adds the ability to mark your character as nameless (#8035)
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@@ -45,6 +45,8 @@
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var/name_override //For temporary visible name changes
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var/nameless = FALSE //For drones of both the insectoid and robotic kind. And other types of nameless critters.
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var/datum/personal_crafting/handcrafting
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var/datum/physiology/physiology
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@@ -56,7 +56,7 @@
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if( head && (head.flags_inv&HIDEFACE) )
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return if_no_face //Likewise for hats
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var/obj/item/bodypart/O = get_bodypart(BODY_ZONE_HEAD)
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if( !O || (has_trait(TRAIT_DISFIGURED)) || (O.brutestate+O.burnstate)>2 || cloneloss>50 || !real_name ) //disfigured. use id-name if possible
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if( !O || (has_trait(TRAIT_DISFIGURED)) || (O.brutestate+O.burnstate)>2 || cloneloss>50 || !real_name || nameless) //disfigured. use id-name if possible
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return if_no_face
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return real_name
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