Removes now-unnecessary obj_integrity definitions
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@@ -13,7 +13,6 @@
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desc = "Looks like this would make good cover."
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anchored = 1
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density = 1
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obj_integrity = 100
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max_integrity = 100
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var/proj_pass_rate = 50 //How many projectiles will pass the cover. Lower means stronger cover
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var/material = METAL
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@@ -75,7 +74,6 @@
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desc = "Bags of sand. Self explanatory."
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icon = 'icons/obj/smooth_structures/sandbags.dmi'
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icon_state = "sandbags"
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obj_integrity = 280
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max_integrity = 280
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proj_pass_rate = 20
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pass_flags = LETPASSTHROW
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@@ -92,7 +90,6 @@
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icon_state = "barrier0"
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density = 0
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anchored = 0
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obj_integrity = 180
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max_integrity = 180
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proj_pass_rate = 20
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armor = list(melee = 10, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 10, acid = 0)
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