Removes now-unnecessary obj_integrity definitions
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@@ -5,7 +5,6 @@
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name = "holo sign"
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icon = 'icons/effects/effects.dmi'
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anchored = 1
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obj_integrity = 1
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max_integrity = 1
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armor = list(melee = 0, bullet = 50, laser = 50, energy = 50, bomb = 0, bio = 0, rad = 0, fire = 20, acid = 20)
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var/obj/item/weapon/holosign_creator/projector
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@@ -46,7 +45,6 @@
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icon_state = "holosign_sec"
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pass_flags = LETPASSTHROW
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density = 1
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obj_integrity = 20
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max_integrity = 20
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var/allow_walk = 1 //can we pass through it on walk intent
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@@ -89,7 +87,6 @@
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name = "Energy Field"
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desc = "A fragile energy field that blocks movement. Excels at blocking lethal projectiles."
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density = 1
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obj_integrity = 10
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max_integrity = 10
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allow_walk = 0
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@@ -103,7 +100,6 @@
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/obj/structure/holosign/barrier/cyborg/hacked
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name = "Charged Energy Field"
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desc = "A powerful energy field that blocks movement. Energy arcs off it"
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obj_integrity = 20
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max_integrity = 20
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var/shockcd = 0
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