diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm
index c55b4db407..8c6bf1a8aa 100644
--- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm
+++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm
@@ -532,7 +532,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
flags_2 = BANG_PROTECT_2
/obj/item/device/radio/headset/abductor/Initialize(mapload)
- ..()
+ . = ..()
make_syndie()
/obj/item/device/radio/headset/abductor/attackby(obj/item/W, mob/user, params)
diff --git a/code/game/objects/effects/spawners/bundle.dm b/code/game/objects/effects/spawners/bundle.dm
index cfe8761b84..be32f0df19 100644
--- a/code/game/objects/effects/spawners/bundle.dm
+++ b/code/game/objects/effects/spawners/bundle.dm
@@ -12,7 +12,7 @@
var/turf/T = get_turf(src)
for(var/path in items)
new path(T)
- qdel(src)
+ return INITIALIZE_HINT_QDEL
/obj/effect/spawner/bundle/costume/chicken
name = "chicken costume spawner"
diff --git a/code/game/objects/effects/spawners/xeno_egg_delivery.dm b/code/game/objects/effects/spawners/xeno_egg_delivery.dm
index a452dae749..593c953adf 100644
--- a/code/game/objects/effects/spawners/xeno_egg_delivery.dm
+++ b/code/game/objects/effects/spawners/xeno_egg_delivery.dm
@@ -17,4 +17,4 @@
log_game("An alien egg has been delivered to [A] at [COORD(T)]")
var/message = "Attention [station_name()], we have entrusted you with a research specimen in [A]. Remember to follow all safety precautions when dealing with the specimen."
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, /proc/addtimer, CALLBACK(GLOBAL_PROC, /.proc/print_command_report, message), announcement_time))
- qdel(src)
+ return INITIALIZE_HINT_QDEL
diff --git a/code/game/objects/items/holy_weapons.dm b/code/game/objects/items/holy_weapons.dm
index 417fa670cc..1badef90cf 100644
--- a/code/game/objects/items/holy_weapons.dm
+++ b/code/game/objects/items/holy_weapons.dm
@@ -383,12 +383,10 @@
flags_2 = SLOWS_WHILE_IN_HAND_2
/obj/item/nullrod/tribal_knife/Initialize(mapload)
- ..()
-
-/obj/item/nullrod/tribal_knife/New()
- ..()
+ . = ..()
START_PROCESSING(SSobj, src)
+
/obj/item/nullrod/tribal_knife/Destroy()
STOP_PROCESSING(SSobj, src)
. = ..()
diff --git a/code/game/objects/structures/ghost_role_spawners.dm b/code/game/objects/structures/ghost_role_spawners.dm
index 3bc5c2e762..59aaaca12b 100644
--- a/code/game/objects/structures/ghost_role_spawners.dm
+++ b/code/game/objects/structures/ghost_role_spawners.dm
@@ -122,7 +122,7 @@
golems, so that no golem may ever be forced to serve again."
/obj/effect/mob_spawn/human/golem/Initialize(mapload, datum/species/golem/species = null, mob/creator = null)
- ..()
+ . = ..()
if(species)
name += " ([initial(species.prefix)])"
mob_species = species
diff --git a/code/game/turfs/simulated/chasm.dm b/code/game/turfs/simulated/chasm.dm
index da92d6b9dd..3fdd6b1cc9 100644
--- a/code/game/turfs/simulated/chasm.dm
+++ b/code/game/turfs/simulated/chasm.dm
@@ -125,7 +125,7 @@
/turf/open/chasm/straight_down/Initialize()
- ..()
+ . = ..()
drop_x = x
drop_y = y
if(z+1 <= world.maxz)
diff --git a/code/modules/jobs/job_types/security.dm b/code/modules/jobs/job_types/security.dm
index 84623873e8..67a705455c 100644
--- a/code/modules/jobs/job_types/security.dm
+++ b/code/modules/jobs/job_types/security.dm
@@ -1,31 +1,31 @@
-//Warden and regular officers add this result to their get_access()
-/datum/job/proc/check_config_for_sec_maint()
- if(config.jobs_have_maint_access & SECURITY_HAS_MAINT_ACCESS)
+//Warden and regular officers add this result to their get_access()
+/datum/job/proc/check_config_for_sec_maint()
+ if(config.jobs_have_maint_access & SECURITY_HAS_MAINT_ACCESS)
return list(ACCESS_MAINT_TUNNELS)
- return list()
-
-/*
-Head of Security
-*/
-/datum/job/hos
- title = "Head of Security"
- flag = HOS
