fix
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@@ -52,13 +52,13 @@
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px = 12
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if(WEST)
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px = -12
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var/oldpx = user.pixel_x
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var/oldpy = user.pixel_y
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animate(user, pixel_x = px, pixel_y = py, time = 3, easing = SINE_EASING | EASE_OUT, flags = ANIMATION_END_NOW)
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animate(user, pixel_x = oldpx, pixel_y = oldpy, time = 3)
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user.visible_message("<span class='warning'>[user] [harmful? "charges forwards with" : "sweeps"] [src]!</span>")
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var/obj/effect/temp_visual/dir_setting/shield_bash/effect = new(user.loc, dir)
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animate(effect, alpha = 0, pixel_x = px + 4, pixel_y = py + 4, time = 3)
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effect.pixel_x = user.pixel_x
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effect.pixel_y = user.pixel_y
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user.visible_message("<span class='warning'>[user] [harmful? "charges forwards with" : "sweeps"] [src]!</span>")
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animate(user, pixel_x = px, pixel_y = py, time = 3, easing = SINE_EASING | EASE_OUT, flags = ANIMATION_PARALLEL | ANIMATION_RELATIVE)
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animate(user, pixel_x = -px, pixel_y = -py, time = 3, flags = ANIMATION_RELATIVE)
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animate(effect, alpha = 0, pixel_x = px * 1.5, pixel_y = py * 1.5, time = 3, flags = ANIMATION_PARALLEL | ANIMATION_RELATIVE)
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/obj/item/shield/proc/bash_target(mob/living/user, mob/living/target, bashdir, harmful)
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if(!(target.status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)) // should probably add stun absorption check at some point I guess..
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@@ -76,7 +76,7 @@
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"<span class='warning'>[user] shoves you with [src]!</span>")
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for(var/i in 1 to harmful? shieldbash_knockback : shieldbash_push_distance)
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var/turf/new_turf = get_step(target, bashdir)
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var/mob/living/carbon/human/H = locate() in new_turf
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var/mob/living/carbon/human/H = locate() in (new_turf.contents - target)
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if(H && harmful)
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H.visible_message("<span class='warning'>[target] is sent crashing into [H]!</span>",
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"<span class='userdanger'>[target] is sent crashing into you!</span>")
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@@ -113,7 +113,8 @@
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if(world.time < last_shieldbash + shieldbash_cooldown)
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to_chat(user, "<span class='warning'>You can't bash with [src] again so soon!</span>")
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return FALSE
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if(isliving(target)) //GROUND SLAAAM
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var/mob/living/livingtarget = target //only access after an isliving check!
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if(isliving(target) && !CHECK_MOBILITY(targetliving, MOBILITY_STAND)) //GROUND SLAAAM
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if(!(shield_flags & SHIELD_BASH_GROUND_SLAM))
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to_chat(user, "<span class='warning'>You can't ground slam with [src]!</span>")
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return FALSE
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@@ -122,7 +123,7 @@
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playsound(src, harmful? "swing_hit" : 'sound/weapons/thudswoosh.ogg', 75, 1)
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last_shieldbash = world.time
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user.adjustStaminaLossBuffered(shieldbash_stamcost)
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return 1
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return TRUE
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// Directional sweep!
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last_shieldbash = world.time
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user.adjustStaminaLossBuffered(shieldbash_stamcost)
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