Merge pull request #4838 from deathride58/loadoutsystem
[READY FOR TESTMERGE] Ports Hippie's loadout system
This commit is contained in:
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//This is the file that handles donator loadout items.
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/datum/gear/pingcoderfailsafe
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name = "IF YOU SEE THIS, PING A CODER RIGHT NOW!"
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category = slot_in_backpack
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path = /obj/item/bikehorn/golden
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ckeywhitelist = list("This entry should never appear with this variable set.") //If it does, then that means somebody fucked up the whitelist system pretty hard
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/datum/gear/donortestingbikehorn
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name = "Donor item testing bikehorn"
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category = slot_in_backpack
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path = /obj/item/bikehorn
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ckeywhitelist = list("jayehh","deathride58")
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/datum/gear/kevhorn
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name = "Airhorn"
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category = slot_in_backpack
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path = /obj/item/bikehorn/airhorn
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ckeywhitelist = list("kevinz000")
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/datum/gear/cebusoap
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name = "Cebutris' soap"
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category = slot_in_backpack
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path = /obj/item/custom/ceb_soap
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ckeywhitelist = list("cebutris")
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/datum/gear/kiaracloak
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name = "Kiara's cloak"
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category = slot_neck
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path = /obj/item/clothing/neck/cloak/inferno
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ckeywhitelist = list("inferno707")
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/datum/gear/kiaracollar
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name = "Kiara's collar"
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category = slot_neck
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path = /obj/item/clothing/neck/petcollar/inferno
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ckeywhitelist = list("inferno707")
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/datum/gear/kiaramedal
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name = "Insignia of Steele"
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category = slot_in_backpack
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path = /obj/item/clothing/accessory/medal/steele
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ckeywhitelist = list("inferno707")
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/datum/gear/sexymimemask
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name = "The hollow heart"
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category = slot_wear_mask
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path = /obj/item/clothing/mask/sexymime
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ckeywhitelist = list("inferno707")
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/datum/gear/engravedzippo
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name = "Engraved zippo"
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category = slot_hands
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path = /obj/item/lighter/gold
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ckeywhitelist = list("dirtyoldharry")
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/datum/gear/geisha
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name = "Geisha suit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/geisha
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ckeywhitelist = list("atiefling")
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/datum/gear/specialscarf
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name = "Special scarf"
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category = slot_neck
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path = /obj/item/clothing/neck/scarf/zomb
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ckeywhitelist = list("zombierobin")
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/datum/gear/redmadcoat
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name = "The Mad's labcoat"
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category = slot_wear_suit
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path = /obj/item/clothing/suit/toggle/labcoat/mad/red
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ckeywhitelist = list("zombierobin")
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/datum/gear/santahat
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name = "Santa hat"
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category = slot_head
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path = /obj/item/clothing/head/santa/fluff
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ckeywhitelist = list("illotafv")
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/datum/gear/reindeerhat
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name = "Reindeer hat"
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category = slot_head
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path = /obj/item/clothing/head/hardhat/reindeer/fluff
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ckeywhitelist = list("illotafv")
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/datum/gear/treeplushie
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name = "Christmas tree plushie"
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category = slot_in_backpack
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path = /obj/item/toy/plush/tree
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ckeywhitelist = list("illotafv")
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/datum/gear/santaoutfit
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name = "Santa costume"
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category = slot_wear_suit
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path = /obj/item/clothing/suit/space/santa/fluff
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ckeywhitelist = list("illotafv")
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/datum/gear/treecloak
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name = "Christmas tree cloak"
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category = slot_neck
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path = /obj/item/clothing/neck/cloak/festive
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ckeywhitelist = list("illotafv")
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/datum/gear/carrotplush
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name = "Carrot plushie"
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category = slot_in_backpack
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path = /obj/item/toy/plush/carrot
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ckeywhitelist = list("improvedname")
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/datum/gear/carrotcloak
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name = "Carrot cloak"
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category = slot_neck
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path = /obj/item/clothing/neck/cloak/carrot
