Removes now-unnecessary obj_integrity definitions
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@@ -5,7 +5,6 @@
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desc = "It's a gruesome pile of thick, sticky resin shaped like a nest."
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icon = 'icons/obj/smooth_structures/alien/nest.dmi'
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icon_state = "nest"
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obj_integrity = 120
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max_integrity = 120
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smooth = SMOOTH_TRUE
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can_be_unanchored = 0
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@@ -16,7 +16,6 @@
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can_buckle = 1
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buckle_lying = 1
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resistance_flags = FLAMMABLE
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obj_integrity = 100
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max_integrity = 100
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integrity_failure = 30
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var/buildstacktype = /obj/item/stack/sheet/metal
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@@ -7,7 +7,6 @@
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can_buckle = 1
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buckle_lying = 0 //you sit in a chair, not lay
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resistance_flags = 0
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obj_integrity = 250
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max_integrity = 250
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integrity_failure = 25
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var/buildstacktype = /obj/item/stack/sheet/metal
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@@ -119,7 +118,6 @@
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name = "wooden chair"
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desc = "Old is never too old to not be in fashion."
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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buildstacktype = /obj/item/stack/sheet/mineral/wood
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buildstackamount = 3
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@@ -141,7 +139,6 @@
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icon_state = "comfychair"
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color = rgb(255,255,255)
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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buildstackamount = 2
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var/mutable_appearance/armrest
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@@ -314,7 +311,6 @@
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icon_state = "wooden_chair_toppled"
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item_state = "woodenchair"
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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hitsound = 'sound/weapons/genhit1.ogg'
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origin_type = /obj/structure/chair/wood
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