adds the ability to mark your character as nameless (#8035)
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+2212
-2206
File diff suppressed because it is too large
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@@ -235,6 +235,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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//Character
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S["real_name"] >> real_name
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S["nameless"] >> nameless
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S["name_is_always_random"] >> be_random_name
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S["body_is_always_random"] >> be_random_body
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S["gender"] >> gender
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@@ -363,6 +364,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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if(!features["mcolor"] || features["mcolor"] == "#000")
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features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
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nameless = sanitize_integer(nameless, 0, 1, initial(nameless))
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be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
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be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
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@@ -428,6 +430,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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//Character
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WRITE_FILE(S["real_name"] , real_name)
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WRITE_FILE(S["nameless"] , nameless)
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WRITE_FILE(S["name_is_always_random"] , be_random_name)
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WRITE_FILE(S["body_is_always_random"] , be_random_body)
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WRITE_FILE(S["gender"] , gender)
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@@ -193,6 +193,12 @@
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if(!J)
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J = SSjob.GetJob(H.job)
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if(H.nameless && J.dresscodecompliant)
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if(J.title in GLOB.command_positions)
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H.real_name = J.title
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else
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H.real_name = "[J.title] #[rand(10000, 99999)]"
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var/obj/item/card/id/C = H.wear_id
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if(istype(C))
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C.access = J.get_access()
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@@ -45,6 +45,8 @@
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var/name_override //For temporary visible name changes
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var/nameless = FALSE //For drones of both the insectoid and robotic kind. And other types of nameless critters.
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var/datum/personal_crafting/handcrafting
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var/datum/physiology/physiology
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@@ -56,7 +56,7 @@
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if( head && (head.flags_inv&HIDEFACE) )
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return if_no_face //Likewise for hats
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var/obj/item/bodypart/O = get_bodypart(BODY_ZONE_HEAD)
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if( !O || (has_trait(TRAIT_DISFIGURED)) || (O.brutestate+O.burnstate)>2 || cloneloss>50 || !real_name ) //disfigured. use id-name if possible
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if( !O || (has_trait(TRAIT_DISFIGURED)) || (O.brutestate+O.burnstate)>2 || cloneloss>50 || !real_name || nameless) //disfigured. use id-name if possible
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return if_no_face
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return real_name
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