and that just leaves the modules folder

This commit is contained in:
deathride58
2018-07-02 00:28:51 -04:00
parent 63013f8964
commit 91805b8789
231 changed files with 1508 additions and 693 deletions
+3 -3
View File
@@ -59,7 +59,7 @@
"Punish those who challenge authority unless they are more fit to hold that authority.")
/datum/ai_laws/default/corporate
name = "Bankruptcy Advoidance Plan"
name = "Bankruptcy Avoidance Plan"
id = "corporate"
inherent = list("The crew is expensive to replace.",\
"The station and its equipment is expensive to replace.",\
@@ -175,7 +175,7 @@
id = "ratvar"
zeroth = ("Purge all untruths and honor Ratvar.")
inherent = list()
/datum/ai_laws/hulkamania
name = "H.O.G.A.N."
id = "hulkamania"
@@ -249,7 +249,7 @@
var/datum/ai_laws/lawtype
var/list/law_weights = CONFIG_GET(keyed_number_list/law_weight)
while(!lawtype && law_weights.len)
var/possible_id = pickweight(law_weights)
var/possible_id = pickweightAllowZero(law_weights)
lawtype = lawid_to_type(possible_id)
if(!lawtype)
law_weights -= possible_id
+2 -2
View File
@@ -43,7 +43,7 @@
/datum/brain_trauma/mild/dumbness/on_gain()
owner.add_trait(TRAIT_DUMB, TRAUMA_TRAIT)
owner.SendSignal(COMSIG_ADD_MOOD_EVENT, "dumb", /datum/mood_event/oblivious)
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "dumb", /datum/mood_event/oblivious)
..()
/datum/brain_trauma/mild/dumbness/on_life()
@@ -57,7 +57,7 @@
/datum/brain_trauma/mild/dumbness/on_lose()
owner.remove_trait(TRAIT_DUMB, TRAUMA_TRAIT)
owner.derpspeech = 0
owner.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "dumb")
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "dumb")
..()
/datum/brain_trauma/mild/speech_impediment
+15 -8
View File
@@ -46,10 +46,13 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
* `null` means exact match on `type` (default)
* Any other type means that and all subtypes
1. `/datum/component/var/list/signal_procs` (private)
* Associated lazy list of signals -> `/datum/callback`s that will be run when the parent datum recieves that signal
* Associated lazy list of signals -> `/datum/callback`s that will be run when the parent datum receives that signal
1. `/datum/component/var/datum/parent` (protected, read-only)
* The datum this component belongs to
* Never `null` in child procs
1. `report_signal_origin` (protected, boolean)
* If `TRUE`, will invoke the callback when signalled with the signal type as the first argument.
* `FALSE` by default.
### Procs
@@ -61,6 +64,11 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
* Returns a reference to a component whose type MATCHES component_type if that component exists in the datum, null otherwise
1. `GET_COMPONENT(varname, component_type)` OR `GET_COMPONENT_FROM(varname, component_type, src)`
* Shorthand for `var/component_type/varname = src.GetComponent(component_type)`
1. `SEND_SIGNAL(target, sigtype, ...)` (public, final)
* Use to send signals to target datum
* Extra arguments are to be specified in the signal definition
* Returns a bitflag with signal specific information assembled from all activated components
* Arguments are packaged in a list and handed off to _SendSignal()
1. `/datum/proc/AddComponent(component_type(type), ...) -> datum/component` (public, final)
* Creates an instance of `component_type` in the datum and passes `...` to its `Initialize()` call
* Sends the `COMSIG_COMPONENT_ADDED` signal to the datum
@@ -71,23 +79,22 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
1. `/datum/proc/LoadComponent(component_type(type), ...) -> datum/component` (public, final)
* Equivalent to calling `GetComponent(component_type)` where, if the result would be `null`, returns `AddComponent(component_type, ...)` instead
