Removes now-unnecessary obj_integrity definitions
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@@ -69,7 +69,6 @@
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block_chance = 50
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slot_flags = SLOT_BELT
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sharpness = IS_SHARP
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obj_integrity = 200
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max_integrity = 200
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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bypass_density = TRUE
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@@ -14,8 +14,7 @@ It is possible to destroy the net by the occupant or someone else.
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mouse_opacity = 1//So you can hit it with stuff.
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anchored = 1//Can't drag/grab the trapped mob.
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layer = ABOVE_ALL_MOB_LAYER
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obj_integrity = 25//How much health it has.
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max_integrity = 25
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max_integrity = 25 //How much health it has.
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var/mob/living/affecting = null//Who it is currently affecting, if anyone.
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var/mob/living/master = null//Who shot web. Will let this person know if the net was successful or failed.
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