Merge pull request #9088 from Poojawa/blurry-runtimes
Fixes some runtimes and removes a holodeck exploit
This commit is contained in:
@@ -93,6 +93,7 @@
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#define FIRE_PRIORITY_SERVER_MAINT 10
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#define FIRE_PRIORITY_RESEARCH 10
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#define FIRE_PRIORITY_VIS 10
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#define FIRE_PRIORITY_VORE 10
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#define FIRE_PRIORITY_GARBAGE 15
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#define FIRE_PRIORITY_WET_FLOORS 20
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#define FIRE_PRIORITY_AIR 20
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@@ -7,7 +7,7 @@
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SUBSYSTEM_DEF(bellies)
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name = "Bellies"
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priority = 5
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priority = FIRE_PRIORITY_VORE
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wait = 1 SECONDS
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flags = SS_KEEP_TIMING|SS_NO_INIT
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runlevels = RUNLEVEL_GAME|RUNLEVEL_POSTGAME
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+3
-2
@@ -137,7 +137,7 @@ GLOBAL_VAR(restart_counter)
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// but those are both private, so let's put the commit info in the runtime
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// log which is ultimately public.
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log_runtime(GLOB.revdata.get_log_message())
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/world/Topic(T, addr, master, key)
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TGS_TOPIC //redirect to server tools if necessary
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@@ -270,7 +270,8 @@ GLOBAL_VAR(restart_counter)
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if (M.client)
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n++
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features += "[SSmapping.config.map_name]" //CIT CHANGE - makes the hub entry display the current map
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if(SSmapping.config) // this just stops the runtime, honk.
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features += "[SSmapping.config.map_name]" //CIT CHANGE - makes the hub entry display the current map
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if(get_security_level())//CIT CHANGE - makes the hub entry show the security level
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features += "[get_security_level()] alert"
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@@ -78,6 +78,12 @@
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// these vars are not really standardized but all would theoretically create stuff on death
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for(var/v in list("butcher_results","corpse","weapon1","weapon2","blood_volume") & mob.vars)
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mob.vars[v] = null
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ENABLE_BITFIELD(mob.flags_1, HOLOGRAM_1)
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if(isliving(mob))
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var/mob/living/L = mob
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L.feeding = FALSE
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L.devourable = FALSE
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L.digestable = FALSE
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return mob
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/obj/effect/holodeck_effect/mobspawner/deactivate(var/obj/machinery/computer/holodeck/HC)
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@@ -100,7 +106,7 @@
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/obj/effect/holodeck_effect/mobspawner/penguin
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mobtype = /mob/living/simple_animal/pet/penguin/emperor
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/obj/effect/holodeck_effect/mobspawner/penguin/Initialize()
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if(prob(1))
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mobtype = /mob/living/simple_animal/pet/penguin/emperor/shamebrero
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@@ -49,6 +49,8 @@
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// Simple animals have only one belly. This creates it (if it isn't already set up)
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/mob/living/simple_animal/init_vore()
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vore_init = TRUE
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if(CHECK_BITFIELD(flags_1, HOLOGRAM_1))
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return
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if(vore_organs.len)
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return
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if(no_vore) //If it can't vore, let's not give it a stomach.
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@@ -354,7 +354,8 @@
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if("mam_body_markings" in S.default_features)
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var/datum/sprite_accessory/Smark
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Smark = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]]
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body_markings_icon = Smark.icon
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if(Smark)
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body_markings_icon = Smark.icon
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if(H.dna.features.["mam_body_markings"] != "None")
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body_markings = lowertext(H.dna.features.["mam_body_markings"])
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auxmarking = lowertext(H.dna.features.["mam_body_markings"])
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