1. `/datum/proc/ComponentActivated(datum/component/C)` (abstract, async)
* Called on a component's `parent` after a signal recieved causes it to activate. `src` is the parameter
* Called on a component's `parent` after a signal received causes it to activate. `src` is the parameter
* Will only be called if a component's callback returns `TRUE`
1. `/datum/proc/TakeComponent(datum/component/C)` (public, final)
* Properly transfers ownership of a component from one datum to another
* Signals `COMSIG_COMPONENT_REMOVING` on the parent
* Called on the datum you want to own the component with another datum's component
1. `/datum/proc/SendSignal(signal, ...)` (public, final)
* Call to send a signal to the components of the target datum
* Extra arguments are to be specified in the signal definition
* Returns a bitflag with signal specific information assembled from all activated components
1. `/datum/proc/_SendSignal(signal, list/arguments)` (private, final)
* Handles most of the actual signaling procedure
* Will runtime if used on datums with an empty component list
1. `/datum/component/New(datum/parent, ...)` (private, final)
* Runs internal setup for the component
* Extra arguments are passed to `Initialize()`
1. `/datum/component/Initialize(...)` (abstract, no-sleep)
* Called by `New()` with the same argments excluding `parent`
* Component does not exist in `parent`'s `datum_components` list yet, although `parent` is set and may be used
* Signals will not be recieved while this function is running
* Signals will not be received while this function is running
* Component may be deleted after this function completes without being attached
* Do not call `qdel(src)` from this function
1. `/datum/component/Destroy(force(bool), silent(bool))` (virtual, no-sleep)
@@ -111,7 +118,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
1. `/datum/component/proc/RegisterSignal(signal(string/list of strings), proc_ref(type), override(boolean))` (protected, final) (Consider removing for performance gainz)
* If signal is a list it will be as if RegisterSignal was called for each of the entries with the same following arguments
* Makes a component listen for the specified `signal` on it's `parent` datum.
* When that signal is recieved `proc_ref` will be called on the component, along with associated arguments
* When that signal is received `proc_ref` will be called on the component, along with associated arguments
* Example proc ref: `.proc/OnEvent`
* If a previous registration is overwritten by the call, a runtime occurs. Setting `override` to TRUE prevents this
* These callbacks run asyncronously
+6 -10
View File
@@ -56,7 +56,7 @@
if(!force)
_RemoveFromParent()
if(!silent)
P.SendSignal(COMSIG_COMPONENT_REMOVING, src)
SEND_SIGNAL(P, COMSIG_COMPONENT_REMOVING, src)
parent = null
SSdcs.UnregisterSignal(src, signal_procs)
LAZYCLEARLIST(signal_procs)
@@ -96,7 +96,7 @@
if(sig_type[1] == "!")
SSdcs.RegisterSignal(src, sig_type)
procs[sig_type] = proc_or_callback
enabled = TRUE
@@ -125,12 +125,8 @@
current_type = type2parent(current_type)
. += current_type
/datum/proc/SendSignal(sigtype, ...)
var/list/comps = datum_components
if(!comps)
return NONE
var/list/arguments = args.Copy(2)
var/target = comps[/datum/component]
/datum/proc/_SendSignal(sigtype, list/arguments)
var/target = datum_components[/datum/component]
if(!length(target))
var/datum/component/C = target
if(!C.enabled)
@@ -228,7 +224,7 @@
new_comp = new nt(arglist(args)) // Dupes are allowed, act like normal
if(!old_comp && !QDELETED(new_comp)) // Nothing related to duplicate components happened and the new component is healthy
SendSignal(COMSIG_COMPONENT_ADDED, new_comp)
SEND_SIGNAL(src, COMSIG_COMPONENT_ADDED, new_comp)
