Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit229
This commit is contained in:
@@ -315,10 +315,10 @@
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var/is_anchored = FALSE
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if(move_resist == MOVE_FORCE_OVERPOWERING)
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move_resist = MOVE_FORCE_NORMAL
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REMOVE_TRAIT(src, TRAIT_NO_TELEPORT, src)
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else
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is_anchored = TRUE
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move_resist = MOVE_FORCE_OVERPOWERING
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REMOVE_TRAIT(src, TRAIT_NO_TELEPORT, src)
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ADD_TRAIT(src, TRAIT_NO_TELEPORT, src)
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to_chat(src, "<b>You are now [is_anchored ? "" : "un"]anchored.</b>")
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@@ -7,4 +7,7 @@
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var/datum/antagonist/bloodsucker/V = mind.has_antag_datum(/datum/antagonist/bloodsucker)
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if(V)
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mind.remove_antag_datum(V)
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var/datum/antagonist/gang/G = mind.has_antag_datum(/datum/antagonist/gang)
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if(G)
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mind.remove_antag_datum(G)
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..()
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@@ -2,7 +2,6 @@
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name = "pAI"
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icon = 'icons/mob/pai.dmi'
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icon_state = "repairbot"
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mouse_opacity = MOUSE_OPACITY_OPAQUE
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density = FALSE
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pass_flags = PASSTABLE | PASSMOB
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mob_size = MOB_SIZE_TINY
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@@ -11,7 +10,8 @@
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health = 500
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maxHealth = 500
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layer = BELOW_MOB_LAYER
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can_be_held = TRUE
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silicon_privileges = PRIVILEDGES_PAI
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var/datum/element/mob_holder/current_mob_holder //because only a few of their chassis can be actually held.
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var/network = "ss13"
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var/obj/machinery/camera/current = null
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@@ -64,9 +64,6 @@
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var/list/possible_chassis //initialized in initialize.
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var/list/dynamic_chassis_icons //ditto.
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var/list/chassis_pixel_offsets_x //stupid dogborgs
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var/static/item_head_icon = 'icons/mob/pai_item_head.dmi'
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var/static/item_lh_icon = 'icons/mob/pai_item_lh.dmi'
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var/static/item_rh_icon = 'icons/mob/pai_item_rh.dmi'
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var/emitterhealth = 20
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var/emittermaxhealth = 20
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@@ -77,7 +74,7 @@
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var/emitteroverloadcd = 100
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var/radio_short = FALSE
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var/radio_short_cooldown = 5 MINUTES
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var/radio_short_cooldown = 3 MINUTES
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var/radio_short_timerid
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canmove = FALSE
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@@ -1,3 +1,4 @@
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#define PAI_EMP_SILENCE_DURATION 3 MINUTES
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/mob/living/silicon/pai/blob_act(obj/structure/blob/B)
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return FALSE
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@@ -8,7 +9,7 @@
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return
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take_holo_damage(50/severity)
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Knockdown(400/severity)
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silent = max((3 MINUTES)/severity, silent)
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silent = max(silent, (PAI_EMP_SILENCE_DURATION) / SSmobs.wait / severity)
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if(holoform)
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fold_in(force = TRUE)
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emitter_next_use = world.time + emitter_emp_cd
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@@ -55,7 +56,8 @@
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if(P.stun)
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fold_in(force = TRUE)
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visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
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return ..()
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. = ..()
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return BULLET_ACT_FORCE_PIERCE
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/mob/living/silicon/pai/stripPanelUnequip(obj/item/what, mob/who, where) //prevents stripping
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to_chat(src, "<span class='warning'>Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.</span>")
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@@ -96,6 +96,12 @@
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dynamic_chassis = choice
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resist_a_rest(FALSE, TRUE)
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update_icon()
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if(possible_chassis[chassis])
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current_mob_holder = AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', SLOT_HEAD)
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else
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current_mob_holder?.Detach(src)
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current_mob_holder = null
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return
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to_chat(src, "<span class='boldnotice'>You switch your holochassis projection composite to [chassis]</span>")
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/mob/living/silicon/pai/lay_down()
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@@ -117,19 +123,6 @@
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set_light(0)
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to_chat(src, "<span class='notice'>You disable your integrated light.</span>")
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/mob/living/silicon/pai/mob_pickup(mob/living/L)
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var/obj/item/clothing/head/mob_holder/holder = new(get_turf(src), src, chassis, item_head_icon, item_lh_icon, item_rh_icon)
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if(!L.put_in_hands(holder))
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qdel(holder)
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else
