Removes now-unnecessary obj_integrity definitions
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@@ -3,7 +3,6 @@
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icon = 'icons/mob/blob.dmi'
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icon_state = "blank_blob"
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desc = "A huge, pulsating yellow mass."
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obj_integrity = 400
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max_integrity = 400
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 75, acid = 90)
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explosion_block = 6
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@@ -3,7 +3,6 @@
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_factory"
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desc = "A thick spire of tendrils."
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obj_integrity = 200
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max_integrity = 200
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health_regen = 1
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point_return = 25
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@@ -3,7 +3,6 @@
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icon = 'icons/mob/blob.dmi'
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icon_state = "blank_blob"
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desc = "A large, pulsating yellow mass."
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obj_integrity = 200
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max_integrity = 200
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 65, acid = 90)
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health_regen = 3
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@@ -3,7 +3,6 @@
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_resource"
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desc = "A thin spire of slightly swaying tendrils."
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obj_integrity = 60
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max_integrity = 60
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point_return = 15
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var/resource_delay = 0
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@@ -3,7 +3,6 @@
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_shield"
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desc = "A solid wall of slightly twitching tendrils."
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obj_integrity = 150
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max_integrity = 150
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brute_resist = 0.25
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explosion_block = 3
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@@ -9,7 +9,6 @@
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anchored = 1
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layer = BELOW_MOB_LAYER
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var/point_return = 0 //How many points the blob gets back when it removes a blob of that type. If less than 0, blob cannot be removed.
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obj_integrity = 30
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max_integrity = 30
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 70)
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var/health_regen = 2 //how much health this blob regens when pulsed
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@@ -326,7 +325,7 @@
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name = "normal blob"
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icon_state = "blob"
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light_range = 0
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obj_integrity = 21
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obj_integrity = 21 //doesn't start at full health
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max_integrity = 25
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health_regen = 1
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brute_resist = 0.25
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