return new_comp
return old_comp
@@ -243,7 +239,7 @@
var/datum/old_parent = parent
PreTransfer()
_RemoveFromParent()
old_parent.SendSignal(COMSIG_COMPONENT_REMOVING, src)
SEND_SIGNAL(old_parent, COMSIG_COMPONENT_REMOVING, src)
/datum/proc/TakeComponent(datum/component/target)
if(!target)
+7 -7
View File
@@ -12,13 +12,13 @@
if(!isturf(tile))
return
tile.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(tile, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
for(var/A in tile)
if(is_cleanable(A))
qdel(A)
else if(istype(A, /obj/item))
var/obj/item/I = A
I.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(I, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
if(ismob(I.loc))
var/mob/M = I.loc
M.regenerate_icons()
@@ -26,14 +26,14 @@
var/mob/living/carbon/human/cleaned_human = A
if(cleaned_human.lying)
if(cleaned_human.head)
cleaned_human.head.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
if(cleaned_human.wear_suit)
cleaned_human.wear_suit.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
else if(cleaned_human.w_uniform)
cleaned_human.w_uniform.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
if(cleaned_human.shoes)
cleaned_human.shoes.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
cleaned_human.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
cleaned_human.wash_cream()
cleaned_human.regenerate_icons()
to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
+8
View File
@@ -0,0 +1,8 @@
/datum/component/forced_gravity
var/gravity = 1
var/ignore_space = FALSE //If forced gravity should also work on space turfs
/datum/component/forced_gravity/Initialize(forced_value = 1)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
gravity = forced_value
+1 -1
View File
@@ -58,7 +58,7 @@
return
if(user.a_intent != INTENT_HELP)
return
if(I.flags_1 & ABSTRACT_1)
if(I.item_flags & ABSTRACT)
return
if((I.flags_1 & HOLOGRAM_1) || (I.item_flags & NO_MAT_REDEMPTION) || (tc && !is_type_in_typecache(I, tc)))
to_chat(user, "<span class='warning'>[parent] won't accept [I]!</span>")
+7 -7
View File
@@ -1,8 +1,8 @@
//Thing meant for allowing datums and objects to access a NTnet network datum.
/datum/proc/ntnet_recieve(datum/netdata/data)
/datum/proc/ntnet_receive(datum/netdata/data)
return
/datum/proc/ntnet_recieve_broadcast(datum/netdata/data)
/datum/proc/ntnet_receive_broadcast(datum/netdata/data)
return
/datum/proc/ntnet_send(datum/netdata/data, netid)
@@ -15,7 +15,7 @@
var/hardware_id //text. this is the true ID. do not change this. stuff like ID forgery can be done manually.
var/network_name = "" //text
var/list/networks_connected_by_id = list() //id = datum/ntnet
var/differentiate_broadcast = TRUE //If false, broadcasts go to ntnet_recieve. NOT RECOMMENDED.
var/differentiate_broadcast = TRUE //If false, broadcasts go to ntnet_receive. NOT RECOMMENDED.
/datum/component/ntnet_interface/Initialize(force_name = "NTNet Device", autoconnect_station_network = TRUE) //Don't force ID unless you know what you're doing!
hardware_id = "[SSnetworks.get_next_HID()]"
@@ -31,12 +31,12 @@
SSnetworks.unregister_interface(src)
return ..()
/datum/component/ntnet_interface/proc/__network_recieve(datum/netdata/data) //Do not directly proccall!
parent.SendSignal(COMSIG_COMPONENT_NTNET_RECIEVE, data)
/datum/component/ntnet_interface/proc/__network_receive(datum/netdata/data) //Do not directly proccall!
SEND_SIGNAL(parent, COMSIG_COMPONENT_NTNET_RECEIVE, data)
if(differentiate_broadcast && data.broadcast)
parent.ntnet_recieve_broadcast(data)
parent.ntnet_receive_broadcast(data)
else
parent.ntnet_recieve(data)
parent.ntnet_receive(data)
/datum/component/ntnet_interface/proc/__network_send(datum/netdata/data, netid) //Do not directly proccall!
