Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit229
This commit is contained in:
@@ -252,7 +252,9 @@
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return 0
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if(M.getorgan(/obj/item/organ/alien/hivenode))
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return 0
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||||
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if(isvamp(M))
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return 0
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if(ismonkey(M))
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return 1
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@@ -3,7 +3,7 @@
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||||
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/mob/living/carbon/Initialize()
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. = ..()
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create_reagents(1000)
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create_reagents(1000, NONE, NO_REAGENTS_VALUE)
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update_body_parts() //to update the carbon's new bodyparts appearance
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GLOB.carbon_list += src
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blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
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@@ -559,7 +559,7 @@
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health = round(maxHealth - getOxyLoss() - getToxLoss() - getCloneLoss() - total_burn - total_brute, DAMAGE_PRECISION)
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staminaloss = round(total_stamina, DAMAGE_PRECISION)
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update_stat()
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if(((maxHealth - total_burn) < HEALTH_THRESHOLD_DEAD) && stat == DEAD )
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if(((maxHealth - total_burn) < HEALTH_THRESHOLD_DEAD*2) && stat == DEAD )
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become_husk("burn")
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med_hud_set_health()
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if(stat == SOFT_CRIT)
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@@ -834,12 +834,31 @@
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update_inv_handcuffed()
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update_hud_handcuffed()
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/mob/living/carbon/proc/can_defib()
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var/tlimit = DEFIB_TIME_LIMIT * 10
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var/obj/item/organ/heart = getorgan(/obj/item/organ/heart)
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if(suiciding || hellbound || HAS_TRAIT(src, TRAIT_HUSK))
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return
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if((world.time - timeofdeath) > tlimit)
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return
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if((getBruteLoss() >= MAX_REVIVE_BRUTE_DAMAGE) || (getFireLoss() >= MAX_REVIVE_FIRE_DAMAGE))
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return
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if(!heart || (heart.organ_flags & ORGAN_FAILING))
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return
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var/obj/item/organ/brain/BR = getorgan(/obj/item/organ/brain)
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if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || suiciding)
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return
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return TRUE
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/mob/living/carbon/fully_heal(admin_revive = FALSE)
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if(reagents)
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reagents.clear_reagents()
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var/obj/item/organ/brain/B = getorgan(/obj/item/organ/brain)
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if(B)
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B.brain_death = FALSE
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for(var/O in internal_organs)
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var/obj/item/organ/organ = O
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organ.setOrganDamage(0)
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for(var/thing in diseases)
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var/datum/disease/D = thing
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if(D.severity != DISEASE_SEVERITY_POSITIVE)
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@@ -852,7 +871,8 @@
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qdel(R)
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update_handcuffed()
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if(reagents)
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reagents.addiction_list = list()
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for(var/addi in reagents.addiction_list)
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reagents.remove_addiction(addi)
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cure_all_traumas(TRAUMA_RESILIENCE_MAGIC)
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..()
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// heal ears after healing traits, since ears check TRAIT_DEAF trait
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@@ -986,4 +1006,7 @@
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if(H.clothing_flags & SCAN_REAGENTS)
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return TRUE
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if(isclothing(wear_mask) && (wear_mask.clothing_flags & SCAN_REAGENTS))
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return TRUE
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return TRUE
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/mob/living/carbon/can_hold_items()
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return TRUE
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@@ -274,7 +274,7 @@
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return
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if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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var/friendly_check = FALSE
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if(lying)
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if(buckled)
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to_chat(M, "<span class='warning'>You need to unbuckle [src] first to do that!")
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@@ -289,39 +289,35 @@
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playsound(src, 'sound/items/Nose_boop.ogg', 50, 0)
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else if(check_zone(M.zone_selected) == "head")
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var/mob/living/carbon/human/H = src
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var/datum/species/pref_species = H.dna.species
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var/datum/species/S
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if(ishuman(src))
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S = dna.species
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M.visible_message("<span class='notice'>[M] gives [H] a pat on the head to make [p_them()] feel better!</span>", \
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"<span class='notice'>You give [H] a pat on the head to make [p_them()] feel better!</span>")
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M.visible_message("<span class='notice'>[M] gives [src] a pat on the head to make [p_them()] feel better!</span>", \
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"<span class='notice'>You give [src] a pat on the head to make [p_them()] feel better!</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
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if(HAS_TRAIT(M, TRAIT_FRIENDLY))
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var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
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if (mood.sanity >= SANITY_GREAT)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
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else if (mood.sanity >= SANITY_DISTURBED)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/betterhug, M)
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if(H.dna.species.can_wag_tail(H))
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if("tail_human" in pref_species.default_features)
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if(H.dna.features["tail_human"] == "None")
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friendly_check = TRUE
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if(S?.can_wag_tail(src))
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if("tail_human" in S.default_features)
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if(dna.features["tail_human"] == "None")
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return
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else
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if(!H.dna.species.is_wagging_tail())
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H.emote("wag")
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if(!dna.species.is_wagging_tail())
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emote("wag")
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if("tail_lizard" in pref_species.default_features)
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if(H.dna.features["tail_lizard"] == "None")
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if("tail_lizard" in S.default_features)
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if(dna.features["tail_lizard"] == "None")
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return
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else
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if(!H.dna.species.is_wagging_tail())
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H.emote("wag")
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if(!dna.species.is_wagging_tail())
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emote("wag")
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if("mam_tail" in pref_species.default_features)
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if(H.dna.features["mam_tail"] == "None")
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if("mam_tail" in S.default_features)
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if(dna.features["mam_tail"] == "None")
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return
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else
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if(!H.dna.species.is_wagging_tail())
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H.emote("wag")
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if(!dna.species.is_wagging_tail())
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emote("wag")
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else
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return
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@@ -335,8 +331,11 @@
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M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
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"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug)
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if(HAS_TRAIT(M, TRAIT_FRIENDLY))
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var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
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friendly_check = TRUE
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if(friendly_check && HAS_TRAIT(M, TRAIT_FRIENDLY))
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var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
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if(mood)
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if (mood.sanity >= SANITY_GREAT)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
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else if (mood.sanity >= SANITY_DISTURBED)
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@@ -16,10 +16,6 @@
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. += "[t_He] [t_is] wearing [wear_mask.get_examine_string(user)] on [t_his] face."