- department_head = list("Captain")
- department_flag = ENGSEC
- head_announce = list("Security")
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the captain"
- selection_color = "#ffdddd"
- req_admin_notify = 1
- minimal_player_age = 14
+ return list()
+
+/*
+Head of Security
+*/
+/datum/job/hos
+ title = "Head of Security"
+ flag = HOS
+ department_head = list("Captain")
+ department_flag = ENGSEC
+ head_announce = list("Security")
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the captain"
+ selection_color = "#ffdddd"
+ req_admin_notify = 1
+ minimal_player_age = 14
exp_requirements = 300
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SECURITY
-
- outfit = /datum/outfit/job/hos
-
+
+ outfit = /datum/outfit/job/hos
+
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
@@ -34,284 +34,284 @@ Head of Security
ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS,
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS)
-
-/datum/outfit/job/hos
- name = "Head of Security"
- jobtype = /datum/job/hos
-
- id = /obj/item/card/id/silver
- belt = /obj/item/device/pda/heads/hos
- ears = /obj/item/device/radio/headset/heads/hos/alt
- uniform = /obj/item/clothing/under/rank/head_of_security
- shoes = /obj/item/clothing/shoes/jackboots
- suit = /obj/item/clothing/suit/armor/hos/trenchcoat
- gloves = /obj/item/clothing/gloves/color/black/hos
- head = /obj/item/clothing/head/HoS/beret
- glasses = /obj/item/clothing/glasses/hud/security/sunglasses
- suit_store = /obj/item/gun/energy/e_gun
- r_pocket = /obj/item/device/assembly/flash/handheld
- l_pocket = /obj/item/restraints/handcuffs
- backpack_contents = list(/obj/item/melee/baton/loaded=1)
-
- backpack = /obj/item/storage/backpack/security
- satchel = /obj/item/storage/backpack/satchel/sec
- duffelbag = /obj/item/storage/backpack/duffelbag/sec
- box = /obj/item/storage/box/security
-
- implants = list(/obj/item/implant/mindshield)
-
-/*
-Warden
-*/
-/datum/job/warden
- title = "Warden"
- flag = WARDEN
- department_head = list("Head of Security")
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of security"
- selection_color = "#ffeeee"
- minimal_player_age = 7
+
+/datum/outfit/job/hos
+ name = "Head of Security"
+ jobtype = /datum/job/hos
+
+ id = /obj/item/card/id/silver
+ belt = /obj/item/device/pda/heads/hos
+ ears = /obj/item/device/radio/headset/heads/hos/alt
+ uniform = /obj/item/clothing/under/rank/head_of_security
+ shoes = /obj/item/clothing/shoes/jackboots
+ suit = /obj/item/clothing/suit/armor/hos/trenchcoat
+ gloves = /obj/item/clothing/gloves/color/black/hos
+ head = /obj/item/clothing/head/HoS/beret
+ glasses = /obj/item/clothing/glasses/hud/security/sunglasses
+ suit_store = /obj/item/gun/energy/e_gun
+ r_pocket = /obj/item/device/assembly/flash/handheld
+ l_pocket = /obj/item/restraints/handcuffs
+ backpack_contents = list(/obj/item/melee/baton/loaded=1)
+
+ backpack = /obj/item/storage/backpack/security
+ satchel = /obj/item/storage/backpack/satchel/sec
+ duffelbag = /obj/item/storage/backpack/duffelbag/sec
+ box = /obj/item/storage/box/security
+
+ implants = list(/obj/item/implant/mindshield)
+
+/*
+Warden
+*/
+/datum/job/warden
+ title = "Warden"
+ flag = WARDEN
+ department_head = list("Head of Security")
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of security"
+ selection_color = "#ffeeee"
+ minimal_player_age = 7
exp_requirements = 300
exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/warden
-
+
+ outfit = /datum/outfit/job/warden
+
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS) //SEE /DATUM/JOB/WARDEN/GET_ACCESS()
-
-/datum/job/warden/get_access()
- var/list/L = list()
- L = ..() | check_config_for_sec_maint()
- return L
-
-/datum/outfit/job/warden
- name = "Warden"
- jobtype = /datum/job/warden