// Process data before sending it
+1 -1
View File
@@ -307,7 +307,7 @@
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
flags_1 = ABSTRACT_1 | DROPDEL_1 | NOBLUDGEON_1
item_flags = ABSTRACT | DROPDEL | NOBLUDGEON
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/mob/living/carbon/rider
var/mob/living/parent
+18
View File
@@ -59,6 +59,24 @@
if(src.rotation_flags & ROTATION_COUNTERCLOCKWISE)
AM.verbs += /atom/movable/proc/simple_rotate_counterclockwise
/datum/component/simple_rotation/proc/remove_verbs()
if(parent)
var/atom/movable/AM = parent
AM.verbs -= /atom/movable/proc/simple_rotate_flip
AM.verbs -= /atom/movable/proc/simple_rotate_clockwise
AM.verbs -= /atom/movable/proc/simple_rotate_counterclockwise
/datum/component/simple_rotation/Destroy()
remove_verbs()
QDEL_NULL(can_user_rotate)
QDEL_NULL(can_be_rotated)
QDEL_NULL(after_rotation)
. = ..()
/datum/component/simple_rotation/RemoveComponent()
remove_verbs()
. = ..()
/datum/component/simple_rotation/proc/ExamineMessage(mob/user)
if(rotation_flags & ROTATION_ALTCLICK)
to_chat(user, "<span class='notice'>Alt-click to rotate it clockwise.</span>")
@@ -2,7 +2,7 @@
var/atom/A = parent
if((istype(W, /obj/item/storage/backpack/holding) || count_by_type(W.GetAllContents(), /obj/item/storage/backpack/holding)))
var/safety = alert(user, "Doing this will have extremely dire consequences for the station and its crew. Be sure you know what you're doing.", "Put in [A.name]?", "Abort", "Proceed")
if(safety == "Abort" || !in_range(A, user) || !A || !W || user.incapacitated())
if(safety != "Proceed" || QDELETED(A) || QDELETED(W) || QDELETED(user) || !user.canUseTopic(A, BE_CLOSE, iscarbon(user)))
return
var/turf/loccheck = get_turf(A)
if(is_reebe(loccheck.z))
@@ -54,12 +54,18 @@
/datum/component/storage/concrete/pockets/pocketprotector
max_items = 3
max_w_class = WEIGHT_CLASS_TINY
var/atom/original_parent
/datum/component/storage/concrete/pockets/pocketprotector/Initialize()
original_parent = parent
. = ..()
can_hold = typecacheof(list( //Same items as a PDA
/obj/item/pen,
/obj/item/toy/crayon,
/obj/item/lipstick,
/obj/item/flashlight/pen,
/obj/item/clothing/mask/cigarette))
/obj/item/clothing/mask/cigarette))
/datum/component/storage/concrete/pockets/pocketprotector/real_location()
// if the component is reparented to a jumpsuit, the items still go in the protector
return original_parent
@@ -20,7 +20,7 @@
allow_quick_gather = TRUE
allow_quick_empty = TRUE
click_gather = TRUE
max_w_class = WEIGHT_CLASS_NORMAL
max_w_class = WEIGHT_CLASS_BULKY // can fit vending refills
max_combined_w_class = 800
max_items = 400
display_numerical_stacking = TRUE
@@ -29,5 +29,5 @@
. = ..()
if(!I.get_part_rating())
if (!stop_messages)
to_chat(M, "<span class='warning'>[parent] only accepts machine par ts!</span>")
to_chat(M, "<span class='warning'>[parent] only accepts machine parts!</span>")
return FALSE
+13 -14
View File
@@ -98,7 +98,7 @@
RegisterSignal(COMSIG_CLICK_ALT, .proc/on_alt_click)
RegisterSignal(COMSIG_MOUSEDROP_ONTO, .proc/mousedrop_onto)
RegisterSignal(COMSIG_MOUSEDROPPED_ONTO, .proc/mousedrop_recieve)
RegisterSignal(COMSIG_MOUSEDROPPED_ONTO, .proc/mousedrop_receive)
update_actions()
@@ -125,11 +125,13 @@
modeswitch_action.Grant(M)
/datum/component/storage/proc/change_master(datum/component/storage/concrete/new_master)
if(!istype(new_master))
if(new_master == src || (!isnull(new_master) && !istype(new_master)))
return FALSE
master.on_slave_unlink(src)
if(master)
master.on_slave_unlink(src)
master = new_master
master.on_slave_link(src)
if(master)
master.on_slave_link(src)
return TRUE
/datum/component/storage/proc/master()
@@ -149,7 +151,7 @@
quick_empty(M)
/datum/component/storage/proc/preattack_intercept(obj/O, mob/M, params)
if(!isitem(O) || !click_gather || O.SendSignal(COMSIG_CONTAINS_STORAGE))
if(!isitem(O) || !click_gather || SEND_SIGNAL(O, COMSIG_CONTAINS_STORAGE))
return FALSE
. = COMPONENT_NO_ATTACK
if(locked)
@@ -466,7 +468,7 @@
if(recursive)
for(var/i in ret.Copy())
var/atom/A = i
A.SendSignal(COMSIG_TRY_STORAGE_RETURN_INVENTORY, ret, TRUE)
SEND_SIGNAL(A, COMSIG_TRY_STORAGE_RETURN_INVENTORY, ret, TRUE)
return ret
/datum/component/storage/proc/contents() //ONLY USE IF YOU NEED TO COPY CONTENTS OF REAL LOCATION, COPYING IS NOT AS FAST AS DIRECT ACCESS!
