This commit is contained in:
Ghommie
2020-02-22 00:55:32 +01:00
1009 changed files with 20505 additions and 13193 deletions
+1 -1
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@@ -315,10 +315,10 @@
var/is_anchored = FALSE
if(move_resist == MOVE_FORCE_OVERPOWERING)
move_resist = MOVE_FORCE_NORMAL
REMOVE_TRAIT(src, TRAIT_NO_TELEPORT, src)
else
is_anchored = TRUE
move_resist = MOVE_FORCE_OVERPOWERING
REMOVE_TRAIT(src, TRAIT_NO_TELEPORT, src)
ADD_TRAIT(src, TRAIT_NO_TELEPORT, src)
to_chat(src, "<b>You are now [is_anchored ? "" : "un"]anchored.</b>")
+3
View File
@@ -7,4 +7,7 @@
var/datum/antagonist/bloodsucker/V = mind.has_antag_datum(/datum/antagonist/bloodsucker)
if(V)
mind.remove_antag_datum(V)
var/datum/antagonist/gang/G = mind.has_antag_datum(/datum/antagonist/gang)
if(G)
mind.remove_antag_datum(G)
..()
+3 -6
View File
@@ -2,7 +2,6 @@
name = "pAI"
icon = 'icons/mob/pai.dmi'
icon_state = "repairbot"
mouse_opacity = MOUSE_OPACITY_OPAQUE
density = FALSE
pass_flags = PASSTABLE | PASSMOB
mob_size = MOB_SIZE_TINY
@@ -11,7 +10,8 @@
health = 500
maxHealth = 500
layer = BELOW_MOB_LAYER
can_be_held = TRUE
silicon_privileges = PRIVILEDGES_PAI
var/datum/element/mob_holder/current_mob_holder //because only a few of their chassis can be actually held.
var/network = "ss13"
var/obj/machinery/camera/current = null
@@ -64,9 +64,6 @@
var/list/possible_chassis //initialized in initialize.
var/list/dynamic_chassis_icons //ditto.
var/list/chassis_pixel_offsets_x //stupid dogborgs
var/static/item_head_icon = 'icons/mob/pai_item_head.dmi'
var/static/item_lh_icon = 'icons/mob/pai_item_lh.dmi'
var/static/item_rh_icon = 'icons/mob/pai_item_rh.dmi'
var/emitterhealth = 20
var/emittermaxhealth = 20
@@ -77,7 +74,7 @@
var/emitteroverloadcd = 100
var/radio_short = FALSE
var/radio_short_cooldown = 5 MINUTES
var/radio_short_cooldown = 3 MINUTES
var/radio_short_timerid
canmove = FALSE
@@ -1,3 +1,4 @@
#define PAI_EMP_SILENCE_DURATION 3 MINUTES
/mob/living/silicon/pai/blob_act(obj/structure/blob/B)
return FALSE
@@ -8,7 +9,7 @@
return
take_holo_damage(50/severity)
Knockdown(400/severity)
silent = max((3 MINUTES)/severity, silent)
silent = max(silent, (PAI_EMP_SILENCE_DURATION) / SSmobs.wait / severity)
if(holoform)
fold_in(force = TRUE)
emitter_next_use = world.time + emitter_emp_cd
@@ -55,7 +56,8 @@
if(P.stun)
fold_in(force = TRUE)
visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
return ..()
. = ..()
return BULLET_ACT_FORCE_PIERCE
/mob/living/silicon/pai/stripPanelUnequip(obj/item/what, mob/who, where) //prevents stripping
to_chat(src, "<span class='warning'>Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.</span>")
@@ -96,6 +96,12 @@
dynamic_chassis = choice
resist_a_rest(FALSE, TRUE)
update_icon()
if(possible_chassis[chassis])
current_mob_holder = AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', SLOT_HEAD)
else
current_mob_holder?.Detach(src)
current_mob_holder = null
return
to_chat(src, "<span class='boldnotice'>You switch your holochassis projection composite to [chassis]</span>")
/mob/living/silicon/pai/lay_down()
@@ -117,19 +123,6 @@
set_light(0)
to_chat(src, "<span class='notice'>You disable your integrated light.</span>")
/mob/living/silicon/pai/mob_pickup(mob/living/L)
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, chassis, item_head_icon, item_lh_icon, item_rh_icon)
if(!L.put_in_hands(holder))
qdel(holder)
else
L.visible_message("<span class='warning'>[L] scoops up [src]!</span>")
/mob/living/silicon/pai/mob_try_pickup(mob/living/user)
if(!possible_chassis[chassis])