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if (wear_neck)
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. += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
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if(can_be_held)
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. += "[t_He] looks small enough to be picked up with <b>Alt+Click</b>!\n"
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||||
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||||
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for(var/obj/item/I in held_items)
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if(!(I.item_flags & ABSTRACT))
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@@ -116,4 +112,5 @@
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. += "[t_He] look[p_s()] very happy."
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if(MOOD_LEVEL_HAPPY4 to INFINITY)
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. += "[t_He] look[p_s()] ecstatic."
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SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
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. += "*---------*</span>"
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@@ -7,13 +7,14 @@
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/mob/living/carbon/human/spawn_gibs(with_bodyparts, atom/loc_override)
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var/location = loc_override ? loc_override.drop_location() : drop_location()
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if(dna?.species?.gib_types)
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var/blood_dna = get_blood_dna_list()
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var/datum/species/S = dna.species
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var/length = length(S.gib_types)
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if(length)
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var/path = (with_bodyparts && length > 1) ? S.gib_types[2] : S.gib_types[1]
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new path(location, src, get_static_viruses())
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else
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new S.gib_types(location, src, get_static_viruses())
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new S.gib_types(location, src, get_static_viruses(), blood_dna)
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else
|
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if(with_bodyparts)
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new /obj/effect/gibspawner/human(location, src, get_static_viruses())
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@@ -67,4 +68,4 @@
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||||
/mob/living/carbon/proc/makeUncloneable()
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ADD_TRAIT(src, TRAIT_NOCLONE, MADE_UNCLONEABLE)
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||||
blood_volume = 0
|
||||
return TRUE
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||||
return TRUE
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||||
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||||
@@ -99,6 +99,10 @@
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||||
. += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes."
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else if(eye_color == BLOODCULT_EYE && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES))
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. += "<span class='warning'><B>[t_His] eyes are glowing an unnatural red!</B></span>"
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else if(HAS_TRAIT(src, TRAIT_HIJACKER))
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var/obj/item/implant/hijack/H = user.getImplant(/obj/item/implant/hijack)
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||||
if (H && !H.stealthmode && H.toggled)
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. += "<b><font color=orange>[t_His] eyes are flickering a bright yellow!</font></b>"
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||||
|
||||
//ears
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if(ears && !(SLOT_EARS in obscured))
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||||
@@ -390,12 +394,13 @@
|
||||
if(invisible_man)
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. += "...?"
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else
|
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var/flavor = print_flavor_text()
|
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var/flavor = print_flavor_text(flavor_text)
|
||||
if(flavor)
|
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. += flavor
|
||||
var/temp_flavor = print_flavor_text_2()
|
||||
var/temp_flavor = print_flavor_text(flavor_text_2)
|
||||
if(temp_flavor)
|
||||
. += temp_flavor
|
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SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
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. += "*---------*</span>"
|
||||
|
||||
/mob/living/proc/status_effect_examines(pronoun_replacement) //You can include this in any mob's examine() to show the examine texts of status effects!
|
||||
|
||||
@@ -1,45 +0,0 @@
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||||
/mob/living/carbon/human/proc/examine_nutrition()
|
||||
var/message = ""
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||||
var/nutrition_examine = round(nutrition)
|
||||
var/t_He = "It" //capitalised for use at the start of each line.
|
||||
var/t_His = "Its"
|
||||
var/t_his = "its"
|
||||
var/t_is = "is"
|
||||
var/t_has = "has"
|
||||
switch(gender)
|
||||
if(MALE)
|
||||
t_He = "He"
|
||||
t_his = "his"
|
||||
t_His = "His"
|
||||
if(FEMALE)
|
||||
t_He = "She"
|
||||
t_his = "her"
|
||||
t_His = "Her"
|
||||
if(PLURAL)
|
||||
t_He = "They"
|
||||
t_his = "their"
|
||||
t_His = "Their"
|
||||
t_is = "are"
|
||||
t_has = "have"
|
||||
if(NEUTER)
|
||||
t_He = "It"
|
||||
t_his = "its"
|
||||
t_His = "Its"
|
||||
switch(nutrition_examine)
|
||||
if(0 to 49)
|
||||
message = "<span class='warning'>[t_He] [t_is] starving! You can hear [t_his] stomach snarling from across the room!</span>\n"
|
||||
if(50 to 99)
|
||||
message = "<span class='warning'>[t_He] [t_is] extremely hungry. A deep growl occasionally rumbles from [t_his] empty stomach.</span>\n"
|
||||
if(100 to 499)
|
||||
return message //Well that's pretty normal, really.