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ckeywhitelist = list("improvedname")
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/datum/gear/albortorosamask
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name = "Alborto Rosa mask"
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category = slot_wear_mask
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path = /obj/item/clothing/mask/luchador/zigfie
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ckeywhitelist = list("zigfie")
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/datum/gear/mankini
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name = "Mankini"
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category = slot_w_uniform
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path = /obj/item/clothing/under/mankini
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ckeywhitelist = list("zigfie")
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/datum/gear/pinkshoes
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name = "Pink shoes"
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category = slot_shoes
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path = /obj/item/clothing/shoes/sneakers/pink
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ckeywhitelist = list("zigfie")
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/datum/gear/reecesgreatcoat
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name = "Reece's Great Coat"
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category = slot_wear_suit
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path = /obj/item/clothing/suit/trenchcoat/green
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ckeywhitelist = list("geemiesif")
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/datum/gear/russianflask
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name = "Russian flask"
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category = slot_in_backpack
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path = /obj/item/reagent_containers/food/drinks/flask/russian
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ckeywhitelist = list("slomka")
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/datum/gear/stalkermask
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name = "S.T.A.L.K.E.R. mask"
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category = slot_wear_mask
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path = /obj/item/clothing/mask/gas/stalker
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ckeywhitelist = list("slomka")
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/datum/gear/stripedcollar
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name = "Striped collar"
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category = slot_neck
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path = /obj/item/clothing/neck/petcollar/stripe
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ckeywhitelist = list("jademanique")
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/datum/gear/performersoutfit
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name = "Bluish performer's outfit"
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category = slot_w_uniform
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path = /obj/item/clothing/under/singery/custom
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ckeywhitelist = list("killer402402")
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/datum/gear/vermillion
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name = "Vermillion clothing"
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category = slot_w_uniform
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path = /obj/item/clothing/suit/vermillion
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ckeywhitelist = list("fractious")
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@@ -0,0 +1,24 @@
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/datum/gear/plushcarp
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name = "Space carp plushie"
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category = slot_in_backpack
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path = /obj/item/toy/plush/carpplushie
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/datum/gear/plushliz
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name = "Lizard plushie"
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category = slot_in_backpack
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path = /obj/item/toy/plush/lizardplushie
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/datum/gear/plushsnek
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name = "Snake plushie"
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category = slot_in_backpack
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path = /obj/item/toy/plush/snakeplushie
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/datum/gear/plushslime
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name = "Slime plushie"
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category = slot_in_backpack
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path = /obj/item/toy/plush/slimeplushie
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/datum/gear/dildo
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name = "Customizable dildo"
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category = slot_in_backpack
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path = /obj/item/dildo/custom
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@@ -0,0 +1,39 @@
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/datum/gear/cold
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name = "Cold goggles"
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category = slot_glasses
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path = /obj/item/clothing/glasses/cold
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/datum/gear/eyepatch
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name = "Eyepatch"
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category = slot_glasses
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path = /obj/item/clothing/glasses/eyepatch
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/datum/gear/heat
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name = "Heat goggles"
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category = slot_glasses
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path = /obj/item/clothing/glasses/heat
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/datum/gear/hipster
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name = "Hipster glasses"
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category = slot_glasses
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path = /obj/item/clothing/glasses/regular/hipster
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/datum/gear/jamjar
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name = "Jamjar glasses"
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category = slot_glasses
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path = /obj/item/clothing/glasses/regular/jamjar
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/datum/gear/monocle
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name = "Monocle"
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category = slot_glasses
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path = /obj/item/clothing/glasses/monocle
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/datum/gear/orange
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name = "Orange glasses"
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category = slot_glasses
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path = /obj/item/clothing/glasses/orange
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/datum/gear/prescription
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name = "Prescription glasses"
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category = slot_glasses