-
- belt = /obj/item/device/pda/warden
- ears = /obj/item/device/radio/headset/headset_sec/alt
- uniform = /obj/item/clothing/under/rank/warden
- shoes = /obj/item/clothing/shoes/jackboots
- suit = /obj/item/clothing/suit/armor/vest/warden/alt
- gloves = /obj/item/clothing/gloves/color/black
- head = /obj/item/clothing/head/warden
- glasses = /obj/item/clothing/glasses/hud/security/sunglasses
- r_pocket = /obj/item/device/assembly/flash/handheld
- l_pocket = /obj/item/restraints/handcuffs
- suit_store = /obj/item/gun/energy/e_gun/advtaser
- backpack_contents = list(/obj/item/melee/baton/loaded=1)
-
- backpack = /obj/item/storage/backpack/security
- satchel = /obj/item/storage/backpack/satchel/sec
- duffelbag = /obj/item/storage/backpack/duffelbag/sec
- box = /obj/item/storage/box/security
-
- implants = list(/obj/item/implant/mindshield)
-
-
-/*
-Detective
-*/
-/datum/job/detective
- title = "Detective"
- flag = DETECTIVE
- department_head = list("Head of Security")
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 1
- spawn_positions = 1
- supervisors = "the head of security"
- selection_color = "#ffeeee"
- minimal_player_age = 7
+
+/datum/job/warden/get_access()
+ var/list/L = list()
+ L = ..() | check_config_for_sec_maint()
+ return L
+
+/datum/outfit/job/warden
+ name = "Warden"
+ jobtype = /datum/job/warden
+
+ belt = /obj/item/device/pda/warden
+ ears = /obj/item/device/radio/headset/headset_sec/alt
+ uniform = /obj/item/clothing/under/rank/warden
+ shoes = /obj/item/clothing/shoes/jackboots
+ suit = /obj/item/clothing/suit/armor/vest/warden/alt
+ gloves = /obj/item/clothing/gloves/color/black
+ head = /obj/item/clothing/head/warden
+ glasses = /obj/item/clothing/glasses/hud/security/sunglasses
+ r_pocket = /obj/item/device/assembly/flash/handheld
+ l_pocket = /obj/item/restraints/handcuffs
+ suit_store = /obj/item/gun/energy/e_gun/advtaser
+ backpack_contents = list(/obj/item/melee/baton/loaded=1)
+
+ backpack = /obj/item/storage/backpack/security
+ satchel = /obj/item/storage/backpack/satchel/sec
+ duffelbag = /obj/item/storage/backpack/duffelbag/sec
+ box = /obj/item/storage/box/security
+
+ implants = list(/obj/item/implant/mindshield)
+
+
+/*
+Detective
+*/
+/datum/job/detective
+ title = "Detective"
+ flag = DETECTIVE
+ department_head = list("Head of Security")
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 1
+ spawn_positions = 1
+ supervisors = "the head of security"
+ selection_color = "#ffeeee"
+ minimal_player_age = 7
exp_requirements = 300
exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/detective
-
+
+ outfit = /datum/outfit/job/detective
+
access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS)
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS)
-
-/datum/outfit/job/detective
- name = "Detective"
- jobtype = /datum/job/detective
-
- belt = /obj/item/device/pda/detective
- ears = /obj/item/device/radio/headset/headset_sec/alt
- uniform = /obj/item/clothing/under/rank/det
- shoes = /obj/item/clothing/shoes/sneakers/brown
- suit = /obj/item/clothing/suit/det_suit
- gloves = /obj/item/clothing/gloves/color/black
- head = /obj/item/clothing/head/fedora/det_hat
- l_pocket = /obj/item/toy/crayon/white
- r_pocket = /obj/item/lighter
- backpack_contents = list(/obj/item/storage/box/evidence=1,\
- /obj/item/device/detective_scanner=1,\
- /obj/item/melee/classic_baton=1)
- mask = /obj/item/clothing/mask/cigarette
-
- implants = list(/obj/item/implant/mindshield)
-
-/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
- ..()
- var/obj/item/clothing/mask/cigarette/cig = H.wear_mask
- cig.light("")
-
- if(visualsOnly)
- return
-
-/*
-Security Officer
-*/
-/datum/job/officer
- title = "Security Officer"
- flag = OFFICER
- department_head = list("Head of Security")