|
||||
if(500 to 864) // Fat.
|
||||
message = "[t_He] [t_has] a stuffed belly, bloated fat and round from eating too much.\n"
|
||||
if(1200 to 1934) // One person fully digested.
|
||||
message = "<span class='warning'>[t_He] [t_is] sporting a large, round, sagging stomach. It's contains at least their body weight worth of glorping slush.</span>\n"
|
||||
if(1935 to 3004) // Two people.
|
||||
message = "<span class='warning'>[t_He] [t_is] engorged with a huge stomach that sags and wobbles as they move. [t_He] must have consumed at least twice their body weight. It looks incredibly soft.</span>\n"
|
||||
if(3005 to 4074) // Three people.
|
||||
message = "<span class='warning'>[t_His] stomach is firmly packed with digesting slop. [t_He] must have eaten at least a few times worth their body weight! It looks hard for them to stand, and [t_his] gut jiggles when they move.</span>\n"
|
||||
if(4075 to 10000) // Four or more people.
|
||||
message = "<span class='warning'>[t_He] [t_is] so absolutely stuffed that you aren't sure how it's possible to move. [t_He] can't seem to swell any bigger. The surface of [t_his] belly looks sorely strained!</span>\n"
|
||||
return message
|
||||
@@ -9,6 +9,8 @@
|
||||
verbs += /mob/living/proc/mob_sleep
|
||||
verbs += /mob/living/proc/lay_down
|
||||
verbs += /mob/living/carbon/human/proc/underwear_toggle //fwee
|
||||
verbs += /mob/proc/set_flavor
|
||||
verbs += /mob/proc/set_flavor_2
|
||||
|
||||
//initialize limbs first
|
||||
create_bodyparts()
|
||||
@@ -801,7 +803,7 @@
|
||||
hud_used.staminas?.update_icon_state()
|
||||
hud_used.staminabuffer?.update_icon_state()
|
||||
|
||||
/mob/living/carbon/human/fully_heal(admin_revive = 0)
|
||||
/mob/living/carbon/human/fully_heal(admin_revive = FALSE)
|
||||
if(admin_revive)
|
||||
regenerate_limbs()
|
||||
regenerate_organs()
|
||||
@@ -821,9 +823,6 @@
|
||||
. += dna.species.check_weakness(weapon, attacker)
|
||||
|
||||
/mob/living/carbon/human/is_literate()
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/can_hold_items()
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/human/update_gravity(has_gravity,override = 0)
|
||||
@@ -832,7 +831,7 @@
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/vomit(lost_nutrition = 10, blood = 0, stun = 1, distance = 0, message = 1, toxic = 0)
|
||||
if(blood && (NOBLOOD in dna.species.species_traits))
|
||||
if(blood && dna?.species && (NOBLOOD in dna.species.species_traits))
|
||||
if(message)
|
||||
visible_message("<span class='warning'>[src] dry heaves!</span>", \
|
||||
"<span class='userdanger'>You try to throw up, but there's nothing in your stomach!</span>")
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/checkarmor(obj/item/bodypart/def_zone, d_type)
|
||||
if(!d_type)
|
||||
if(!d_type || !def_zone)
|
||||
return 0
|
||||
var/protection = 0
|
||||
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, back, gloves, shoes, belt, s_store, glasses, ears, wear_id, wear_neck) //Everything but pockets. Pockets are l_store and r_store. (if pockets were allowed, putting something armored, gloves or hats for example, would double up on the armor)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
pressure_resistance = 25
|
||||
can_buckle = TRUE
|
||||
buckle_lying = FALSE
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
//Hair colour and style
|
||||
var/hair_color = "000"
|
||||
var/hair_style = "Bald"
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
var/say_starter = "Say \"" //"
|
||||
if(findtextEx(temp, say_starter, 1, length(say_starter) + 1) && length(temp) > length(say_starter)) //case sensitive means
|
||||
|
||||
temp = trim_left(copytext(temp, length(say_starter + 1)))
|
||||
temp = trim_left(copytext(temp, length(say_starter) + 1))
|
||||
temp = replacetext(temp, ";", "", 1, 2) //general radio
|
||||
while(trim_left(temp)[1] == ":") //dept radio again (necessary)
|
||||
temp = copytext_char(trim_left(temp), 3)
|
||||
|
||||
@@ -76,7 +76,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/list/species_traits = list()
|
||||
// generic traits tied to having the species
|
||||
var/list/inherent_traits = list()
|
||||
var/list/inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
var/inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
|
||||
var/attack_verb = "punch" // punch-specific attack verb
|
||||
var/sound/attack_sound = 'sound/weapons/punch1.ogg'
|
||||
@@ -1264,10 +1264,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.update_mutant_bodyparts()
|
||||
|
||||
/datum/species/proc/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
if(chem.type == exotic_blood)
|
||||
if(chem.type == exotic_blood && !istype(exotic_blood, /datum/reagent/blood))
|
||||
H.blood_volume = min(H.blood_volume + round(chem.volume, 0.1), BLOOD_VOLUME_MAXIMUM)
|
||||
H.reagents.del_reagent(chem.type)
|
||||
return 1
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/species/proc/check_weakness(obj/item, mob/living/attacker)
|
||||
@@ -1585,7 +1585,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if (!HAS_TRAIT(target, TRAIT_PERMABONER))
|
||||
stop_wagging_tail(target)
|
||||
return FALSE
|
||||
else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
|
||||
else if(!(user.client?.prefs.cit_toggles & NO_ASS_SLAP) && aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
|
||||
if(target.client?.prefs.cit_toggles & NO_ASS_SLAP)
|
||||
to_chat(user,"A force stays your hand, preventing you from slapping \the [target]'s ass!")