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L.visible_message("<span class='warning'>[L] scoops up [src]!</span>")
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/mob/living/silicon/pai/mob_try_pickup(mob/living/user)
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if(!possible_chassis[chassis])
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to_chat(user, "<span class='warning'>[src]'s current form isn't able to be carried!</span>")
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return FALSE
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return ..()
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/mob/living/silicon/pai/verb/toggle_chassis_sit()
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set name = "Toggle Chassis Sit"
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set category = "IC"
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@@ -8,9 +8,9 @@
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var/list/states = icon_states(icon)
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icon_state = ""
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if(resting) //The next line is some bullshit but I can make it worse if you want and make it a single line instead of four.. :)
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if(dynamic_chassis_sit && ("sit") in states)
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if(dynamic_chassis_sit && ("sit" in states))
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icon_state = "sit"
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else if(dynamic_chassis_bellyup && ("bellyup") in states)
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else if(dynamic_chassis_bellyup && ("bellyup" in states))
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icon_state = "bellyup"
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else if("rest" in states)
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icon_state = "rest"
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@@ -191,7 +191,7 @@
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else if(istype(I, /obj/item/gun/energy))
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var/obj/item/gun/energy/EG = I
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if(EG.cell?.charge < EG.cell.maxcharge)
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var/obj/item/ammo_casing/energy/S = EG.ammo_type[EG.select]
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var/obj/item/ammo_casing/energy/S = EG.ammo_type[EG.current_firemode_index]
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EG.cell.give(S.e_cost * coeff)
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if(!EG.chambered)
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EG.recharge_newshot(TRUE)
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@@ -340,7 +340,7 @@
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/obj/item/robot_module/medical/be_transformed_to(obj/item/robot_module/old_module)
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var/mob/living/silicon/robot/R = loc
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var/medmodels = list("Default", "Heavy", "Sleek", "Marina", "Droid", "Eyebot", "Medihound", "Medihound Dark", "Vale")
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if(R.client && R.client.ckey in list("nezuli"))
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if(R.client && (R.client.ckey in list("nezuli")))
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medmodels += "Alina"
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var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in medmodels
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if(!borg_icon)
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@@ -437,7 +437,7 @@
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/obj/item/robot_module/engineering/be_transformed_to(obj/item/robot_module/old_module)
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var/mob/living/silicon/robot/R = loc
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var/list/engymodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Marina", "Can", "Spider", "Loader","Handy", "Pup Dozer", "Vale")
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if(R.client && R.client.ckey in list("nezuli"))
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if(R.client && (R.client.ckey in list("nezuli")))
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engymodels += "Alina"
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var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in engymodels
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if(!borg_icon)
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@@ -515,7 +515,7 @@
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/obj/item/robot_module/security/be_transformed_to(obj/item/robot_module/old_module)
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var/mob/living/silicon/robot/R = loc
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var/list/secmodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Can", "Marina", "Spider", "K9", "K9 Dark", "Vale")
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if(R.client && R.client.ckey in list("nezuli"))
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if(R.client && (R.client.ckey in list("nezuli")))
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secmodels += "Alina"
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var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in secmodels
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if(!borg_icon)
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@@ -596,8 +596,8 @@
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/obj/item/robot_module/peacekeeper/do_transform_animation()
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..()
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to_chat(loc, "<span class='userdanger'>Under ASIMOV/CREWSIMOV, you are an enforcer of the PEACE and preventer of HUMAN/CREW HARM. \
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You are not a security module and you are expected to follow orders and prevent harm above all else. Space law means nothing to you.</span>")
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to_chat(loc, "<span class='userdanger'>Under ASIMOV/CREWSIMOV, you are an enforcer of the PEACE. \
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You are not a security module and you are expected to follow orders to the best of your abilities without causing harm. Space law means nothing to you.</span>")
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/obj/item/robot_module/peacekeeper/be_transformed_to(obj/item/robot_module/old_module)
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var/mob/living/silicon/robot/R = loc
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@@ -1,6 +1,6 @@
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/mob/living/silicon
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gender = NEUTER
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has_unlimited_silicon_privilege = 1
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silicon_privileges = PRIVILEDGES_SILICON
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verb_say = "states"
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verb_ask = "queries"
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verb_exclaim = "declares"
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@@ -10,7 +10,7 @@
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bubble_icon = "machine"
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weather_immunities = list("ash")
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possible_a_intents = list(INTENT_HELP, INTENT_HARM)
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mob_biotypes = list(MOB_ROBOTIC)
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mob_biotypes = MOB_ROBOTIC
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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speech_span = SPAN_ROBOT
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flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
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