- department_flag = ENGSEC
- faction = "Station"
- total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
- spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
- supervisors = "the head of security, and the head of your assigned department (if applicable)"
- selection_color = "#ffeeee"
- minimal_player_age = 7
+
+/datum/outfit/job/detective
+ name = "Detective"
+ jobtype = /datum/job/detective
+
+ belt = /obj/item/device/pda/detective
+ ears = /obj/item/device/radio/headset/headset_sec/alt
+ uniform = /obj/item/clothing/under/rank/det
+ shoes = /obj/item/clothing/shoes/sneakers/brown
+ suit = /obj/item/clothing/suit/det_suit
+ gloves = /obj/item/clothing/gloves/color/black
+ head = /obj/item/clothing/head/fedora/det_hat
+ l_pocket = /obj/item/toy/crayon/white
+ r_pocket = /obj/item/lighter
+ backpack_contents = list(/obj/item/storage/box/evidence=1,\
+ /obj/item/device/detective_scanner=1,\
+ /obj/item/melee/classic_baton=1)
+ mask = /obj/item/clothing/mask/cigarette
+
+ implants = list(/obj/item/implant/mindshield)
+
+/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+ var/obj/item/clothing/mask/cigarette/cig = H.wear_mask
+ cig.light("")
+
+ if(visualsOnly)
+ return
+
+/*
+Security Officer
+*/
+/datum/job/officer
+ title = "Security Officer"
+ flag = OFFICER
+ department_head = list("Head of Security")
+ department_flag = ENGSEC
+ faction = "Station"
+ total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
+ spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
+ supervisors = "the head of security, and the head of your assigned department (if applicable)"
+ selection_color = "#ffeeee"
+ minimal_player_age = 7
exp_requirements = 300
exp_type = EXP_TYPE_CREW
-
- outfit = /datum/outfit/job/security
-
+
+ outfit = /datum/outfit/job/security
+
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS) //BUT SEE /DATUM/JOB/WARDEN/GET_ACCESS()
-
-
-/datum/job/officer/get_access()
- var/list/L = list()
- L |= ..() | check_config_for_sec_maint()
- return L
-
-GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
-
-/datum/job/officer/after_spawn(mob/living/carbon/human/H, mob/M)
- // Assign department security
- var/department
- if(M && M.client && M.client.prefs)
- department = M.client.prefs.prefered_security_department
- if(!LAZYLEN(GLOB.available_depts) || department == "None")
- return
- else if(department in GLOB.available_depts)
- LAZYREMOVE(GLOB.available_depts, department)
- else
- department = pick_n_take(GLOB.available_depts)
- var/ears = null
- var/accessory = null
- var/list/dep_access = null
- var/destination = null
- var/spawn_point = null
- switch(department)
- if(SEC_DEPT_SUPPLY)
- ears = /obj/item/device/radio/headset/headset_sec/alt/department/supply
+
+
+/datum/job/officer/get_access()
+ var/list/L = list()
+ L |= ..() | check_config_for_sec_maint()
+ return L
+
+GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
+
+/datum/job/officer/after_spawn(mob/living/carbon/human/H, mob/M)
+ // Assign department security
+ var/department
+ if(M && M.client && M.client.prefs)
+ department = M.client.prefs.prefered_security_department
+ if(!LAZYLEN(GLOB.available_depts) || department == "None")
+ return
+ else if(department in GLOB.available_depts)
+ LAZYREMOVE(GLOB.available_depts, department)
+ else
+ department = pick_n_take(GLOB.available_depts)
+ var/ears = null
+ var/accessory = null
+ var/list/dep_access = null
+ var/destination = null
+ var/spawn_point = null
+ switch(department)
+ if(SEC_DEPT_SUPPLY)
+ ears = /obj/item/device/radio/headset/headset_sec/alt/department/supply
dep_access = list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION)
- destination = /area/security/checkpoint/supply
- spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
