blunt trauma deconv
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@@ -1634,8 +1634,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(H.stat == CONSCIOUS && H != user && prob(I.force + ((100 - H.health) * 0.5))) // rev deconversion through blunt trauma.
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var/datum/antagonist/rev/rev = H.mind.has_antag_datum(/datum/antagonist/rev)
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var/datum/antagonist/gang/gang = H.mind.has_antag_datum(/datum/antagonist/gang/)
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if(rev)
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rev.remove_revolutionary(FALSE, user)
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if(gang)
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gang.remove_from_gang(user)
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if(bloody) //Apply blood
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if(H.wear_mask)
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