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path = /obj/item/clothing/glasses/regular
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/datum/gear/cane
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name = "Cane"
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category = slot_hands
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path = /obj/item/cane
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/datum/gear/cigarettes
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name = "Cigarette pack"
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category = slot_hands
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path = /obj/item/storage/fancy/cigarettes
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/datum/gear/dice
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name = "Dice bag"
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category = slot_hands
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path = /obj/item/storage/pill_bottle/dice
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/datum/gear/eightball
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name = "Magic eightball"
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category = slot_hands
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path = /obj/item/toy/eightball
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/datum/gear/matches
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name = "Matchbox"
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category = slot_hands
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path = /obj/item/storage/box/matches
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/datum/gear/cheaplighter
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name = "Cheap lighter"
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category = slot_hands
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path = /obj/item/lighter/greyscale
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/datum/gear/cards
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name = "Playing cards"
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category = slot_hands
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path = /obj/item/toy/cards/deck
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/datum/gear/skub
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name = "Skub"
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category = slot_hands
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path = /obj/item/skub
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/datum/gear/carpplushie
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name = "Space carp plushie"
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category = slot_hands
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path = /obj/item/toy/plush/carpplushie
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/datum/gear/wallet
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name = "Wallet"
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category = slot_hands
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path = /obj/item/storage/wallet
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@@ -0,0 +1,39 @@
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/datum/gear/baseball
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name = "Ballcap"
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category = slot_head
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path = /obj/item/clothing/head/soft/mime
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/datum/gear/beanie
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name = "Beanie"
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category = slot_head
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path = /obj/item/clothing/head/beanie
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/datum/gear/beret
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name = "Black beret"
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category = slot_head
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path = /obj/item/clothing/head/beret/black
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/datum/gear/flatcap
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name = "Flat cap"
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category = slot_head
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path = /obj/item/clothing/head/flatcap
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/datum/gear/pirate
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name = "Pirate hat"
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category = slot_head
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path = /obj/item/clothing/head/pirate
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/datum/gear/rice_hat
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name = "Rice hat"
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category = slot_head
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path = /obj/item/clothing/head/rice_hat
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/datum/gear/ushanka
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name = "Ushanka"
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category = slot_head
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path = /obj/item/clothing/head/ushanka
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/datum/gear/slime
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name = "Slime hat"
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category = slot_head
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path = /obj/item/clothing/head/collectable/slime
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@@ -0,0 +1,31 @@
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// Loadout system. All items are children of /datum/gear. To make a new item, you usually just define a new item like /datum/gear/example
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// then set required vars like name(string), category(slot define, take them from code/__DEFINES/inventory.dm (the lowertext ones) (be sure that there is an entry in
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// slot_to_string(slot) proc in hippiestation/code/_HELPERS/mobs.dm to show the category name in preferences menu) and path (the actual item path).
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// description defaults to the path initial desc, cost defaults to 1 point but if you think your item requires more points, the framework allows that
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// and lastly, restricted_roles list allows you to let someone spawn with certain items only if the job they spawned with is on the list.
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GLOBAL_LIST_EMPTY(loadout_items)
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/proc/initialize_global_loadout_items()
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LAZYINITLIST(GLOB.loadout_items)
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for(var/item in subtypesof(/datum/gear))
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var/datum/gear/I = new item
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if(!GLOB.loadout_items[slot_to_string(I.category)])
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LAZYINITLIST(GLOB.loadout_items[slot_to_string(I.category)])
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LAZYSET(GLOB.loadout_items[slot_to_string(I.category)], I.name, I)
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/datum/gear
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var/name
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var/category
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var/description
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var/path //item-to-spawn path
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var/cost = 1 //normally, each loadout costs a single point.