|
||||
return FALSE
|
||||
@@ -1884,6 +1884,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(get_turf(target) == target_oldturf)
|
||||
shove_blocked = TRUE
|
||||
|
||||
var/append_message = ""
|
||||
if(shove_blocked && !target.buckled)
|
||||
var/directional_blocked = !target.Adjacent(target_shove_turf)
|
||||
var/targetatrest = target.resting
|
||||
@@ -1897,33 +1898,30 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
|
||||
"<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(user, target, "shoved", "into [target_collateral_human.name]")
|
||||
append_message += ", into [target_collateral_human.name]"
|
||||
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name]!</span>",
|
||||
"<span class='danger'>You shove [target.name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
var/target_held_item = target.get_active_held_item()
|
||||
var/knocked_item = FALSE
|
||||
if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
|
||||
target_held_item = null
|
||||
if(!target.has_movespeed_modifier(MOVESPEED_ID_SHOVE))
|
||||
target.add_movespeed_modifier(MOVESPEED_ID_SHOVE, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH)
|
||||
if(target_held_item)
|
||||
var/obj/item/target_held_item = target.get_active_held_item()
|
||||
if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
|
||||
target_held_item = null
|
||||
if(!target.has_movespeed_modifier(MOVESPEED_ID_SHOVE))
|
||||
target.add_movespeed_modifier(MOVESPEED_ID_SHOVE, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH)
|
||||
if(target_held_item)
|
||||
if(!HAS_TRAIT(target_held_item, TRAIT_NODROP))
|
||||
target.visible_message("<span class='danger'>[target.name]'s grip on \the [target_held_item] loosens!</span>",
|
||||
"<span class='danger'>Your grip on \the [target_held_item] loosens!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
addtimer(CALLBACK(target, /mob/living/carbon/human/proc/clear_shove_slowdown), SHOVE_SLOWDOWN_LENGTH)
|
||||
else if(target_held_item)
|
||||
target.dropItemToGround(target_held_item)
|
||||
knocked_item = TRUE
|
||||
append_message += ", loosening their grip on [target_held_item]"
|
||||
else
|
||||
append_message += ", but couldn't loose their grip on [target_held_item]"
|
||||
addtimer(CALLBACK(target, /mob/living/carbon/human/proc/clear_shove_slowdown), SHOVE_SLOWDOWN_LENGTH)
|
||||
else if(target_held_item)
|
||||
if(target.dropItemToGround(target_held_item))
|
||||
target.visible_message("<span class='danger'>[target.name] drops \the [target_held_item]!!</span>",
|
||||
"<span class='danger'>You drop \the [target_held_item]!!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
var/append_message = ""
|
||||
if(target_held_item)
|
||||
if(knocked_item)
|
||||
append_message = "causing them to drop [target_held_item]"
|
||||
else
|
||||
append_message = "loosening their grip on [target_held_item]"
|
||||
log_combat(user, target, "shoved", append_message)
|
||||
append_message += ", causing them to drop [target_held_item]"
|
||||
log_combat(user, target, "shoved", append_message)
|
||||
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
say_mod = "states"
|
||||
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
|
||||
meat = null
|
||||
gib_types = /obj/effect/gibspawner/robot
|
||||
damage_overlay_type = "synth"
|
||||
|
||||
@@ -132,14 +132,14 @@
|
||||
return INITIALIZE_HINT_QDEL
|
||||
owner = new_owner
|
||||
START_PROCESSING(SSobj, src)
|
||||
RegisterSignal(owner, COMSIG_MOB_EXAMINATE, .proc/examinate_check)
|
||||
RegisterSignal(owner, COMSIG_CLICK_SHIFT, .proc/examinate_check)
|
||||
RegisterSignal(src, COMSIG_ATOM_HEARER_IN_VIEW, .proc/include_owner)
|
||||
RegisterSignal(owner, COMSIG_LIVING_REGENERATE_LIMBS, .proc/unlist_head)
|
||||
RegisterSignal(owner, COMSIG_LIVING_FULLY_HEAL, .proc/retrieve_head)
|
||||
RegisterSignal(owner, COMSIG_LIVING_REVIVE, .proc/retrieve_head)
|
||||
|
||||
/obj/item/dullahan_relay/proc/examinate_check(mob/source, atom/A)
|
||||
if(source.client.eye == src && ((A in view(source.client.view, src)) || (isturf(A) && source.sight & SEE_TURFS) || (ismob(A) && source.sight & SEE_MOBS) || (isobj(A) && source.sight & SEE_OBJS)))
|
||||
return COMPONENT_ALLOW_EXAMINE
|
||||
/obj/item/dullahan_relay/proc/examinate_check(atom/source, mob/user)
|
||||
if(user.client.eye == src)
|
||||
return COMPONENT_ALLOW_EXAMINATE
|
||||
|
||||
/obj/item/dullahan_relay/proc/include_owner(datum/source, list/processing_list, list/hearers)
|
||||
if(!QDELETED(owner))
|
||||
@@ -148,8 +148,9 @@
|
||||
/obj/item/dullahan_relay/proc/unlist_head(datum/source, noheal = FALSE, list/excluded_limbs)
|
||||
excluded_limbs |= BODY_ZONE_HEAD // So we don't gib when regenerating limbs.
