Removes now-unnecessary obj_integrity definitions

This commit is contained in:
CitadelStationBot
2017-07-09 19:44:48 -05:00
parent 6e646c44cf
commit 90c2a4f867
168 changed files with 41 additions and 269 deletions
-1
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@@ -4,7 +4,6 @@
icon_state = "durand"
step_in = 4
dir_in = 1 //Facing North.
obj_integrity = 400
max_integrity = 400
deflect_chance = 20
armor = list(melee = 40, bullet = 35, laser = 15, energy = 10, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
+2 -2
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@@ -4,7 +4,7 @@
icon_state = "gygax"
step_in = 3
dir_in = 1 //Facing North.
obj_integrity = 250
max_integrity = 250
deflect_chance = 5
armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
max_temperature = 25000
@@ -18,7 +18,7 @@
desc = "A lightweight exosuit, painted in a dark scheme. This model appears to have some modifications."
name = "\improper Dark Gygax"
icon_state = "darkgygax"
obj_integrity = 300
max_integrity = 300
deflect_chance = 15
armor = list(melee = 40, bullet = 40, laser = 50, energy = 35, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
max_temperature = 35000
-1
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@@ -3,7 +3,6 @@
name = "\improper H.O.N.K"
icon_state = "honker"
step_in = 3
obj_integrity = 140
max_integrity = 140
deflect_chance = 60
internal_damage_threshold = 60
+1 -2
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@@ -3,7 +3,6 @@
name = "\improper Marauder"
icon_state = "marauder"
step_in = 5
obj_integrity = 500
max_integrity = 500
deflect_chance = 25
armor = list(melee = 50, bullet = 55, laser = 40, energy = 30, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
@@ -47,7 +46,7 @@
icon_state = "seraph"
operation_req_access = list(GLOB.access_cent_specops)
step_in = 3
obj_integrity = 550
max_integrity = 550
wreckage = /obj/structure/mecha_wreckage/seraph
internal_damage_threshold = 20
force = 55
-1
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@@ -5,7 +5,6 @@
step_in = 2
dir_in = 2 //Facing South.
step_energy_drain = 3
obj_integrity = 200
max_integrity = 200
deflect_chance = 30
armor = list(melee = 30, bullet = 30, laser = 30, energy = 30, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
-1
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@@ -4,7 +4,6 @@
icon_state = "reticence"
step_in = 2
dir_in = 1 //Facing North.
obj_integrity = 100
max_integrity = 100
deflect_chance = 3
armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
@@ -7,7 +7,6 @@
icon_state = "mecha_equip"
force = 5
origin_tech = "materials=2;engineering=2"
obj_integrity = 300
max_integrity = 300
var/equip_cooldown = 0 // cooldown after use
var/equip_ready = 1 //whether the equipment is ready for use. (or deactivated/activated for static stuff)
+1 -2
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@@ -30,8 +30,7 @@
var/dir_in = 2//What direction will the mech face when entered/powered on? Defaults to South.
var/step_energy_drain = 10
var/melee_energy_drain = 15
obj_integrity = 300 //obj_integrity is health
max_integrity = 300
max_integrity = 300 //max_integrity is base health
var/deflect_chance = 10 //chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act.
armor = list(melee = 20, bullet = 10, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
var/list/facing_modifiers = list(FRONT_ARMOUR = 1.5, SIDE_ARMOUR = 1, BACK_ARMOUR = 0.5)
-1
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@@ -4,7 +4,6 @@
icon_state = "odysseus"
step_in = 3
max_temperature = 15000
obj_integrity = 120
max_integrity = 120
wreckage = /obj/structure/mecha_wreckage/odysseus
internal_damage_threshold = 35
-2
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@@ -6,7 +6,6 @@
var/fast_pressure_step_in = 2 //step_in while in normal pressure conditions
var/slow_pressure_step_in = 4 //step_in while in better pressure conditions
max_temperature = 20000
obj_integrity = 200
max_integrity = 200
lights_power = 7
deflect_chance = 15
@@ -63,7 +62,6 @@
name = "\improper APLU \"Firefighter\""
icon_state = "firefighter"
max_temperature = 65000
obj_integrity = 250
max_integrity = 250
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
lights_power = 7