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var/list/restricted_roles
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var/list/ckeywhitelist
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/datum/gear/New()
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..()
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if(!description && path)
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var/obj/O = path
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description = initial(O.desc)
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@@ -0,0 +1,4 @@
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/datum/gear/balaclava
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name = "Balaclava"
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category = slot_wear_mask
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path = /obj/item/clothing/mask/balaclava
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@@ -0,0 +1,90 @@
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/datum/gear/bluetie
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name = "Blue tie"
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category = slot_neck
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path = /obj/item/clothing/neck/tie/blue
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/datum/gear/redtie
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name = "Red tie"
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category = slot_neck
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path = /obj/item/clothing/neck/tie/red
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/datum/gear/blacktie
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name = "Black tie"
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category = slot_neck
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path = /obj/item/clothing/neck/tie/black
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/datum/gear/collar
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name = "Collar"
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category = slot_neck
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path = /obj/item/clothing/neck/petcollar
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/datum/gear/stethoscope
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name = "Stethoscope"
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category = slot_neck
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path = /obj/item/clothing/neck/stethoscope
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restricted_roles = list("Medical Doctor", "Chief Medical Officer")
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/datum/gear/scarf
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name = "White scarf"
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category = slot_neck
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path = /obj/item/clothing/neck/scarf
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/datum/gear/blackscarf
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name = "Black scarf"
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category = slot_neck
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path = /obj/item/clothing/neck/scarf/black
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/datum/gear/redscarf
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name = "Red scarf"
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category = slot_neck
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path = /obj/item/clothing/neck/scarf/red
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/datum/gear/greenscarf
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name = "Green scarf"
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category = slot_neck
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path = /obj/item/clothing/neck/scarf/green
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/datum/gear/darkbluescarf
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name = "Dark blue scarf"
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category = slot_neck
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path = /obj/item/clothing/neck/scarf/darkblue
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/datum/gear/purplescarf
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name = "Purple scarf"
