Fixing some runtimes and issues.
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@@ -41,7 +41,7 @@
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/obj/item/clothing/head/helmet/space/hardsuit/dropped(mob/user)
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..()
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if(suit)
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if(suit && !ismob(loc)) //equipped() will handle mob cases, so it doesn't disengage twice.
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suit.RemoveHelmet()
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soundloop.stop(user)
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