|
||||
soundloop.volume = 0
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/syndi/elite
|
||||
name = "elite syndicate hardsuit"
|
||||
desc = "An elite version of the syndicate hardsuit, with improved armour and fireproofing. It is in travel mode."
|
||||
@@ -380,6 +386,9 @@
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/syndi/elite/debug
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/debug
|
||||
slowdown = 0
|
||||
|
||||
//The Owl Hardsuit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi/owl
|
||||
|
||||
@@ -15,6 +15,13 @@
|
||||
if(!allowed)
|
||||
allowed = GLOB.security_vest_allowed
|
||||
|
||||
/obj/item/clothing/suit/armor/navyblue
|
||||
name = "security officer's jacket"
|
||||
desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
|
||||
icon_state = "officerbluejacket"
|
||||
item_state = "officerbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/armor/vest
|
||||
name = "armor vest"
|
||||
desc = "A slim Type I armored vest that provides decent protection against most types of damage."
|
||||
@@ -52,8 +59,17 @@
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
strip_delay = 80
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/navyblue
|
||||
name = "head of security's jacket"
|
||||
desc = "This piece of clothing was specifically designed for asserting superior authority."
|
||||
icon_state = "hosbluejacket"
|
||||
item_state = "hosbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
cold_protection = CHEST|ARMS
|
||||
heat_protection = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/armor/hos/trenchcoat
|
||||
name = "armored trenchoat"
|
||||
name = "armored trenchcoat"
|
||||
desc = "A trenchcoat enhanced with a special lightweight kevlar. The epitome of tactical plainclothes."
|
||||
icon_state = "hostrench"
|
||||
item_state = "hostrench"
|
||||
@@ -78,6 +94,13 @@
|
||||
desc = "A red jacket with silver rank pips and body armor strapped on top."
|
||||
icon_state = "warden_jacket"
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/warden/navyblue
|
||||
name = "warden's jacket"
|
||||
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
|
||||
icon_state = "wardenbluejacket"
|
||||
item_state = "wardenbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/leather
|
||||
name = "security overcoat"
|
||||
desc = "Lightly armored leather overcoat meant as casual wear for high-ranking officers. Bears the crest of Nanotrasen Security."
|
||||
|
||||
@@ -155,28 +155,6 @@
|
||||
blood_overlay_type = "armor" //it's the less thing that I can put here
|
||||
body_parts_covered = NONE
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/suit/security/officer
|
||||
name = "security officer's jacket"
|
||||
desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
|
||||
icon_state = "officerbluejacket"
|
||||
item_state = "officerbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/security/warden
|
||||
name = "warden's jacket"
|
||||
desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
|
||||
icon_state = "wardenbluejacket"
|
||||
item_state = "wardenbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/security/hos
|
||||
name = "head of security's jacket"
|
||||
desc = "This piece of clothing was specifically designed for asserting superior authority."
|
||||
icon_state = "hosbluejacket"
|
||||
item_state = "hosbluejacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
//Surgeon
|
||||
/obj/item/clothing/suit/apron/surgical
|
||||
name = "surgical apron"
|
||||
|
||||
@@ -317,7 +317,7 @@
|
||||
flags_cover = HEADCOVERSEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/suit/security/officer/russian
|
||||
/obj/item/clothing/suit/armor/navyblue/russian
|
||||
name = "\improper Russian officer's jacket"
|
||||
desc = "This jacket is for those special occasions when a russian officer isn't required to wear their armor."
|
||||
icon_state = "officertanjacket"
|
||||
@@ -325,17 +325,16 @@
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/ran
|
||||
name = "Shikigami costume"
|
||||
name = "shikigami costume"
|
||||
desc = "A costume that looks like a certain shikigami, is super fluffy."
|
||||
icon_state = "ran_suit"
|
||||
item_state = "ran_suit"
|
||||
body_parts_covered = CHEST|GROIN|LEGS
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAUR
|
||||
heat_protection = CHEST|GROIN|LEGS //fluffy tails!