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category = slot_neck
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path = /obj/item/clothing/neck/scarf/purple
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/datum/gear/yellowscarf
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name = "Yellow scarf"
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category = slot_neck
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path = /obj/item/clothing/neck/scarf/yellow
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/datum/gear/orangescarf
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name = "Orange scarf"
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category = slot_neck
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path = /obj/item/clothing/neck/scarf/orange
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/datum/gear/cyanscarf
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name = "Cyan scarf"
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category = slot_neck
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path = /obj/item/clothing/neck/scarf/cyan
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/datum/gear/stripedredscarf
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name = "Striped red scarf"
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category = slot_neck
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path = /obj/item/clothing/neck/stripedredscarf
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/datum/gear/stripedbluescarf
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name = "Striped blue scarf"
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category = slot_neck
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path = /obj/item/clothing/neck/stripedbluescarf
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/datum/gear/stripedgreenscarf
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name = "Striped green scarf"
|
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category = slot_neck
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path = /obj/item/clothing/neck/stripedgreenscarf
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/datum/gear/headphones
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name = "Headphones"
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category = slot_neck
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path = /obj/item/clothing/ears/headphones
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@@ -0,0 +1,39 @@
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/datum/gear/laceup
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name = "Laceup shoes"
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category = slot_shoes
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path = /obj/item/clothing/shoes/laceup
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/datum/gear/workboots
|
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name = "Work boots"
|
||||
category = slot_shoes
|
||||
path = /obj/item/clothing/shoes/workboots
|
||||
|
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/datum/gear/jackboots
|
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name = "Jackboots"
|
||||
category = slot_shoes
|
||||
path = /obj/item/clothing/shoes/jackboots
|
||||
|
||||
/datum/gear/winterboots
|
||||
name = "Winter boots"
|
||||
category = slot_shoes
|
||||
path = /obj/item/clothing/shoes/winterboots
|
||||
|
||||
/datum/gear/sandals
|
||||
name = "Sandals"
|
||||
category = slot_shoes
|
||||
path = /obj/item/clothing/shoes/sandal
|
||||
|
||||
/datum/gear/blackshoes
|
||||
name = "Black shoes"
|
||||
category = slot_shoes
|
||||
path = /obj/item/clothing/shoes/sneakers/black
|
||||
|
||||
/datum/gear/brownshoes
|
||||
name = "Brown shoes"
|
||||
category = slot_shoes
|
||||
path = /obj/item/clothing/shoes/sneakers/brown
|
||||
|
||||
/datum/gear/whiteshoes
|
||||
name = "White shoes"
|
||||
category = slot_shoes
|
||||
path = /obj/item/clothing/shoes/sneakers/white
|
||||
@@ -0,0 +1,59 @@
|
||||
/datum/gear/poncho
|
||||
name = "Poncho"
|
||||
category = slot_wear_suit
|
||||
path = /obj/item/clothing/suit/poncho
|
||||
|
||||
/datum/gear/ponchogreen
|
||||
name = "Green poncho"
|
||||
category = slot_wear_suit
|
||||
path = /obj/item/clothing/suit/poncho/green
|
||||
|
||||
/datum/gear/ponchored
|
||||
name = "Red poncho"
|
||||
category = slot_wear_suit
