Removes now-unnecessary obj_integrity definitions
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@@ -1,7 +1,6 @@
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/obj/item/clothing
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name = "clothing"
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resistance_flags = FLAMMABLE
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obj_integrity = 200
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max_integrity = 200
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integrity_failure = 80
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var/damaged_clothes = 0 //similar to machine's BROKEN stat and structure's broken var
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@@ -170,7 +170,6 @@
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icon_state = "tiki_eyebrow"
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item_state = "tiki_eyebrow"
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resistance_flags = FLAMMABLE
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obj_integrity = 100
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max_integrity = 100
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actions_types = list(/datum/action/item_action/adjust)
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dog_fashion = null
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@@ -4,7 +4,6 @@
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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icon_state = "hardsuit0-engineering"
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item_state = "eng_helm"
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obj_integrity = 300
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max_integrity = 300
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75)
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var/basestate = "hardsuit"
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@@ -64,7 +63,6 @@
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desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
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icon_state = "hardsuit-engineering"
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item_state = "eng_hardsuit"
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obj_integrity = 300
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max_integrity = 300
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/internals,/obj/item/device/t_scanner, /obj/item/weapon/construction/rcd, /obj/item/weapon/pipe_dispenser)
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@@ -7,7 +7,6 @@
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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strip_delay = 60
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equip_delay_other = 40
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obj_integrity = 250
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max_integrity = 250
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resistance_flags = 0
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armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
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