Removes now-unnecessary obj_integrity definitions
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@@ -76,7 +76,6 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
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icon_state = "marker"
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layer = BELOW_OPEN_DOOR_LAYER
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armor = list(melee = 50, bullet = 75, laser = 75, energy = 75, bomb = 25, bio = 100, rad = 100, fire = 25, acid = 0)
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obj_integrity = 50
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max_integrity = 50
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anchored = TRUE
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light_range = 2
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@@ -158,7 +158,6 @@
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list_reagents = list("sugar" = 3, "ethanol" = 2, "stabilizing_agent" = 3, "minttoxin" = 2)
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w_class = WEIGHT_CLASS_TINY
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resistance_flags = FLAMMABLE
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obj_integrity = 100
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max_integrity = 100
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seed = /obj/item/seeds/lavaland/polypore
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@@ -209,7 +208,6 @@
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icon_state = "mushroom_bowl"
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w_class = WEIGHT_CLASS_SMALL
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resistance_flags = FLAMMABLE
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obj_integrity = 200
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max_integrity = 200
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//what you can craft with these things
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@@ -6,7 +6,6 @@
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force = 10
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throwforce = 0
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resistance_flags = FLAMMABLE
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obj_integrity = 100
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max_integrity = 100
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w_class = WEIGHT_CLASS_BULKY
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max_w_class = WEIGHT_CLASS_NORMAL
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