|
||||
path = /obj/item/clothing/suit/poncho/red
|
||||
|
||||
/datum/gear/jacketbomber
|
||||
name = "Bomber jacket"
|
||||
category = slot_wear_suit
|
||||
path = /obj/item/clothing/suit/jacket
|
||||
|
||||
/datum/gear/jacketleather
|
||||
name = "Leather jacket"
|
||||
category = slot_wear_suit
|
||||
path = /obj/item/clothing/suit/jacket/leather
|
||||
|
||||
/datum/gear/overcoatleather
|
||||
name = "Leather overcoat"
|
||||
category = slot_wear_suit
|
||||
path = /obj/item/clothing/suit/jacket/leather/overcoat
|
||||
|
||||
/datum/gear/jacketpuffer
|
||||
name = "Puffer jacket"
|
||||
category = slot_wear_suit
|
||||
path = /obj/item/clothing/suit/jacket/puffer
|
||||
|
||||
/datum/gear/vestpuffer
|
||||
name = "Puffer vest"
|
||||
category = slot_wear_suit
|
||||
path = /obj/item/clothing/suit/jacket/puffer/vest
|
||||
|
||||
/datum/gear/jacketlettermanbrown
|
||||
name = "Brown letterman jacket"
|
||||
category = slot_wear_suit
|
||||
path = /obj/item/clothing/suit/jacket/letterman
|
||||
|
||||
/datum/gear/jacketlettermanred
|
||||
name = "Red letterman jacket"
|
||||
category = slot_wear_suit
|
||||
path = /obj/item/clothing/suit/jacket/letterman_red
|
||||
|
||||
/datum/gear/jacketlettermanNT
|
||||
name = "Nanotrasen letterman jacket"
|
||||
category = slot_wear_suit
|
||||
path = /obj/item/clothing/suit/jacket/letterman_nanotrasen
|
||||
|
||||
/datum/gear/coat
|
||||
name = "Winter coat"
|
||||
category = slot_wear_suit
|
||||
path = /obj/item/clothing/suit/hooded/wintercoat
|
||||
@@ -0,0 +1,79 @@
|
||||
/datum/gear/suitblack
|
||||
name = "Black suit"
|
||||
category = slot_w_uniform
|
||||
path = /obj/item/clothing/under/suit_jacket
|
||||
|
||||
/datum/gear/suitgreen
|
||||
name = "Green suit"
|
||||
category = slot_w_uniform
|
||||
path = /obj/item/clothing/under/suit_jacket/green
|
||||
|
||||
/datum/gear/suitred
|
||||
name = "Red suit"
|
||||
category = slot_w_uniform
|
||||
path = /obj/item/clothing/under/suit_jacket/red
|
||||
|
||||
/datum/gear/suitcharcoal
|
||||
name = "Charcoal suit"
|
||||
category = slot_w_uniform
|
||||
path = /obj/item/clothing/under/suit_jacket/charcoal
|
||||
|
||||
/datum/gear/suitnavy
|
||||
name = "Navy suit"
|
||||
category = slot_w_uniform
|
||||
path = /obj/item/clothing/under/suit_jacket/navy
|
||||
|
||||
/datum/gear/suitburgundy
|
||||
name = "Burgundy suit"
|
||||
category = slot_w_uniform
|
||||
path = /obj/item/clothing/under/suit_jacket/burgundy
|
||||
|
||||
/datum/gear/suittan
|
||||
name = "Tan suit"
|
||||
category = slot_w_uniform
|
||||
path = /obj/item/clothing/under/suit_jacket/tan
|
||||
|
||||
/datum/gear/suitwhite
|
||||
name = "White suit"
|
||||
category = slot_w_uniform
|
||||
path = /obj/item/clothing/under/suit_jacket/white
|
||||
|
||||
/datum/gear/assistantformal
|
||||
name = "Assistant's formal uniform"
|
||||
category = slot_w_uniform
|
||||
path = /obj/item/clothing/under/assistantformal
|
||||
|
||||
/datum/gear/maidcostume
|
||||
name = "Maid costume"
|
||||
category = slot_w_uniform
|
||||
path = /obj/item/clothing/under/maid
|
||||
|
||||
/datum/gear/mailmanuniform
|
||||
name = "Mailman's jumpsuit"
|
||||
category = slot_w_uniform
|
||||
path = /obj/item/clothing/under/rank/mailman
|
||||
|
||||
/datum/gear/skirtblack
|
||||
name = "Black skirt"
|
||||
category = slot_w_uniform
|
||||
path = /obj/item/clothing/under/skirt/black
|
||||
|
||||
/datum/gear/skirtblue
|
||||
name = "Blue skirt"
|
||||
category = slot_w_uniform
|
||||
path = /obj/item/clothing/under/skirt/blue
|
||||
|
||||
/datum/gear/skirtred
|
||||
name = "Red skirt"
|
||||
category = slot_w_uniform
|
||||
path = /obj/item/clothing/under/skirt/red
|
||||
|
||||
/datum/gear/skirtpurple
|
||||
name = "Purple skirt"
|
||||
category = slot_w_uniform
|
||||
path = /obj/item/clothing/under/skirt/purple
|
||||
|
||||
/datum/gear/kilt
|
||||
name = "Kilt"
|
||||
category = slot_w_uniform
|
||||
path = /obj/item/clothing/under/kilt
|
||||
@@ -0,0 +1,31 @@
|
||||
#define DEFAULT_SLOT_AMT 2
|
||||
#define HANDS_SLOT_AMT 2
|
||||
#define BACKPACK_SLOT_AMT 4
|
||||
|
||||
/datum/preferences
|
||||
var/gear_points = 10
|
||||
var/list/gear_categories
|
||||
var/list/chosen_gear
|
||||
var/gear_tab
|
||||
|
||||
/datum/preferences/New(client/C)
|
||||
..()
|
||||
LAZYINITLIST(chosen_gear)
|
||||
|
||||
/datum/preferences/proc/is_loadout_slot_available(slot)
|
||||
var/list/L
|
||||
LAZYINITLIST(L)