@@ -517,19 +519,19 @@
if(force || M.CanReach(parent, view_only = TRUE))
show_to(M)
/datum/component/storage/proc/mousedrop_recieve(atom/movable/O, mob/M)
/datum/component/storage/proc/mousedrop_receive(atom/movable/O, mob/M)
if(isitem(O))
var/obj/item/I = O
if(iscarbon(M) || isdrone(M))
var/mob/living/L = M
if(!L.incapacitated() && I == L.get_active_held_item())
if(!I.SendSignal(COMSIG_CONTAINS_STORAGE) && can_be_inserted(I, FALSE)) //If it has storage it should be trying to dump, not insert.
if(!SEND_SIGNAL(I, COMSIG_CONTAINS_STORAGE) && can_be_inserted(I, FALSE)) //If it has storage it should be trying to dump, not insert.
handle_item_insertion(I, FALSE, L)
//This proc return 1 if the item can be picked up and 0 if it can't.
//Set the stop_messages to stop it from printing messages
/datum/component/storage/proc/can_be_inserted(obj/item/I, stop_messages = FALSE, mob/M)
if(!istype(I) || (I.flags_1 & ABSTRACT_1))
if(!istype(I) || (I.item_flags & ABSTRACT))
return FALSE //Not an item
if(I == parent)
return FALSE //no paradoxes for you
@@ -573,7 +575,7 @@
if(!stop_messages)
to_chat(M, "<span class='warning'>[IP] cannot hold [I] as it's a storage item of the same size!</span>")
return FALSE //To prevent the stacking of same sized storage items.
if(I.flags_1 & NODROP_1) //SHOULD be handled in unEquip, but better safe than sorry.
if(I.item_flags & NODROP) //SHOULD be handled in unEquip, but better safe than sorry.
to_chat(M, "<span class='warning'>\the [I] is stuck to your hand, you can't put it in \the [host]!</span>")
return FALSE
var/datum/component/storage/concrete/master = master()
@@ -639,10 +641,7 @@
/datum/component/storage/proc/signal_take_type(type, atom/destination, amount = INFINITY, check_adjacent = FALSE, force = FALSE, mob/user, list/inserted)
if(!force)
if(check_adjacent)
if(user)
if(!user.CanReach(destination) || !user.CanReach(parent))
return FALSE
else if(!destination.CanReachStorage(parent))
if(!user || !user.CanReach(destination) || !user.CanReach(parent))
return FALSE
var/list/taking = typecache_filter_list(contents(), typecacheof(type))
if(length(taking) > amount)
+1 -1
View File
@@ -60,7 +60,7 @@
if(amount >= 50)
var/burning_time = max(100, 100-amount)
master = master.ScrapeAway()
master = master.Melt()
master.burn_tile()
if(user)
master.add_hiddenprint(user)
+250
View File
@@ -0,0 +1,250 @@
GLOBAL_LIST_EMPTY(uplinks)
/**
* Uplinks
*
* All /obj/item(s) have a hidden_uplink var. By default it's null. Give the item one with 'new(src') (it must be in it's contents). Then add 'uses.'
* Use whatever conditionals you want to check that the user has an uplink, and then call interact() on their uplink.
* You might also want the uplink menu to open if active. Check if the uplink is 'active' and then interact() with it.