|
||||
|
||||
/obj/item/dullahan_relay/proc/retrieve_head(datum/source, admin_revive = FALSE)
|
||||
if(admin_revive) //retrieving the owner's head for ahealing purposes.
|
||||
//Retrieving the owner's head for better ahealing.
|
||||
/obj/item/dullahan_relay/proc/retrieve_head(datum/source, full_heal, admin_revive)
|
||||
if(admin_revive)
|
||||
var/obj/item/bodypart/head/H = loc
|
||||
var/turf/T = get_turf(owner)
|
||||
if(H && istype(H) && T && !(H in owner.GetAllContents()))
|
||||
|
||||
@@ -31,6 +31,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
. = ..()
|
||||
var/dwarf_hair = pick("Beard (Dwarf)", "Beard (Very Long)", "Beard (Long)") //beard roullette
|
||||
var/mob/living/carbon/human/H = C
|
||||
H.grant_language(/datum/language/dwarf)
|
||||
H.facial_hair_style = dwarf_hair
|
||||
H.update_hair()
|
||||
H.transform = H.transform.Scale(1, 0.8) //We use scale, and yeah. Dwarves can become gnomes with DWARFISM.
|
||||
@@ -41,6 +42,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
. = ..()
|
||||
H.transform = H.transform.Scale(1, 1.25) //And we undo it.
|
||||
UnregisterSignal(H, COMSIG_MOB_SAY) //We register handle_speech is not being used.
|
||||
H.remove_language(/datum/language/dwarf)
|
||||
|
||||
//Dwarf Name stuff
|
||||
/proc/dwarf_name() //hello caller: my name is urist mcuristurister
|
||||
@@ -52,21 +54,20 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
//Dwarf Speech handling - Basically a filter/forces them to say things. The IC helper
|
||||
/datum/species/dwarf/proc/handle_speech(datum/source, list/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
if(message[1] != "*")
|
||||
message = " [message]" //Credits to goonstation for the strings list.
|
||||
var/list/dwarf_words = strings("dwarf_replacement.json", "dwarf") //thanks to regex too.
|
||||
if(speech_args[SPEECH_LANGUAGE] != /datum/language/dwarf) // No accent if they speak their language
|
||||
if(message[1] != "*")
|
||||
message = " [message]" //Credits to goonstation for the strings list.
|
||||
var/list/dwarf_words = strings("dwarf_replacement.json", "dwarf") //thanks to regex too.
|
||||
for(var/key in dwarf_words) //Theres like 1459 words or something man.
|
||||
var/value = dwarf_words[key] //Thus they will always be in character.
|
||||
if(islist(value)) //Whether they like it or not.
|
||||
value = pick(value) //This could be drastically reduced if needed though.
|
||||
message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]")
|
||||
message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]")
|
||||
message = replacetextEx(message, " [key]", " [value]") //Also its scottish.
|
||||
|
||||
for(var/key in dwarf_words) //Theres like 1459 words or something man.
|
||||
var/value = dwarf_words[key] //Thus they will always be in character.
|
||||
if(islist(value)) //Whether they like it or not.
|
||||
value = pick(value) //This could be drastically reduced if needed though.
|
||||
|
||||
message = replacetextEx(message, " [uppertext(key)]", " [uppertext(value)]")
|
||||
message = replacetextEx(message, " [capitalize(key)]", " [capitalize(value)]")
|
||||
message = replacetextEx(message, " [key]", " [value]") //Also its scottish.
|
||||
|
||||
if(prob(3))
|
||||
message += pick(" By Armok!")
|
||||
if(prob(3))
|
||||
message += " By Armok!"
|
||||
speech_args[SPEECH_MESSAGE] = trim(message)
|
||||
|
||||
//This mostly exists because my testdwarf's liver died while trying to also not die due to no alcohol.
