diff --git a/html/changelog.html b/html/changelog.html
index 2a63ab8c1b..1036b91f11 100644
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- blood_DNA["color"] is now a single variable instead of a list
-
- 03 July 2020
- Arturlang updated:
-
- - You can now toggle hardsuit helmets from the strip menu
-
- Ghommie updated:
-
- - fixed custom speech/tongue stuff.
- - Lowered shaft miners' paycheck, they have other ways to make cash.
- - You can't (un)equip garments on/from obscured inventory slots anymore.
- - The stamina cost multiplier for swinging melee weapons against mobs has been brought back to 1 from 0.8
- - The stamina cost for throwing mobs now scales with their mob size variable.
-
- LetterN updated:
-
- - Ported some tags from tgui-3.0 to Vending.js
- - vending icons
- - r&d icons
- - chem master icons
-
- Onule updated:
-
- - titanium wall man good
-
- Sonic121x updated:
-
- - Bringback the ChemMaster pill type button.
- - Fix Technode icon.
-
- bunny232 updated:
-
- - Witchhunter hat no longer obscures mask ears ,eyes, face and mouth
-
- timothyteakettle updated:
-
- - bloodpacks initialise correctly now
-
GoonStation 13 Development Team