- accessory = /obj/item/clothing/accessory/armband/cargo
- if(SEC_DEPT_ENGINEERING)
- ears = /obj/item/device/radio/headset/headset_sec/alt/department/engi
+ destination = /area/security/checkpoint/supply
+ spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
+ accessory = /obj/item/clothing/accessory/armband/cargo
+ if(SEC_DEPT_ENGINEERING)
+ ears = /obj/item/device/radio/headset/headset_sec/alt/department/engi
dep_access = list(ACCESS_CONSTRUCTION, ACCESS_ENGINE)
- destination = /area/security/checkpoint/engineering
- spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
- accessory = /obj/item/clothing/accessory/armband/engine
- if(SEC_DEPT_MEDICAL)
- ears = /obj/item/device/radio/headset/headset_sec/alt/department/med
+ destination = /area/security/checkpoint/engineering
+ spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
+ accessory = /obj/item/clothing/accessory/armband/engine
+ if(SEC_DEPT_MEDICAL)
+ ears = /obj/item/device/radio/headset/headset_sec/alt/department/med
dep_access = list(ACCESS_MEDICAL)
- destination = /area/security/checkpoint/medical
- spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
- accessory = /obj/item/clothing/accessory/armband/medblue
- if(SEC_DEPT_SCIENCE)
- ears = /obj/item/device/radio/headset/headset_sec/alt/department/sci
+ destination = /area/security/checkpoint/medical
+ spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
+ accessory = /obj/item/clothing/accessory/armband/medblue
+ if(SEC_DEPT_SCIENCE)
+ ears = /obj/item/device/radio/headset/headset_sec/alt/department/sci
dep_access = list(ACCESS_RESEARCH)
- destination = /area/security/checkpoint/science
- spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
- accessory = /obj/item/clothing/accessory/armband/science
-
- if(accessory)
- var/obj/item/clothing/under/U = H.w_uniform
- U.attach_accessory(new accessory)
- if(ears)
- if(H.ears)
- qdel(H.ears)
- H.equip_to_slot_or_del(new ears(H),slot_ears)
-
- var/obj/item/card/id/W = H.wear_id
- W.access |= dep_access
-
- var/teleport = 0
- if(!config.sec_start_brig)
- if(destination || spawn_point)
- teleport = 1
- if(teleport)
- var/turf/T
- if(spawn_point)
- T = get_turf(spawn_point)
- H.Move(T)
- else
- var/safety = 0
- while(safety < 25)
- T = safepick(get_area_turfs(destination))
- if(T && !H.Move(T))
- safety += 1
- continue
- else
- break
- if(department)
- to_chat(M, "You have been assigned to [department]!")
- else
- to_chat(M, "You have not been assigned to any department. Patrol the halls and help where needed.")
-
-
-
-/datum/outfit/job/security
- name = "Security Officer"
- jobtype = /datum/job/officer
-
- belt = /obj/item/device/pda/security
- ears = /obj/item/device/radio/headset/headset_sec/alt
- uniform = /obj/item/clothing/under/rank/security
- gloves = /obj/item/clothing/gloves/color/black
- head = /obj/item/clothing/head/helmet/sec
- suit = /obj/item/clothing/suit/armor/vest/alt
- shoes = /obj/item/clothing/shoes/jackboots
- l_pocket = /obj/item/restraints/handcuffs
- r_pocket = /obj/item/device/assembly/flash/handheld
- suit_store = /obj/item/gun/energy/e_gun/advtaser
- backpack_contents = list(/obj/item/melee/baton/loaded=1)
-
- backpack = /obj/item/storage/backpack/security
- satchel = /obj/item/storage/backpack/satchel/sec
- duffelbag = /obj/item/storage/backpack/duffelbag/sec
- box = /obj/item/storage/box/security
-
- implants = list(/obj/item/implant/mindshield)
-
-
-/obj/item/device/radio/headset/headset_sec/alt/department/Initialize()
- wires = new/datum/wires/radio(src)
- secure_radio_connections = new
- recalculateChannels()
- ..()
-
-/obj/item/device/radio/headset/headset_sec/alt/department/engi
- keyslot = new /obj/item/device/encryptionkey/headset_sec
- keyslot2 = new /obj/item/device/encryptionkey/headset_eng
-
