Removes now-unnecessary obj_integrity definitions

This commit is contained in:
CitadelStationBot
2017-07-09 19:44:48 -05:00
parent 6e646c44cf
commit 90c2a4f867
168 changed files with 41 additions and 269 deletions
@@ -3,7 +3,6 @@
name = "ark of the Clockwork Justicar"
desc = "A massive, thrumming rip in spacetime."
clockwork_desc = "A portal to the Celestial Derelict. Massive and intimidating, it is the only thing that can both transport Ratvar and withstand the massive amount of energy he emits."
obj_integrity = 500
max_integrity = 500
mouse_opacity = 2
icon = 'icons/effects/clockwork_effects.dmi'
@@ -9,7 +9,6 @@
unanchored_icon = "obelisk_unwrenched"
construction_value = 20
max_integrity = 150
obj_integrity = 150
break_message = "<span class='warning'>The obelisk falls to the ground, undamaged!</span>"
debris = list(/obj/item/clockwork/alloy_shards/small = 4, \
/obj/item/clockwork/alloy_shards/medium = 2, \
@@ -4,7 +4,6 @@
desc = "A flickering, glowing purple ring around a target."
clockwork_desc = "A binding ring around a target, preventing them from taking action while they're being converted."
max_integrity = 25
obj_integrity = 25
light_range = 2
light_power = 0.5
light_color = "#AF0AAF"
@@ -10,7 +10,6 @@
construction_value = 20
break_message = "<span class='warning'>The antenna break off, leaving a pile of shards!</span>"
max_integrity = 100
obj_integrity = 100
light_color = "#AF0AAF"
debris = list(/obj/item/clockwork/alloy_shards/large = 2, \
/obj/item/clockwork/alloy_shards/small = 2, \
@@ -5,7 +5,6 @@
clockwork_desc = "A fragile turret which will automatically attack nearby unrestrained non-Servants that can see it."
icon_state = "ocular_warden"
unanchored_icon = "ocular_warden_unwrenched"
obj_integrity = 25
max_integrity = 25
construction_value = 15
layer = WALL_OBJ_LAYER
@@ -9,7 +9,6 @@
unanchored_icon = "prolonging_prism_unwrenched"
construction_value = 20
max_integrity = 125
obj_integrity = 125
break_message = "<span class='warning'>The prism falls to the ground with a heavy thud!</span>"
debris = list(/obj/item/clockwork/alloy_shards/small = 3, \
/obj/item/clockwork/alloy_shards/medium = 1, \
@@ -5,7 +5,6 @@
clockwork_desc = "A cloud of purple smoke that confuses and knocks down non-Servants that enter it."
gender = PLURAL
max_integrity = 5
obj_integrity = 5
density = 1
color = list("#AF0AAF", "#AF0AAF", "#AF0AAF", rgb(0,0,0))
icon = 'icons/effects/effects.dmi'
@@ -9,7 +9,6 @@
construction_value = 10
break_message = "<span class='warning'>The cache's fire winks out before it falls in on itself!</span>"
max_integrity = 80
obj_integrity = 80
light_color = "#C2852F"
var/wall_generation_cooldown
var/turf/closed/wall/clockwork/linkedwall //if we've got a linked wall and are producing
@@ -8,7 +8,6 @@
inactive_icon = "tinkerers_daemon"
unanchored_icon = "tinkerers_daemon_unwrenched"
max_integrity = 100
obj_integrity = 100
construction_value = 20
break_message = "<span class='warning'>The daemon shatters into millions of pieces, leaving only a disc of metal!</span>"
debris = list(/obj/item/clockwork/alloy_shards/medium = 1, \
@@ -5,7 +5,6 @@
unanchored_icon = "wall_gear"
climbable = TRUE
max_integrity = 100
obj_integrity = 100
layer = BELOW_OBJ_LAYER
construction_value = 3
desc = "A massive brass gear. You could probably secure or unsecure it with a wrench, or just climb over it."