Removes now-unnecessary obj_integrity definitions
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@@ -3,7 +3,6 @@
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req_access = list(GLOB.access_bar)
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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/obj/structure/closet/secure_closet/bar/PopulateContents()
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@@ -24,7 +24,6 @@
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/obj/structure/closet/secure_closet/personal/cabinet
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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/obj/structure/closet/secure_closet/personal/cabinet/PopulateContents()
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@@ -3,7 +3,6 @@
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desc = "It's a card-locked storage unit."
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locked = 1
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icon_state = "secure"
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obj_integrity = 250
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max_integrity = 250
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armor = list(melee = 30, bullet = 50, laser = 50, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 80, acid = 80)
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secure = 1
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@@ -162,7 +162,6 @@
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req_access = list(GLOB.access_forensics_lockers)
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icon_state = "cabinet"
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resistance_flags = FLAMMABLE
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obj_integrity = 70
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max_integrity = 70
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/obj/structure/closet/secure_closet/detective/PopulateContents()
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