Removes now-unnecessary obj_integrity definitions

This commit is contained in:
CitadelStationBot
2017-07-09 19:44:48 -05:00
parent 6e646c44cf
commit 90c2a4f867
168 changed files with 41 additions and 269 deletions
-1
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@@ -4,7 +4,6 @@
icon_state = "durand"
step_in = 4
dir_in = 1 //Facing North.
obj_integrity = 400
max_integrity = 400
deflect_chance = 20
armor = list(melee = 40, bullet = 35, laser = 15, energy = 10, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
+2 -2
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@@ -4,7 +4,7 @@
icon_state = "gygax"
step_in = 3
dir_in = 1 //Facing North.
obj_integrity = 250
max_integrity = 250
deflect_chance = 5
armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
max_temperature = 25000
@@ -18,7 +18,7 @@
desc = "A lightweight exosuit, painted in a dark scheme. This model appears to have some modifications."
name = "\improper Dark Gygax"
icon_state = "darkgygax"
obj_integrity = 300
max_integrity = 300
deflect_chance = 15
armor = list(melee = 40, bullet = 40, laser = 50, energy = 35, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
max_temperature = 35000
-1
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@@ -3,7 +3,6 @@
name = "\improper H.O.N.K"
icon_state = "honker"
step_in = 3
obj_integrity = 140
max_integrity = 140
deflect_chance = 60
internal_damage_threshold = 60
+1 -2
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@@ -3,7 +3,6 @@
name = "\improper Marauder"
icon_state = "marauder"
step_in = 5
obj_integrity = 500
max_integrity = 500
deflect_chance = 25
armor = list(melee = 50, bullet = 55, laser = 40, energy = 30, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
@@ -47,7 +46,7 @@
icon_state = "seraph"
operation_req_access = list(GLOB.access_cent_specops)
step_in = 3
obj_integrity = 550
max_integrity = 550
wreckage = /obj/structure/mecha_wreckage/seraph
internal_damage_threshold = 20
force = 55
-1
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@@ -5,7 +5,6 @@
step_in = 2
dir_in = 2 //Facing South.
step_energy_drain = 3
obj_integrity = 200
max_integrity = 200
deflect_chance = 30
armor = list(melee = 30, bullet = 30, laser = 30, energy = 30, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
-1
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@@ -4,7 +4,6 @@
icon_state = "reticence"
step_in = 2
dir_in = 1 //Facing North.
obj_integrity = 100
max_integrity = 100
deflect_chance = 3
armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)