|
||||
//2061
|
||||
|
||||
/obj/item/clothing/head/ran
|
||||
name = "Shikigami hat"
|
||||
name = "shikigami hat"
|
||||
desc = "A hat that looks like it keeps any fluffy ears contained super warm, has little charms over it."
|
||||
icon_state = "ran_hat"
|
||||
item_state = "ran_hat"
|
||||
@@ -704,8 +703,9 @@
|
||||
name = "cosmic winter coat"
|
||||
icon_state = "coatcosmic"
|
||||
item_state = "coatcosmic"
|
||||
allowed = list(/obj/item/flashlight)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/cosmic
|
||||
light_power = 1.8
|
||||
light_range = 1.2
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/cosmic
|
||||
icon_state = "winterhood_cosmic"
|
||||
@@ -880,7 +880,6 @@
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = CHEST
|
||||
resistance_flags = NONE
|
||||
mutantrace_variation = NONE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
|
||||
|
||||
/obj/item/clothing/suit/assu_suit
|
||||
@@ -996,4 +995,4 @@
|
||||
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
@@ -215,14 +215,24 @@
|
||||
playsound(get_turf(owner),'sound/magic/repulse.ogg', 100, 1)
|
||||
owner.visible_message("<span class='danger'>[src] blocks [attack_text], converting the attack into a wave of force!</span>")
|
||||
var/turf/T = get_turf(owner)
|
||||
var/list/thrown_items = list()
|
||||
for(var/atom/movable/A in range(T, 7))
|
||||
if(A == owner || A.anchored || thrown_items[A])
|
||||
var/list/cachedrange = range(T, 7) - owner
|
||||
var/safety = 50
|
||||
var/list/to_throw = list()
|
||||
for(var/mob/living/L in cachedrange)
|
||||
if(L.move_resist > MOVE_FORCE_EXTREMELY_STRONG)
|
||||
continue
|
||||
var/throwtarget = get_edge_target_turf(T, get_dir(T, get_step_away(A, T)))
|
||||
A.throw_at(throwtarget,10,1)
|
||||
thrown_items[A] = A
|
||||
|
||||
to_throw += L
|
||||
for(var/obj/O in cachedrange)
|
||||
if(O.anchored)
|
||||
continue
|
||||
to_throw += O
|
||||
for(var/i in to_throw)
|
||||
if(!safety)
|
||||
break
|
||||
var/atom/movable/AM = i
|
||||
var/throwtarget = get_edge_target_turf(T, get_dir(T, get_step_away(AM, T)))
|
||||
AM.throw_at(throwtarget,10,1)
|
||||
safety--
|
||||
reactivearmor_cooldown = world.time + reactivearmor_cooldown_duration
|
||||
return 1
|
||||
|
||||
|
||||
@@ -41,6 +41,10 @@
|
||||
item_color = "black"
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/color/black/trackless
|
||||
desc = "A black jumpsuit that has its sensors removed."
|
||||
has_sensor = NO_SENSORS
|
||||
|
||||
/obj/item/clothing/under/skirt/color/black
|
||||
name = "black jumpskirt"
|
||||
icon_state = "black_skirt"
|
||||
@@ -189,13 +193,16 @@
|
||||
item_state = "b_suit"
|
||||
item_color = "teal_skirt"
|
||||
|
||||
|
||||
/obj/item/clothing/under/color/lightpurple
|
||||
name = "purple jumpsuit"
|
||||
icon_state = "lightpurple"
|
||||
item_state = "p_suit"
|
||||
item_color = "lightpurple"
|
||||
|
||||
/obj/item/clothing/under/color/lightpurple/trackless
|
||||
desc = "A magically colored jumpsuit. No sensors are attached!"
|
||||
has_sensor = NO_SENSORS
|
||||
|
||||
/obj/item/clothing/under/skirt/color/lightpurple
|
||||
name = "lightpurple jumpskirt"
|
||||
icon_state = "lightpurple_skirt"
|
||||
|
||||
Reference in New Issue
Block a user