Bringing Our shotguns up to (TG)snuff (#11595)

* Makes Citadel shotguns match TG shotgun fire delay

* Makes Riot + Combat shotguns require two hands to fire

* also makes the 2handed change apply to double barrels and improvs.
This commit is contained in:
Detective-Google
2020-03-25 08:17:43 -05:00
committed by GitHub
parent 927852a93a
commit 912ec5806d
2 changed files with 4 additions and 3 deletions
@@ -264,7 +264,7 @@
icon_state = "dshotgun"
item_state = "shotgun"
w_class = WEIGHT_CLASS_BULKY
weapon_weight = WEAPON_MEDIUM
weapon_weight = WEAPON_HEAVY
force = 10
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BACK
@@ -10,7 +10,7 @@
mag_type = /obj/item/ammo_box/magazine/internal/shot
casing_ejector = FALSE
var/recentpump = 0 // to prevent spammage
weapon_weight = WEAPON_MEDIUM
weapon_weight = WEAPON_HEAVY
/obj/item/gun/ballistic/shotgun/attackby(obj/item/A, mob/user, params)
. = ..()
@@ -87,6 +87,7 @@
name = "riot shotgun"
desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control."
icon_state = "riotshotgun"
fire_delay = 7
mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
sawn_desc = "Come with me if you want to live."
unique_reskin = list("Tatical" = "riotshotgun",
@@ -207,7 +208,7 @@
name = "combat shotgun"
desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath."
icon_state = "cshotgun"
fire_delay = 3
fire_delay = 5
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
w_class = WEIGHT_CLASS_HUGE
unique_reskin = list("Tatical" = "cshotgun",