whole lotta stuff
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//GS13 Preferences
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/datum/preferences
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//Weight Gain Sources
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///Weight gain from food
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var/weight_gain_food = FALSE
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///Weight gain from chems
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var/weight_gain_chems = FALSE
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///Weight gain from items
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var/weight_gain_items = FALSE
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///Weight gain from weapons
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var/weight_gain_weapons = FALSE
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///Weight gain from magic
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var/weight_gain_magic = FALSE
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///Weight gain from viruses
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var/weight_gain_viruses = FALSE
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///Weight gain from nanites
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var/weight_gain_nanites = FALSE
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///Blueberry Inflation
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var/blueberry_inflation = FALSE
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///Extreme weight gain
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var/weight_gain_extreme = FALSE
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///Persistant fatness
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var/weight_gain_persistent = FALSE
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///Permanent weight gain
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var/weight_gain_permanent = FALSE
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/// At what weight will you start to get stuck in airlocks?
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var/stuckage = FALSE
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/// At what weight will you start to break chairs?
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var/chair_breakage = FALSE
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/// Are items that only affect those at high weights able to affect the player?
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var/fatness_vulnerable = FALSE
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/// Similar to fatness_vulnerable, but with more extreme effects such as transformation/hypno.
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var/extreme_fatness_vulnerable = FALSE
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// Helplessness, a set of prefs that make things extra tough at higher weights. If set to FALSE, they won't do anything.
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///What fatness level disables movement?
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var/helplessness_no_movement = FALSE
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///What fatness level makes the user clumsy?
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var/helplessness_clumsy = FALSE
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///What fatness level makes the user nearsighted
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var/helplessness_nearsighted = FALSE
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///What fatness level makes the user's face unrecognizable.
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var/helplessness_hidden_face = FALSE
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///What fatness level makes the user unable to speak?
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var/helplessness_mute = FALSE
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///What fatness level, makes the user unable to use their arms?
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var/helplessness_immobile_arms = FALSE
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///What fatness level prevents the user from wearing jumpsuits
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var/helplessness_clothing_jumpsuit = FALSE
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///What fatness level prevents the user from wearing non-jumpsuit clothing
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var/helplessness_clothing_misc = FALSE
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///What fatness level prevents the user from wearing anything on their back
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var/helplessness_clothing_back = FALSE
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///What fatness level prevents the user from being buckled to anything?
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var/helplessness_no_buckle = FALSE
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///Does the person wish to be involved with non-con weight gain events?
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var/noncon_weight_gain = FALSE
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//Does the person wish to be fed from bots?
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var/bot_feeding = FALSE
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///What is the max weight that the person wishes to be? If set to FALSE, there will be no max weight
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var/max_weight = FALSE
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/// Prompts the user to choose a weight and returns said weight.
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/datum/preferences/proc/chose_weight(input_text = "Choose a weight.", mob/user)
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var/chosen_weight = FALSE
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var/picked_weight_class = input(user,
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input_text,
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"Character Preference", "None") as null|anything in list(
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"None", "Fat", "Fatter", "Very Fat", "Obese", "Morbidly Obese", "Extremely Obese", "Barely Mobile", "Immobile", "Other")
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switch(picked_weight_class)
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if("Fat")
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chosen_weight = FATNESS_LEVEL_FATTER
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if("Fatter")
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chosen_weight = FATNESS_LEVEL_VERYFAT
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if("Very Fat")
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chosen_weight = FATNESS_LEVEL_OBESE
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if("Obese")
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chosen_weight = FATNESS_LEVEL_MORBIDLY_OBESE
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if("Morbidly Obese")
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chosen_weight = FATNESS_LEVEL_EXTREMELY_OBESE
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if("Extremely Obese")
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chosen_weight = FATNESS_LEVEL_BARELYMOBILE
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if("Barely Mobile")
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chosen_weight = FATNESS_LEVEL_IMMOBILE
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if("Immobile")
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chosen_weight = FATNESS_LEVEL_BLOB
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if(picked_weight_class != "Other")
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return chosen_weight
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var/custom_fatness = input(user, "What fatness level (BFI) would you like to use?", "Character Preference") as null|num
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if(isnull(custom_fatness))
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custom_fatness = FALSE
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return custom_fatness
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