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "fly"
|
||||
say_mod = "buzzes"
|
||||
species_traits = list(NOEYES)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
|
||||
mutanttongue = /obj/item/organ/tongue/fly
|
||||
mutantliver = /obj/item/organ/liver/fly
|
||||
mutantstomach = /obj/item/organ/stomach/fly
|
||||
@@ -13,22 +13,23 @@
|
||||
exotic_bloodtype = "BUG"
|
||||
|
||||
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
if(chem.type == /datum/reagent/toxin/pestkiller)
|
||||
if(istype(chem, /datum/reagent/toxin/pestkiller))
|
||||
H.adjustToxLoss(3)
|
||||
H.reagents.remove_reagent(chem.type, REAGENTS_METABOLISM)
|
||||
return 1
|
||||
|
||||
|
||||
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
if(istype(chem, /datum/reagent/consumable))
|
||||
return TRUE
|
||||
else if(istype(chem, /datum/reagent/consumable))
|
||||
var/datum/reagent/consumable/nutri_check = chem
|
||||
if(nutri_check.nutriment_factor > 0)
|
||||
var/turf/pos = get_turf(H)
|
||||
H.vomit(0, FALSE, FALSE, 2, TRUE)
|
||||
var/obj/effect/decal/cleanable/vomit/V = locate() in pos
|
||||
if(V)
|
||||
H.reagents.trans_id_to(V, chem, chem.volume)
|
||||
playsound(pos, 'sound/effects/splat.ogg', 50, 1)
|
||||
H.visible_message("<span class='danger'>[H] vomits on the floor!</span>", \
|
||||
"<span class='userdanger'>You throw up on the floor!</span>")
|
||||
..()
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/species/fly/check_weakness(obj/item/weapon, mob/living/attacker)
|
||||
if(istype(weapon, /obj/item/melee/flyswatter))
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
id = "iron golem"
|
||||
species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_CHUNKYFINGERS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
|
||||
inherent_biotypes = MOB_HUMANOID|MOB_MINERAL
|
||||
mutant_organs = list(/obj/item/organ/adamantine_resonator)
|
||||
speedmod = 2
|
||||
armor = 55
|
||||
@@ -308,7 +308,8 @@
|
||||
if(chem.type == /datum/reagent/toxin/plantbgone)
|
||||
H.adjustToxLoss(3)
|
||||
H.reagents.remove_reagent(chem.type, REAGENTS_METABOLISM)
|
||||
return 1
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
//Radioactive
|
||||
/datum/species/golem/uranium
|
||||
@@ -622,12 +623,11 @@
|
||||
if(chem.type == /datum/reagent/water/holywater)
|
||||
H.adjustFireLoss(4)
|
||||
H.reagents.remove_reagent(chem.type, REAGENTS_METABOLISM)
|
||||
|
||||
if(chem.type == /datum/reagent/fuel/unholywater)
|
||||
else if(chem.type == /datum/reagent/fuel/unholywater)
|
||||
H.adjustBruteLoss(-4)
|
||||
H.adjustFireLoss(-4)
|
||||
H.reagents.remove_reagent(chem.type, REAGENTS_METABOLISM)
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/species/golem/clockwork
|
||||
name = "Clockwork Golem"
|
||||
@@ -638,6 +638,7 @@
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
|
||||
armor = 20 //Reinforced, but much less so to allow for fast movement
|
||||
attack_verb = "smash"
|
||||
attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg'
|
||||
@@ -694,7 +695,7 @@
|
||||
Being made of cloth, your body is magic resistant and faster than that of other golems, but weaker and less resilient."
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL) //no mutcolors, and can burn
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_CHUNKYFINGERS)
|
||||
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
|
||||
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
|
||||
armor = 15 //feels no pain, but not too resistant
|
||||
burnmod = 2 // don't get burned
|
||||
speedmod = 1 // not as heavy as stone
|
||||
@@ -1017,7 +1018,7 @@
|
||||
else
|
||||
playsound(get_turf(owner),'sound/magic/RATTLEMEBONES.ogg', 100)
|
||||
for(var/mob/living/L in orange(7, get_turf(owner)))
|
||||
if((MOB_UNDEAD in L.mob_biotypes) || isgolem(L) || HAS_TRAIT(L, TRAIT_RESISTCOLD))
|
||||
if((L.mob_biotypes & MOB_UNDEAD) || isgolem(L) || HAS_TRAIT(L, TRAIT_RESISTCOLD))
|
||||
return //Do not affect our brothers
|
||||
|
||||
to_chat(L, "<span class='cultlarge'>A spine-chilling sound chills you to the bone!</span>")
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_REPTILE)
|
||||
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur", "deco_wings")
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_REPTILE
|
||||
mutanttongue = /obj/item/organ/tongue/lizard
|
||||
mutanttail = /obj/item/organ/tail/lizard
|
||||
coldmod = 1.5
|
||||
|
||||
@@ -57,6 +57,7 @@
|
||||
H.adjustToxLoss(3)
|
||||
H.reagents.remove_reagent(chem.type, REAGENTS_METABOLISM)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/species/mush/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
|
||||
forced_colour = FALSE
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
