Bringing Our shotguns up to (TG)snuff (#11595)
* Makes Citadel shotguns match TG shotgun fire delay * Makes Riot + Combat shotguns require two hands to fire * also makes the 2handed change apply to double barrels and improvs.
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@@ -264,7 +264,7 @@
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icon_state = "dshotgun"
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item_state = "shotgun"
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w_class = WEIGHT_CLASS_BULKY
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weapon_weight = WEAPON_MEDIUM
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weapon_weight = WEAPON_HEAVY
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force = 10
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BACK
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@@ -10,7 +10,7 @@
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mag_type = /obj/item/ammo_box/magazine/internal/shot
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casing_ejector = FALSE
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var/recentpump = 0 // to prevent spammage
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weapon_weight = WEAPON_MEDIUM
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weapon_weight = WEAPON_HEAVY
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/obj/item/gun/ballistic/shotgun/attackby(obj/item/A, mob/user, params)
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. = ..()
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@@ -87,6 +87,7 @@
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name = "riot shotgun"
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desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control."
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icon_state = "riotshotgun"
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fire_delay = 7
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mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
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sawn_desc = "Come with me if you want to live."
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unique_reskin = list("Tatical" = "riotshotgun",
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@@ -207,7 +208,7 @@
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name = "combat shotgun"
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desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath."
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icon_state = "cshotgun"
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fire_delay = 3
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fire_delay = 5
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mag_type = /obj/item/ammo_box/magazine/internal/shot/com
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w_class = WEIGHT_CLASS_HUGE
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unique_reskin = list("Tatical" = "cshotgun",
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