diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index b42cb56f09..c31c96e9f2 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -600,7 +600,7 @@ var/penalty = (last_fire + GUN_AIMING_TIME + fire_delay) - world.time if(penalty > 0) //Yet we only penalize users firing it multiple times in a haste. fire_delay isn't necessarily cumbersomeness. aiming_delay = penalty - if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE) || HAS_TRAIT(user, TRAIT_INSANE_AIM) //To be removed in favor of something less tactless later. + if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE) || HAS_TRAIT(user, TRAIT_INSANE_AIM)) //To be removed in favor of something less tactless later. base_inaccuracy /= 1.5 if(stamloss > STAMINA_NEAR_SOFTCRIT) //This can null out the above bonus. base_inaccuracy *= 1 + (stamloss - STAMINA_NEAR_SOFTCRIT)/(STAMINA_NEAR_CRIT - STAMINA_NEAR_SOFTCRIT)*0.5