meat = /obj/item/stack/sheet/mineral/plasma
|
||||
species_traits = list(NOBLOOD,NOTRANSSTING,NOGENITALS)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER,TRAIT_CALCIUM_HEALER)
|
||||
inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
|
||||
inherent_biotypes = MOB_HUMANOID|MOB_MINERAL
|
||||
mutantlungs = /obj/item/organ/lungs/plasmaman
|
||||
mutanttongue = /obj/item/organ/tongue/bone/plasmaman
|
||||
mutantliver = /obj/item/organ/liver/plasmaman
|
||||
|
||||
@@ -50,7 +50,8 @@
|
||||
if(chem.type == /datum/reagent/toxin/plantbgone)
|
||||
H.adjustToxLoss(3)
|
||||
H.reagents.remove_reagent(chem.type, REAGENTS_METABOLISM)
|
||||
return 1
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/datum/species/pod/on_hit(obj/item/projectile/P, mob/living/carbon/human/H)
|
||||
switch(P.type)
|
||||
@@ -70,14 +71,42 @@
|
||||
if(/obj/item/projectile/energy/florayield)
|
||||
H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL)
|
||||
|
||||
|
||||
/datum/species/pod/pseudo_weak
|
||||
name = "Anthromorphic Plant"
|
||||
id = "podweak"
|
||||
limbs_id = "pod"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
|
||||
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur", "legs")
|
||||
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
|
||||
limbs_id = "pod"
|
||||
light_nutrition_gain_factor = 7.5
|
||||
light_bruteheal = 0.2
|
||||
light_burnheal = 0.2
|
||||
light_toxheal = 0.7
|
||||
|
||||
/datum/species/pod/pseudo_weak/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/pod/pseudo_weak/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/pod/pseudo_weak/can_wag_tail(mob/living/carbon/human/H)
|
||||
return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts)
|
||||
|
||||
/datum/species/pod/pseudo_weak/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return ("mam_waggingtail" in mutant_bodyparts)
|
||||
|
||||
/datum/species/pod/pseudo_weak/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if("mam_tail" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
mutant_bodyparts |= "mam_waggingtail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/pod/pseudo_weak/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if("mam_waggingtail" in mutant_bodyparts)
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
mutant_bodyparts |= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
@@ -213,6 +213,16 @@
|
||||
PDA.f_lum = 0
|
||||
PDA.update_icon()
|
||||
visible_message("<span class='danger'>The light in [PDA] shorts out!</span>")
|
||||
else if(istype(O, /obj/item/gun))
|
||||
var/obj/item/gun/weapon = O
|
||||
if(weapon.gun_light)
|
||||
var/obj/item/flashlight/seclite/light = weapon.gun_light
|
||||
light.forceMove(get_turf(weapon))
|
||||
light.burn()
|
||||
weapon.gun_light = null
|
||||
weapon.update_gunlight()
|
||||
QDEL_NULL(weapon.alight)
|
||||
visible_message("<span class='danger'>[light] on [O] flickers out and disintegrates!</span>")
|
||||
else
|
||||
visible_message("<span class='danger'>[O] is disintegrated by [src]!</span>")
|
||||
O.burn()
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
|
||||
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
|
||||
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
|
||||
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
|
||||
mutanttongue = /obj/item/organ/tongue/bone
|
||||
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
|
||||
disliked_food = NONE
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
sexes = 0
|
||||
species_traits = list(NOTRANSSTING,NOGENITALS,NOAROUSAL) //all of these + whatever we inherit from the real species
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
|
||||
dangerous_existence = 1
|
||||
blacklisted = 1
|
||||
meat = null
|
||||
@@ -39,9 +39,8 @@
|
||||
if(chem.type == /datum/reagent/medicine/synthflesh)
|
||||
chem.reaction_mob(H, TOUCH, 2 ,0) //heal a little
|
||||
H.reagents.remove_reagent(chem.type, REAGENTS_METABOLISM)
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/species/synth/proc/assume_disguise(datum/species/S, mob/living/carbon/human/H)
|
||||
@@ -124,4 +123,4 @@
|
||||
if (/datum/species/golem/bananium)
|
||||
speech_args[SPEECH_SPANS] |= SPAN_CLOWN
|
||||
if (/datum/species/golem/clockwork)
|
||||
speech_args[SPEECH_SPANS] |= SPAN_ROBOT
|
||||
speech_args[SPEECH_SPANS] |= SPAN_ROBOT
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
|
||||
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
|
||||
default_features = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "wings" = "None")
|
||||
exotic_bloodtype = "U"
|
||||
use_skintones = TRUE
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
species_traits = list(NOBLOOD,NOZOMBIE,NOTRANSSTING)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_FAKEDEATH)
