Removes now-unnecessary obj_integrity definitions
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@@ -7,7 +7,6 @@
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var/state = GIRDER_NORMAL
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var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
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var/can_displace = TRUE //If the girder can be moved around by wrenching it
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obj_integrity = 200
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max_integrity = 200
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/obj/structure/girder/examine(mob/user)
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@@ -306,7 +305,6 @@
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anchored = 0
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state = GIRDER_DISPLACED
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girderpasschance = 25
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obj_integrity = 120
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max_integrity = 120
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/obj/structure/girder/reinforced
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@@ -314,7 +312,6 @@
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icon_state = "reinforced"
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state = GIRDER_REINF
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girderpasschance = 0
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obj_integrity = 350
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max_integrity = 350
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