|
||||
for(var/i in chosen_gear)
|
||||
var/datum/gear/G = i
|
||||
var/occupied_slots = L[slot_to_string(initial(G.category))] ? L[slot_to_string(initial(G.category))] + 1 : 1
|
||||
LAZYSET(L, slot_to_string(initial(G.category)), occupied_slots)
|
||||
switch(slot)
|
||||
if(slot_in_backpack)
|
||||
if(L[slot_to_string(slot_in_backpack)] < BACKPACK_SLOT_AMT)
|
||||
return TRUE
|
||||
if(slot_hands)
|
||||
if(L[slot_to_string(slot_hands)] < HANDS_SLOT_AMT)
|
||||
return TRUE
|
||||
else
|
||||
if(L[slot_to_string(slot)] < DEFAULT_SLOT_AMT)
|
||||
return TRUE
|
||||
@@ -0,0 +1,72 @@
|
||||
/datum/preferences/proc/cit_character_pref_load(savefile/S)
|
||||
//Citadel
|
||||
features["flavor_text"] = sanitize_text(features["flavor_text"], initial(features["flavor_text"]))
|
||||
if(!features["mcolor2"] || features["mcolor"] == "#000")
|
||||
features["mcolor2"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
|
||||
if(!features["mcolor3"] || features["mcolor"] == "#000")
|
||||
features["mcolor3"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
|
||||
features["mcolor2"] = sanitize_hexcolor(features["mcolor2"], 3, 0)
|
||||
features["mcolor3"] = sanitize_hexcolor(features["mcolor3"], 3, 0)
|
||||
|
||||
//gear loadout
|
||||
var/text_to_load
|
||||
S["loadout"] >> text_to_load
|
||||
var/list/saved_loadout_paths = splittext(text_to_load, "|")
|
||||
LAZYCLEARLIST(chosen_gear)
|
||||
gear_points = initial(gear_points)
|
||||
for(var/i in saved_loadout_paths)
|
||||
var/datum/gear/path = text2path(i)
|
||||
if(path)
|
||||
LAZYADD(chosen_gear, path)
|
||||
gear_points -= initial(path.cost)
|
||||
|
||||
/datum/preferences/proc/cit_character_pref_save(savefile/S)
|
||||
//Citadel
|
||||
WRITE_FILE(S["feature_genitals_use_skintone"], features["genitals_use_skintone"])
|
||||
WRITE_FILE(S["feature_exhibitionist"], features["exhibitionist"])
|
||||
WRITE_FILE(S["feature_mcolor2"], features["mcolor2"])
|
||||
WRITE_FILE(S["feature_mcolor3"], features["mcolor3"])
|
||||
WRITE_FILE(S["feature_mam_body_markings"], features["mam_body_markings"])
|
||||
WRITE_FILE(S["feature_mam_tail"], features["mam_tail"])
|
||||
WRITE_FILE(S["feature_mam_ears"], features["mam_ears"])
|
||||
WRITE_FILE(S["feature_mam_tail_animated"], features["mam_tail_animated"])
|
||||
WRITE_FILE(S["feature_taur"], features["taur"])
|
||||
//Xeno features
|
||||
WRITE_FILE(S["feature_xeno_tail"], features["xenotail"])
|
||||
WRITE_FILE(S["feature_xeno_dors"], features["xenodorsal"])
|
||||
WRITE_FILE(S["feature_xeno_head"], features["xenohead"])
|
||||
//cock features
|
||||
WRITE_FILE(S["feature_has_cock"], features["has_cock"])
|
||||
WRITE_FILE(S["feature_cock_shape"], features["cock_shape"])
|
||||
WRITE_FILE(S["feature_cock_color"], features["cock_color"])
|
||||
WRITE_FILE(S["feature_cock_length"], features["cock_length"])
|
||||
WRITE_FILE(S["feature_cock_girth"], features["cock_girth"])
|
||||
WRITE_FILE(S["feature_has_sheath"], features["sheath_color"])
|
||||
//balls features
|
||||
WRITE_FILE(S["feature_has_balls"], features["has_balls"])
|
||||
WRITE_FILE(S["feature_balls_color"], features["balls_color"])
|
||||
WRITE_FILE(S["feature_balls_size"], features["balls_size"])
|
||||
WRITE_FILE(S["feature_balls_sack_size"], features["balls_sack_size"])
|
||||
WRITE_FILE(S["feature_balls_fluid"], features["balls_fluid"])
|
||||
//breasts features
|
||||
WRITE_FILE(S["feature_has_breasts"], features["has_breasts"])
|
||||
WRITE_FILE(S["feature_breasts_size"], features["breasts_size"])
|
||||
WRITE_FILE(S["feature_breasts_shape"], features["breasts_shape"])
|
||||
WRITE_FILE(S["feature_breasts_color"], features["breasts_color"])
|
||||
WRITE_FILE(S["feature_breasts_fluid"], features["breasts_fluid"])
|
||||
//vagina features
|
||||
WRITE_FILE(S["feature_has_vag"], features["has_vag"])
|
||||
WRITE_FILE(S["feature_vag_shape"], features["vag_shape"])
|
||||
WRITE_FILE(S["feature_vag_color"], features["vag_color"])
|
||||
//womb features
|
||||
WRITE_FILE(S["feature_has_womb"], features["has_womb"])
|
||||
//flavor text
|
||||
WRITE_FILE(S["feature_flavor_text"], features["flavor_text"])
|
||||
|
||||
//gear loadout
|
||||
if(islist(chosen_gear))
|
||||
if(chosen_gear.len)
|
||||
var/text_to_save = chosen_gear.Join("|")
|
||||
S["loadout"] << text_to_save
|
||||
else
|
||||
S["loadout"] << "" //empty string to reset the value
|
||||
Reference in New Issue
Block a user