Removes now-unnecessary obj_integrity definitions

This commit is contained in:
CitadelStationBot
2017-07-09 19:44:48 -05:00
parent 6e646c44cf
commit 90c2a4f867
168 changed files with 41 additions and 269 deletions
@@ -12,7 +12,6 @@
var/locked = FALSE
var/large = TRUE
var/wall_mounted = 0 //never solid (You can always pass over it)
obj_integrity = 200
max_integrity = 200
integrity_failure = 50
armor = list(melee = 20, bullet = 10, laser = 10, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 60)
@@ -5,7 +5,6 @@
icon_state = "cardboard"
mob_storage_capacity = 1
resistance_flags = FLAMMABLE
obj_integrity = 70
max_integrity = 70
integrity_failure = 0
can_weld_shut = 0
@@ -61,7 +60,7 @@
name = "large metal box"
desc = "THE COWARDS! THE FOOLS!"
icon_state = "metalbox"
obj_integrity = 500
max_integrity = 500
mob_storage_capacity = 5
resistance_flags = 0
move_speed_multiplier = 2
@@ -3,7 +3,6 @@
desc = "Old will forever be in fashion."
icon_state = "cabinet"
resistance_flags = FLAMMABLE
obj_integrity = 70
max_integrity = 70
/obj/structure/closet/acloset
@@ -126,7 +126,6 @@
desc = "It's a burial receptacle for the dearly departed."
icon_state = "coffin"
resistance_flags = FLAMMABLE
obj_integrity = 70
max_integrity = 70
horizontal = TRUE
delivery_icon = "deliverycrate"
@@ -3,7 +3,6 @@
req_access = list(GLOB.access_bar)
icon_state = "cabinet"
resistance_flags = FLAMMABLE
obj_integrity = 70
max_integrity = 70
/obj/structure/closet/secure_closet/bar/PopulateContents()
@@ -24,7 +24,6 @@
/obj/structure/closet/secure_closet/personal/cabinet
icon_state = "cabinet"
resistance_flags = FLAMMABLE
obj_integrity = 70
max_integrity = 70
/obj/structure/closet/secure_closet/personal/cabinet/PopulateContents()
@@ -3,7 +3,6 @@
desc = "It's a card-locked storage unit."
locked = 1
icon_state = "secure"
obj_integrity = 250
max_integrity = 250
armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
secure = 1
@@ -162,7 +162,6 @@
req_access = list(GLOB.access_forensics_lockers)
icon_state = "cabinet"
resistance_flags = FLAMMABLE
obj_integrity = 70
max_integrity = 70
/obj/structure/closet/secure_closet/detective/PopulateContents()
@@ -4,7 +4,6 @@
icon_state = "securecrate"
secure = 1
locked = 1
obj_integrity = 500
max_integrity = 500
armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
var/tamperproof = 0