to_chat(user, "<span class='warning'>[src]'s current form isn't able to be carried!</span>")
return FALSE
return ..()
/mob/living/silicon/pai/verb/toggle_chassis_sit()
set name = "Toggle Chassis Sit"
set category = "IC"
@@ -8,9 +8,9 @@
var/list/states = icon_states(icon)
icon_state = ""
if(resting) //The next line is some bullshit but I can make it worse if you want and make it a single line instead of four.. :)
if(dynamic_chassis_sit && ("sit") in states)
if(dynamic_chassis_sit && ("sit" in states))
icon_state = "sit"
else if(dynamic_chassis_bellyup && ("bellyup") in states)
else if(dynamic_chassis_bellyup && ("bellyup" in states))
icon_state = "bellyup"
else if("rest" in states)
icon_state = "rest"
@@ -191,7 +191,7 @@
else if(istype(I, /obj/item/gun/energy))
var/obj/item/gun/energy/EG = I
if(EG.cell?.charge < EG.cell.maxcharge)
var/obj/item/ammo_casing/energy/S = EG.ammo_type[EG.select]
var/obj/item/ammo_casing/energy/S = EG.ammo_type[EG.current_firemode_index]
EG.cell.give(S.e_cost * coeff)
if(!EG.chambered)
EG.recharge_newshot(TRUE)
@@ -340,7 +340,7 @@
/obj/item/robot_module/medical/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/medmodels = list("Default", "Heavy", "Sleek", "Marina", "Droid", "Eyebot", "Medihound", "Medihound Dark", "Vale")
if(R.client && R.client.ckey in list("nezuli"))
if(R.client && (R.client.ckey in list("nezuli")))
medmodels += "Alina"
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in medmodels
if(!borg_icon)
@@ -437,7 +437,7 @@
/obj/item/robot_module/engineering/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/list/engymodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Marina", "Can", "Spider", "Loader","Handy", "Pup Dozer", "Vale")
if(R.client && R.client.ckey in list("nezuli"))
if(R.client && (R.client.ckey in list("nezuli")))
engymodels += "Alina"
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in engymodels
if(!borg_icon)
@@ -515,7 +515,7 @@
/obj/item/robot_module/security/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
var/list/secmodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Can", "Marina", "Spider", "K9", "K9 Dark", "Vale")
if(R.client && R.client.ckey in list("nezuli"))
if(R.client && (R.client.ckey in list("nezuli")))
secmodels += "Alina"
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in secmodels
if(!borg_icon)
@@ -596,8 +596,8 @@
/obj/item/robot_module/peacekeeper/do_transform_animation()
..()
to_chat(loc, "<span class='userdanger'>Under ASIMOV/CREWSIMOV, you are an enforcer of the PEACE and preventer of HUMAN/CREW HARM. \
You are not a security module and you are expected to follow orders and prevent harm above all else. Space law means nothing to you.</span>")
to_chat(loc, "<span class='userdanger'>Under ASIMOV/CREWSIMOV, you are an enforcer of the PEACE. \
You are not a security module and you are expected to follow orders to the best of your abilities without causing harm. Space law means nothing to you.</span>")
/obj/item/robot_module/peacekeeper/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
+2 -2
View File
@@ -1,6 +1,6 @@
/mob/living/silicon
gender = NEUTER
has_unlimited_silicon_privilege = 1
silicon_privileges = PRIVILEDGES_SILICON
verb_say = "states"
verb_ask = "queries"
verb_exclaim = "declares"
@@ -10,7 +10,7 @@
bubble_icon = "machine"
weather_immunities = list("ash")
possible_a_intents = list(INTENT_HELP, INTENT_HARM)
mob_biotypes = list(MOB_ROBOTIC)
mob_biotypes = MOB_ROBOTIC
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
speech_span = SPAN_ROBOT
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1