Removes now-unnecessary obj_integrity definitions
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@@ -12,7 +12,6 @@
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var/locked = FALSE
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var/large = TRUE
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var/wall_mounted = 0 //never solid (You can always pass over it)
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obj_integrity = 200
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max_integrity = 200
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integrity_failure = 50
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armor = list(melee = 20, bullet = 10, laser = 10, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 60)
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@@ -5,7 +5,6 @@
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icon_state = "cardboard"
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mob_storage_capacity = 1
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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integrity_failure = 0
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can_weld_shut = 0
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@@ -61,7 +60,7 @@
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name = "large metal box"
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desc = "THE COWARDS! THE FOOLS!"
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icon_state = "metalbox"
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obj_integrity = 500
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max_integrity = 500
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mob_storage_capacity = 5
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resistance_flags = 0
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move_speed_multiplier = 2
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@@ -3,7 +3,6 @@
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desc = "Old will forever be in fashion."
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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/obj/structure/closet/acloset
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@@ -126,7 +126,6 @@
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desc = "It's a burial receptacle for the dearly departed."
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icon_state = "coffin"
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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horizontal = TRUE
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delivery_icon = "deliverycrate"
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@@ -3,7 +3,6 @@
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req_access = list(GLOB.access_bar)
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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/obj/structure/closet/secure_closet/bar/PopulateContents()
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@@ -24,7 +24,6 @@
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/obj/structure/closet/secure_closet/personal/cabinet
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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/obj/structure/closet/secure_closet/personal/cabinet/PopulateContents()
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@@ -3,7 +3,6 @@
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desc = "It's a card-locked storage unit."
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locked = 1
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icon_state = "secure"
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obj_integrity = 250
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max_integrity = 250
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armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
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secure = 1
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@@ -162,7 +162,6 @@
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req_access = list(GLOB.access_forensics_lockers)
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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/obj/structure/closet/secure_closet/detective/PopulateContents()
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@@ -4,7 +4,6 @@
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icon_state = "securecrate"
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secure = 1
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locked = 1
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obj_integrity = 500
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max_integrity = 500
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armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
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var/tamperproof = 0
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