Removes now-unnecessary obj_integrity definitions
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@@ -20,7 +20,6 @@
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tint = 3
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flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
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layer = MOB_LAYER
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obj_integrity = 100
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max_integrity = 100
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var/stat = CONSCIOUS //UNCONSCIOUS is the idle state in this case
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@@ -626,7 +626,6 @@
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/obj/structure/cloth_pile
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name = "pile of bandages"
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desc = "It emits a strange aura, as if there was still life within it..."
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obj_integrity = 50
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max_integrity = 50
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armor = list(melee = 90, bullet = 90, laser = 25, energy = 80, bomb = 50, bio = 100, fire = -50, acid = -50)
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icon = 'icons/obj/items.dmi'
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