Removes now-unnecessary obj_integrity definitions
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@@ -76,15 +76,14 @@
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anchored = TRUE
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density = TRUE
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mouse_opacity = 2
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obj_integrity = INFINITY
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max_integrity = INFINITY
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resistance_flags = INDESTRUCTIBLE
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CanAtmosPass = ATMOS_PASS_DENSITY
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armor = list(melee = 0, bullet = 25, laser = 50, energy = 50, bomb = 25, bio = 100, rad = 100, fire = 100, acid = 100)
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var/obj/item/device/forcefield/generator
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/obj/structure/projected_forcefield/Initialize(mapload, obj/item/device/forcefield/origin)
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. = ..()
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generator = origin
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..()
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/obj/structure/projected_forcefield/Destroy()
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visible_message("<span class='warning'>[src] flickers and disappears!</span>")
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@@ -2,7 +2,6 @@
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/obj/item/device/instrument
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name = "generic instrument"
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resistance_flags = FLAMMABLE
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obj_integrity = 100
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max_integrity = 100
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var/datum/song/handheld/song
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var/instrumentId = "generic"
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