Adds multilayer pipe subtypes for mapping (#37341)
* adds multilayer pipe subtypes for mapping * replaces values with defines
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CitadelStationBot
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@@ -31,10 +31,30 @@ Acts like a normal vent, but has an input AND output.
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//EXT_BOUND: Do not pass external_pressure_bound
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//INPUT_MIN: Do not pass input_pressure_min
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//OUTPUT_MAX: Do not pass output_pressure_max
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/obj/machinery/atmospherics/components/binary/dp_vent_pump/layer1
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piping_layer = PIPING_LAYER_MIN
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pixel_x = -PIPING_LAYER_P_X
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pixel_y = -PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/dp_vent_pump/layer3
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piping_layer = PIPING_LAYER_MAX
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pixel_x = PIPING_LAYER_P_X
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pixel_y = PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/dp_vent_pump/on
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on = TRUE
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icon_state = "dpvent_map_on"
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/obj/machinery/atmospherics/components/binary/dp_vent_pump/on/layer1
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piping_layer = PIPING_LAYER_MIN
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pixel_x = -PIPING_LAYER_P_X
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pixel_y = -PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/dp_vent_pump/on/layer3
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piping_layer = PIPING_LAYER_MAX
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pixel_x = PIPING_LAYER_P_X
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pixel_y = PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/dp_vent_pump/Destroy()
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SSradio.remove_object(src, frequency)
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@@ -42,10 +62,30 @@ Acts like a normal vent, but has an input AND output.
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/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume
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name = "large dual-port air vent"
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/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/layer1
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piping_layer = PIPING_LAYER_MIN
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pixel_x = -PIPING_LAYER_P_X
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pixel_y = -PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/layer3
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piping_layer = PIPING_LAYER_MAX
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pixel_x = PIPING_LAYER_P_X
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pixel_y = PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/on
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on = TRUE
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icon_state = "dpvent_map_on"
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/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/on/layer1
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piping_layer = PIPING_LAYER_MIN
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pixel_x = -PIPING_LAYER_P_X
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pixel_y = -PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/on/layer3
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piping_layer = PIPING_LAYER_MAX
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pixel_x = PIPING_LAYER_P_X
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pixel_y = PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume/New()
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..()
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@@ -25,6 +25,16 @@ Passive gate is similar to the regular pump except:
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construction_type = /obj/item/pipe/directional
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pipe_state = "passivegate"
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/obj/machinery/atmospherics/components/binary/passive_gate/layer1
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piping_layer = PIPING_LAYER_MIN
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pixel_x = -PIPING_LAYER_P_X
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pixel_y = -PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/passive_gate/layer3
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piping_layer = PIPING_LAYER_MAX
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pixel_x = PIPING_LAYER_P_X
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pixel_y = PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/passive_gate/Destroy()
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SSradio.remove_object(src,frequency)
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@@ -28,11 +28,31 @@ Thus, the two variables affect pump operation are set in New():
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construction_type = /obj/item/pipe/directional
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pipe_state = "pump"
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/obj/machinery/atmospherics/components/binary/pump/layer1
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piping_layer = PIPING_LAYER_MIN
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pixel_x = -PIPING_LAYER_P_X
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pixel_y = -PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/pump/layer3
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piping_layer = PIPING_LAYER_MAX
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pixel_x = PIPING_LAYER_P_X
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pixel_y = PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/pump/on
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on = TRUE
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icon_state = "pump_on_map"
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/obj/machinery/atmospherics/components/binary/pump/on/layer1
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piping_layer = PIPING_LAYER_MIN
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pixel_x = -PIPING_LAYER_P_X
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pixel_y = -PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/pump/on/layer3
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piping_layer = PIPING_LAYER_MAX
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pixel_x = PIPING_LAYER_P_X
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pixel_y = PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/pump/Destroy()
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SSradio.remove_object(src,frequency)
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if(radio_connection)
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@@ -19,9 +19,29 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
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pipe_state = "mvalve"
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var/switching = FALSE
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/obj/machinery/atmospherics/components/binary/valve/layer1
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piping_layer = PIPING_LAYER_MIN
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pixel_x = -PIPING_LAYER_P_X
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pixel_y = -PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/valve/layer3
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piping_layer = PIPING_LAYER_MAX
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pixel_x = PIPING_LAYER_P_X
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pixel_y = PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/valve/open
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open = TRUE
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/obj/machinery/atmospherics/components/binary/valve/open/layer1
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piping_layer = PIPING_LAYER_MIN
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pixel_x = -PIPING_LAYER_P_X
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pixel_y = -PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/valve/open/layer3
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piping_layer = PIPING_LAYER_MAX
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pixel_x = PIPING_LAYER_P_X
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pixel_y = PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/valve/update_icon_nopipes(animation = 0)
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normalize_dir()
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@@ -77,6 +97,16 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
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icon_state = "dvalve_map"
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valve_type = "d"
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pipe_state = "dvalve"
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/obj/machinery/atmospherics/components/binary/valve/digital/layer1
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piping_layer = PIPING_LAYER_MIN
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pixel_x = -PIPING_LAYER_P_X
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pixel_y = -PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/valve/digital/layer3
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piping_layer = PIPING_LAYER_MAX
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pixel_x = PIPING_LAYER_P_X
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pixel_y = PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/valve/digital/attack_ai(mob/user)
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return attack_hand(user)
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@@ -28,6 +28,16 @@ Thus, the two variables affect pump operation are set in New():
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construction_type = /obj/item/pipe/directional
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pipe_state = "volumepump"
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/obj/machinery/atmospherics/components/binary/volume_pump/layer1
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piping_layer = PIPING_LAYER_MIN
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pixel_x = -PIPING_LAYER_P_X
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pixel_y = -PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/volume_pump/layer3
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piping_layer = PIPING_LAYER_MAX
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pixel_x = PIPING_LAYER_P_X
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pixel_y = PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/volume_pump/Destroy()
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SSradio.remove_object(src,frequency)
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@@ -37,6 +47,16 @@ Thus, the two variables affect pump operation are set in New():
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on = TRUE
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icon_state = "volpump_on_map"
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/obj/machinery/atmospherics/components/binary/volume_pump/on/layer1
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piping_layer = PIPING_LAYER_MIN
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pixel_x = -PIPING_LAYER_P_X
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pixel_y = -PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/volume_pump/on/layer3
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piping_layer = PIPING_LAYER_MAX
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pixel_x = PIPING_LAYER_P_X
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pixel_y = PIPING_LAYER_P_Y
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/obj/machinery/atmospherics/components/binary/volume_pump/update_icon_nopipes()
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if(!is_operational())
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icon_state = "volpump_off"
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