Removes now-unnecessary obj_integrity definitions

This commit is contained in:
CitadelStationBot
2017-07-09 19:44:48 -05:00
parent 6e646c44cf
commit 90c2a4f867
168 changed files with 41 additions and 269 deletions
@@ -76,15 +76,14 @@
anchored = TRUE
density = TRUE
mouse_opacity = 2
obj_integrity = INFINITY
max_integrity = INFINITY
resistance_flags = INDESTRUCTIBLE
CanAtmosPass = ATMOS_PASS_DENSITY
armor = list(melee = 0, bullet = 25, laser = 50, energy = 50, bomb = 25, bio = 100, rad = 100, fire = 100, acid = 100)
var/obj/item/device/forcefield/generator
/obj/structure/projected_forcefield/Initialize(mapload, obj/item/device/forcefield/origin)
. = ..()
generator = origin
..()
/obj/structure/projected_forcefield/Destroy()
visible_message("<span class='warning'>[src] flickers and disappears!</span>")
@@ -2,7 +2,6 @@
/obj/item/device/instrument
name = "generic instrument"
resistance_flags = FLAMMABLE
obj_integrity = 100
max_integrity = 100
var/datum/song/handheld/song
var/instrumentId = "generic"