Removes now-unnecessary obj_integrity definitions
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@@ -4,7 +4,6 @@
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icon_state = "durand"
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step_in = 4
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dir_in = 1 //Facing North.
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obj_integrity = 400
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max_integrity = 400
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deflect_chance = 20
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armor = list(melee = 40, bullet = 35, laser = 15, energy = 10, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
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@@ -4,7 +4,7 @@
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icon_state = "gygax"
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step_in = 3
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dir_in = 1 //Facing North.
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obj_integrity = 250
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max_integrity = 250
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deflect_chance = 5
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armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
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max_temperature = 25000
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@@ -18,7 +18,7 @@
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desc = "A lightweight exosuit, painted in a dark scheme. This model appears to have some modifications."
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name = "\improper Dark Gygax"
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icon_state = "darkgygax"
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obj_integrity = 300
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max_integrity = 300
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deflect_chance = 15
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armor = list(melee = 40, bullet = 40, laser = 50, energy = 35, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
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max_temperature = 35000
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@@ -3,7 +3,6 @@
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name = "\improper H.O.N.K"
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icon_state = "honker"
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step_in = 3
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obj_integrity = 140
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max_integrity = 140
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deflect_chance = 60
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internal_damage_threshold = 60
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@@ -3,7 +3,6 @@
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name = "\improper Marauder"
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icon_state = "marauder"
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step_in = 5
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obj_integrity = 500
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max_integrity = 500
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deflect_chance = 25
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armor = list(melee = 50, bullet = 55, laser = 40, energy = 30, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
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@@ -47,7 +46,7 @@
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icon_state = "seraph"
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operation_req_access = list(GLOB.access_cent_specops)
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step_in = 3
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obj_integrity = 550
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max_integrity = 550
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wreckage = /obj/structure/mecha_wreckage/seraph
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internal_damage_threshold = 20
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force = 55
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@@ -5,7 +5,6 @@
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step_in = 2
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dir_in = 2 //Facing South.
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step_energy_drain = 3
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obj_integrity = 200
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max_integrity = 200
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deflect_chance = 30
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armor = list(melee = 30, bullet = 30, laser = 30, energy = 30, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
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@@ -4,7 +4,6 @@
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icon_state = "reticence"
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step_in = 2
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dir_in = 1 //Facing North.
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obj_integrity = 100
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max_integrity = 100
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deflect_chance = 3
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armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
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@@ -7,7 +7,6 @@
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icon_state = "mecha_equip"
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force = 5
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origin_tech = "materials=2;engineering=2"
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obj_integrity = 300
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max_integrity = 300
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var/equip_cooldown = 0 // cooldown after use
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var/equip_ready = 1 //whether the equipment is ready for use. (or deactivated/activated for static stuff)
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@@ -30,8 +30,7 @@
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var/dir_in = 2//What direction will the mech face when entered/powered on? Defaults to South.
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var/step_energy_drain = 10
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var/melee_energy_drain = 15
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obj_integrity = 300 //obj_integrity is health
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max_integrity = 300
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max_integrity = 300 //max_integrity is base health
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var/deflect_chance = 10 //chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act.
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armor = list(melee = 20, bullet = 10, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
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var/list/facing_modifiers = list(FRONT_ARMOUR = 1.5, SIDE_ARMOUR = 1, BACK_ARMOUR = 0.5)
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@@ -4,7 +4,6 @@
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icon_state = "odysseus"
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step_in = 3
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max_temperature = 15000
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obj_integrity = 120
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max_integrity = 120
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wreckage = /obj/structure/mecha_wreckage/odysseus
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internal_damage_threshold = 35
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@@ -6,7 +6,6 @@
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var/fast_pressure_step_in = 2 //step_in while in normal pressure conditions
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var/slow_pressure_step_in = 4 //step_in while in better pressure conditions
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max_temperature = 20000
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obj_integrity = 200
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max_integrity = 200
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lights_power = 7
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deflect_chance = 15
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@@ -63,7 +62,6 @@
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name = "\improper APLU \"Firefighter\""
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icon_state = "firefighter"
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max_temperature = 65000
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obj_integrity = 250
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max_integrity = 250
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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lights_power = 7
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