Robots can't be hungover either
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@@ -57,7 +57,7 @@
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/datum/station_trait/hangover/proc/on_job_after_spawn(datum/source, datum/job/job, mob/living/spawned_mob)
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SIGNAL_HANDLER
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if(prob(65) || HAS_TRAIT(spawned_mob, TRAIT_TOXIC_ALCOHOL))
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if(prob(65) || HAS_TRAIT(spawned_mob, TRAIT_ROBOTIC_ORGANISM) || HAS_TRAIT(spawned_mob, TRAIT_TOXIC_ALCOHOL))
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return
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var/obj/item/hat = pick(
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/obj/item/clothing/head/sombrero,
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