|
||||
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
|
||||
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
|
||||
mutanttongue = /obj/item/organ/tongue/zombie
|
||||
var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
|
||||
disliked_food = NONE
|
||||
|
||||
@@ -182,10 +182,10 @@ There are several things that need to be remembered:
|
||||
|
||||
if(!gloves && bloody_hands)
|
||||
var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyhands", -GLOVES_LAYER, color = blood_DNA_to_color())
|
||||
if(get_num_arms() < 2)
|
||||
if(has_left_hand())
|
||||
if(get_num_arms(FALSE) < 2)
|
||||
if(has_left_hand(FALSE))
|
||||
bloody_overlay.icon_state = "bloodyhands_left"
|
||||
else if(has_right_hand())
|
||||
else if(has_right_hand(FALSE))
|
||||
bloody_overlay.icon_state = "bloodyhands_right"
|
||||
|
||||
overlays_standing[GLOVES_LAYER] = bloody_overlay
|
||||
@@ -265,7 +265,7 @@ There are several things that need to be remembered:
|
||||
/mob/living/carbon/human/update_inv_shoes()
|
||||
remove_overlay(SHOES_LAYER)
|
||||
|
||||
if(get_num_legs() <2)
|
||||
if(get_num_legs(FALSE) <2)
|
||||
return
|
||||
|
||||
if(client && hud_used)
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
put_in_hands(I)
|
||||
update_inv_hands()
|
||||
if(SLOT_IN_BACKPACK)
|
||||
if(!SEND_SIGNAL(back, COMSIG_TRY_STORAGE_INSERT, I, src, TRUE))
|
||||
if(!back || !SEND_SIGNAL(back, COMSIG_TRY_STORAGE_INSERT, I, src, TRUE))
|
||||
not_handled = TRUE
|
||||
else
|
||||
not_handled = TRUE
|
||||
|
||||
@@ -357,12 +357,12 @@
|
||||
if(istype(loc, /obj/structure/closet/crate/coffin)|| istype(loc, /obj/structure/closet/body_bag) || istype(loc, /obj/structure/bodycontainer))
|
||||
return
|
||||
|
||||
// No decay if formaldehyde in corpse or when the corpse is charred
|
||||
if(reagents.has_reagent(/datum/reagent/toxin/formaldehyde, 15) || HAS_TRAIT(src, TRAIT_HUSK))
|
||||
// No decay if formaldehyde/preservahyde in corpse or when the corpse is charred
|
||||
if(reagents.has_reagent(/datum/reagent/toxin/formaldehyde, 1) || HAS_TRAIT(src, TRAIT_HUSK) || reagents.has_reagent(/datum/reagent/preservahyde, 1))
|
||||
return
|
||||
|
||||
// Also no decay if corpse chilled or not organic/undead
|
||||
if(bodytemperature <= T0C-10 || (!(MOB_ORGANIC in mob_biotypes) && !(MOB_UNDEAD in mob_biotypes)))
|
||||
if((bodytemperature <= T0C-10) || !(mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD)))
|
||||
return
|
||||
|
||||
// Wait a bit before decaying
|
||||
@@ -397,6 +397,8 @@
|
||||
if(O)
|
||||
O.on_life()
|
||||
else
|
||||
if(reagents.has_reagent(/datum/reagent/toxin/formaldehyde, 1) || reagents.has_reagent(/datum/reagent/preservahyde, 1)) // No organ decay if the body contains formaldehyde. Or preservahyde.
|
||||
return
|
||||
for(var/V in internal_organs)
|
||||
var/obj/item/organ/O = V
|
||||
if(O)
|
||||
@@ -579,6 +581,9 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
if(cultslurring)
|
||||
cultslurring = max(cultslurring-1, 0)
|
||||
|
||||
if(clockcultslurring)
|
||||
clockcultslurring = max(clockcultslurring-1, 0)
|
||||
|
||||
if(silent)
|
||||
silent = max(silent-1, 0)
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
gender = NEUTER
|
||||
pass_flags = PASSTABLE
|
||||
ventcrawler = VENTCRAWLER_NUDE
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/monkey = 5, /obj/item/stack/sheet/animalhide/monkey = 1)
|
||||
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/monkey
|
||||
gib_type = /obj/effect/decal/cleanable/blood/gibs
|
||||
@@ -15,7 +15,6 @@
|
||||
bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
|
||||
/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
|
||||
hud_type = /datum/hud/monkey
|
||||
can_be_held = "monkey"
|
||||
|
||||
/mob/living/carbon/monkey/Initialize(mapload, cubespawned=FALSE, mob/spawner)
|
||||
verbs += /mob/living/proc/mob_sleep
|
||||
@@ -42,14 +41,15 @@
|
||||
create_dna(src)
|
||||
dna.initialize_dna(random_blood_type())
|
||||
|
||||
/mob/living/carbon/monkey/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/mob_holder, "monkey", null, null, null, SLOT_HEAD)
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/Destroy()
|
||||
SSmobs.cubemonkeys -= src
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/generate_mob_holder()
|
||||
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, "monkey", 'icons/mob/animals_held.dmi', 'icons/mob/animals_held_lh.dmi', 'icons/mob/animals_held_rh.dmi', TRUE)
|
||||
return holder
|
||||
|
||||
/mob/living/carbon/monkey/create_internal_organs()
|
||||
internal_organs += new /obj/item/organ/appendix
|
||||
internal_organs += new /obj/item/organ/lungs
|
||||
|
||||
Reference in New Issue
Block a user