save memory..
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@@ -29,6 +29,23 @@ GLOBAL_LIST_INIT(dir2blockdir, list(
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#define ITEM_PARRY "item"
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/// Parry phase we're in
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#define PARRY_WINDUP "windup"
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#define PARRY_ACTIVE "main"
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#define PARRY_SPINDOWN "spindown"
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#define NOT_PARRYING 0
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#define PARRY_WINDUP 1
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#define PARRY_ACTIVE 2
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#define PARRY_SPINDOWN 3
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/// Parry effects.
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/// List association must be one of the things underneath
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#define PARRY_REFLEX_COUNTERATTACK "reflex_counter"
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// Uses active_parry_reflex_counter() on the mob (if unarmed)/item/martial art used to parry.
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#define PARRY_COUNTERATTACK_PROC "proc"
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// Automatically melee attacks back normally, LMB equivalent action of an harm intent attack.
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#define PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN "default"
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/// No list association
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#define PARRY_DISARM_ATTACKER "disarm_attacker"
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/// List association should be duration or null for just plain knockdown.
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#define PARRY_KNOCKDOWN_ATTACKER "knockdown_attacker"
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/// List association should be duration.
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#define PARRY_STAGGER_ATTACKER "stagger_attacker"
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/// List association should be amount to increase clickcd of attacker to.
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#define PARRY_CLICKCD_ATTACKER "clickcd_attacker"
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