Removes now-unnecessary obj_integrity definitions
This commit is contained in:
@@ -4,7 +4,6 @@
|
||||
icon_state = "durand"
|
||||
step_in = 4
|
||||
dir_in = 1 //Facing North.
|
||||
obj_integrity = 400
|
||||
max_integrity = 400
|
||||
deflect_chance = 20
|
||||
armor = list(melee = 40, bullet = 35, laser = 15, energy = 10, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "gygax"
|
||||
step_in = 3
|
||||
dir_in = 1 //Facing North.
|
||||
obj_integrity = 250
|
||||
max_integrity = 250
|
||||
deflect_chance = 5
|
||||
armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
max_temperature = 25000
|
||||
@@ -18,7 +18,7 @@
|
||||
desc = "A lightweight exosuit, painted in a dark scheme. This model appears to have some modifications."
|
||||
name = "\improper Dark Gygax"
|
||||
icon_state = "darkgygax"
|
||||
obj_integrity = 300
|
||||
max_integrity = 300
|
||||
deflect_chance = 15
|
||||
armor = list(melee = 40, bullet = 40, laser = 50, energy = 35, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
max_temperature = 35000
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
name = "\improper H.O.N.K"
|
||||
icon_state = "honker"
|
||||
step_in = 3
|
||||
obj_integrity = 140
|
||||
max_integrity = 140
|
||||
deflect_chance = 60
|
||||
internal_damage_threshold = 60
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
name = "\improper Marauder"
|
||||
icon_state = "marauder"
|
||||
step_in = 5
|
||||
obj_integrity = 500
|
||||
max_integrity = 500
|
||||
deflect_chance = 25
|
||||
armor = list(melee = 50, bullet = 55, laser = 40, energy = 30, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
@@ -47,7 +46,7 @@
|
||||
icon_state = "seraph"
|
||||
operation_req_access = list(GLOB.access_cent_specops)
|
||||
step_in = 3
|
||||
obj_integrity = 550
|
||||
max_integrity = 550
|
||||
wreckage = /obj/structure/mecha_wreckage/seraph
|
||||
internal_damage_threshold = 20
|
||||
force = 55
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
step_in = 2
|
||||
dir_in = 2 //Facing South.
|
||||
step_energy_drain = 3
|
||||
obj_integrity = 200
|
||||
max_integrity = 200
|
||||
deflect_chance = 30
|
||||
armor = list(melee = 30, bullet = 30, laser = 30, energy = 30, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
icon_state = "reticence"
|
||||
step_in = 2
|
||||
dir_in = 1 //Facing North.
|
||||
obj_integrity = 100
|
||||
max_integrity = 100
|
||||
deflect_chance = 3
|
||||
armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
|
||||
|
||||
Reference in New Issue
Block a user