Removes now-unnecessary obj_integrity definitions
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@@ -10,7 +10,6 @@ GLOBAL_LIST_EMPTY(rad_collectors)
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density = 1
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req_access = list(GLOB.access_engine_equip)
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// use_power = NO_POWER_USE
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obj_integrity = 350
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max_integrity = 350
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integrity_failure = 80
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var/obj/item/weapon/tank/internals/plasma/loaded_tank = null
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@@ -26,7 +26,6 @@ field_generator power level display
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anchored = 0
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density = 1
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use_power = NO_POWER_USE
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obj_integrity = 500
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max_integrity = 500
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//100% immune to lasers and energy projectiles since it absorbs their energy.
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armor = list(melee = 25, bullet = 10, laser = 100, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 70)
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@@ -26,7 +26,6 @@
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icon_state = "none"
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anchored = 0
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density = 1
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obj_integrity = 500
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max_integrity = 500
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armor = list(melee = 30, bullet = 20, laser = 20, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 80)
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