-/obj/item/device/radio/headset/headset_sec/alt/department/supply
- keyslot = new /obj/item/device/encryptionkey/headset_sec
- keyslot2 = new /obj/item/device/encryptionkey/headset_cargo
-
-/obj/item/device/radio/headset/headset_sec/alt/department/med
- keyslot = new /obj/item/device/encryptionkey/headset_sec
- keyslot2 = new /obj/item/device/encryptionkey/headset_med
-
-/obj/item/device/radio/headset/headset_sec/alt/department/sci
- keyslot = new /obj/item/device/encryptionkey/headset_sec
- keyslot2 = new /obj/item/device/encryptionkey/headset_sci
+ destination = /area/security/checkpoint/science
+ spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
+ accessory = /obj/item/clothing/accessory/armband/science
+
+ if(accessory)
+ var/obj/item/clothing/under/U = H.w_uniform
+ U.attach_accessory(new accessory)
+ if(ears)
+ if(H.ears)
+ qdel(H.ears)
+ H.equip_to_slot_or_del(new ears(H),slot_ears)
+
+ var/obj/item/card/id/W = H.wear_id
+ W.access |= dep_access
+
+ var/teleport = 0
+ if(!config.sec_start_brig)
+ if(destination || spawn_point)
+ teleport = 1
+ if(teleport)
+ var/turf/T
+ if(spawn_point)
+ T = get_turf(spawn_point)
+ H.Move(T)
+ else
+ var/safety = 0
+ while(safety < 25)
+ T = safepick(get_area_turfs(destination))
+ if(T && !H.Move(T))
+ safety += 1
+ continue
+ else
+ break
+ if(department)
+ to_chat(M, "You have been assigned to [department]!")
+ else
+ to_chat(M, "You have not been assigned to any department. Patrol the halls and help where needed.")
+
+
+
+/datum/outfit/job/security
+ name = "Security Officer"
+ jobtype = /datum/job/officer
+
+ belt = /obj/item/device/pda/security
+ ears = /obj/item/device/radio/headset/headset_sec/alt
+ uniform = /obj/item/clothing/under/rank/security
+ gloves = /obj/item/clothing/gloves/color/black
+ head = /obj/item/clothing/head/helmet/sec
+ suit = /obj/item/clothing/suit/armor/vest/alt
+ shoes = /obj/item/clothing/shoes/jackboots
+ l_pocket = /obj/item/restraints/handcuffs
+ r_pocket = /obj/item/device/assembly/flash/handheld
+ suit_store = /obj/item/gun/energy/e_gun/advtaser
+ backpack_contents = list(/obj/item/melee/baton/loaded=1)
+
+ backpack = /obj/item/storage/backpack/security
+ satchel = /obj/item/storage/backpack/satchel/sec
+ duffelbag = /obj/item/storage/backpack/duffelbag/sec
+ box = /obj/item/storage/box/security
+
+ implants = list(/obj/item/implant/mindshield)
+
+
+/obj/item/device/radio/headset/headset_sec/alt/department/Initialize()
+ . = ..()
+ wires = new/datum/wires/radio(src)
+ secure_radio_connections = new
+ recalculateChannels()
+
+/obj/item/device/radio/headset/headset_sec/alt/department/engi
+ keyslot = new /obj/item/device/encryptionkey/headset_sec
+ keyslot2 = new /obj/item/device/encryptionkey/headset_eng
+
+/obj/item/device/radio/headset/headset_sec/alt/department/supply
+ keyslot = new /obj/item/device/encryptionkey/headset_sec
+ keyslot2 = new /obj/item/device/encryptionkey/headset_cargo
+
+/obj/item/device/radio/headset/headset_sec/alt/department/med
+ keyslot = new /obj/item/device/encryptionkey/headset_sec
+ keyslot2 = new /obj/item/device/encryptionkey/headset_med
+
+/obj/item/device/radio/headset/headset_sec/alt/department/sci
+ keyslot = new /obj/item/device/encryptionkey/headset_sec
+ keyslot2 = new /obj/item/device/encryptionkey/headset_sci
diff --git a/code/modules/mob/living/simple_animal/parrot.dm b/code/modules/mob/living/simple_animal/parrot.dm
index 8f08742f78..6357f83286 100644
--- a/code/modules/mob/living/simple_animal/parrot.dm
+++ b/code/modules/mob/living/simple_animal/parrot.dm
@@ -972,7 +972,7 @@
/mob/living/simple_animal/parrot/Poly/ghost/Initialize()
memory_saved = TRUE //At this point nothing is saved
- ..()
+ . = ..()
/mob/living/simple_animal/parrot/Poly/ghost/handle_automated_speech()
if(ismob(loc))