Removes now-unnecessary obj_integrity definitions
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@@ -3,7 +3,6 @@
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name = "ark of the Clockwork Justicar"
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desc = "A massive, thrumming rip in spacetime."
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clockwork_desc = "A portal to the Celestial Derelict. Massive and intimidating, it is the only thing that can both transport Ratvar and withstand the massive amount of energy he emits."
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obj_integrity = 500
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max_integrity = 500
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mouse_opacity = 2
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icon = 'icons/effects/clockwork_effects.dmi'
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@@ -9,7 +9,6 @@
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unanchored_icon = "obelisk_unwrenched"
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construction_value = 20
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max_integrity = 150
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obj_integrity = 150
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break_message = "<span class='warning'>The obelisk falls to the ground, undamaged!</span>"
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debris = list(/obj/item/clockwork/alloy_shards/small = 4, \
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/obj/item/clockwork/alloy_shards/medium = 2, \
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@@ -4,7 +4,6 @@
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desc = "A flickering, glowing purple ring around a target."
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clockwork_desc = "A binding ring around a target, preventing them from taking action while they're being converted."
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max_integrity = 25
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obj_integrity = 25
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light_range = 2
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light_power = 0.5
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light_color = "#AF0AAF"
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@@ -10,7 +10,6 @@
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construction_value = 20
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break_message = "<span class='warning'>The antenna break off, leaving a pile of shards!</span>"
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max_integrity = 100
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obj_integrity = 100
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light_color = "#AF0AAF"
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debris = list(/obj/item/clockwork/alloy_shards/large = 2, \
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/obj/item/clockwork/alloy_shards/small = 2, \
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@@ -5,7 +5,6 @@
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clockwork_desc = "A fragile turret which will automatically attack nearby unrestrained non-Servants that can see it."
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icon_state = "ocular_warden"
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unanchored_icon = "ocular_warden_unwrenched"
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obj_integrity = 25
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max_integrity = 25
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construction_value = 15
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layer = WALL_OBJ_LAYER
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@@ -9,7 +9,6 @@
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unanchored_icon = "prolonging_prism_unwrenched"
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construction_value = 20
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max_integrity = 125
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obj_integrity = 125
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break_message = "<span class='warning'>The prism falls to the ground with a heavy thud!</span>"
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debris = list(/obj/item/clockwork/alloy_shards/small = 3, \
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/obj/item/clockwork/alloy_shards/medium = 1, \
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@@ -5,7 +5,6 @@
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clockwork_desc = "A cloud of purple smoke that confuses and knocks down non-Servants that enter it."
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gender = PLURAL
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max_integrity = 5
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obj_integrity = 5
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density = 1
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color = list("#AF0AAF", "#AF0AAF", "#AF0AAF", rgb(0,0,0))
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icon = 'icons/effects/effects.dmi'
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@@ -9,7 +9,6 @@
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construction_value = 10
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break_message = "<span class='warning'>The cache's fire winks out before it falls in on itself!</span>"
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max_integrity = 80
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obj_integrity = 80
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light_color = "#C2852F"
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var/wall_generation_cooldown
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var/turf/closed/wall/clockwork/linkedwall //if we've got a linked wall and are producing
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@@ -8,7 +8,6 @@
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inactive_icon = "tinkerers_daemon"
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unanchored_icon = "tinkerers_daemon_unwrenched"
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max_integrity = 100
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obj_integrity = 100
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construction_value = 20
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break_message = "<span class='warning'>The daemon shatters into millions of pieces, leaving only a disc of metal!</span>"
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debris = list(/obj/item/clockwork/alloy_shards/medium = 1, \
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@@ -5,7 +5,6 @@
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unanchored_icon = "wall_gear"
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climbable = TRUE
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max_integrity = 100
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obj_integrity = 100
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layer = BELOW_OBJ_LAYER
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construction_value = 3
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desc = "A massive brass gear. You could probably secure or unsecure it with a wrench, or just climb over it."
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