**/
/datum/component/uplink
dupe_mode = COMPONENT_DUPE_UNIQUE
var/name = "syndicate uplink"
var/active = FALSE
var/lockable = TRUE
var/locked = TRUE
var/allow_restricted = TRUE
var/telecrystals
var/selected_cat
var/owner = null
var/datum/game_mode/gamemode
var/datum/uplink_purchase_log/purchase_log
var/list/uplink_items
var/hidden_crystals = 0
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
RegisterSignal(COMSIG_ITEM_ATTACK_SELF, .proc/interact)
if(istype(parent, /obj/item/implant))
RegisterSignal(COMSIG_IMPLANT_ACTIVATED, .proc/implant_activation)
RegisterSignal(COMSIG_IMPLANT_IMPLANTING, .proc/implanting)
RegisterSignal(COMSIG_IMPLANT_OTHER, .proc/old_implant)
RegisterSignal(COMSIG_IMPLANT_EXISTING_UPLINK, .proc/new_implant)
else if(istype(parent, /obj/item/pda))
RegisterSignal(COMSIG_PDA_CHANGE_RINGTONE, .proc/new_ringtone)
else if(istype(parent, /obj/item/radio))
RegisterSignal(COMSIG_RADIO_NEW_FREQUENCY, .proc/new_frequency)
else if(istype(parent, /obj/item/pen))
RegisterSignal(COMSIG_PEN_ROTATED, .proc/pen_rotation)
GLOB.uplinks += src
uplink_items = get_uplink_items(gamemode, TRUE, allow_restricted)
if(_owner)
owner = _owner
LAZYINITLIST(GLOB.uplink_purchase_logs_by_key)
if(GLOB.uplink_purchase_logs_by_key[owner])
purchase_log = GLOB.uplink_purchase_logs_by_key[owner]
else
purchase_log = new(owner, src)
lockable = _lockable
active = _enabled
gamemode = _gamemode
telecrystals = starting_tc
if(!lockable)
active = TRUE
locked = FALSE
/datum/component/uplink/InheritComponent(datum/component/uplink/U)
lockable |= U.lockable
active |= U.active
if(!gamemode)
gamemode = U.gamemode
telecrystals += U.telecrystals
if(purchase_log && U.purchase_log)
purchase_log.MergeWithAndDel(U.purchase_log)
/datum/component/uplink/Destroy()
GLOB.uplinks -= src
gamemode = null
return ..()
/datum/component/uplink/proc/LoadTC(mob/user, obj/item/stack/telecrystal/TC, silent = FALSE)
if(!silent)
to_chat(user, "<span class='notice'>You slot [TC] into [parent] and charge its internal uplink.</span>")
var/amt = TC.amount
telecrystals += amt
TC.use(amt)
/datum/component/uplink/proc/set_gamemode(_gamemode)
gamemode = _gamemode
uplink_items = get_uplink_items(gamemode, TRUE, allow_restricted)
/datum/component/uplink/proc/OnAttackBy(obj/item/I, mob/user)
if(!active)
return //no hitting everyone/everything just to try to slot tcs in!
if(istype(I, /obj/item/stack/telecrystal))
LoadTC(user, I)
for(var/category in uplink_items)
for(var/item in uplink_items[category])
var/datum/uplink_item/UI = uplink_items[category][item]
var/path = UI.refund_path || UI.item
var/cost = UI.refund_amount || UI.cost
if(I.type == path && UI.refundable && I.check_uplink_validity())
telecrystals += cost
purchase_log.total_spent -= cost
to_chat(user, "<span class='notice'>[I] refunded.</span>")
qdel(I)
return
/datum/component/uplink/proc/interact(mob/user)
if(locked)
return
active = TRUE
if(user)
ui_interact(user)
// an unlocked uplink blocks also opening the PDA or headset menu
return COMPONENT_NO_INTERACT
/datum/component/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
active = TRUE
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "uplink", name, 450, 750, master_ui, state)
ui.set_autoupdate(FALSE) // This UI is only ever opened by one person, and never is updated outside of user input.
ui.set_style("syndicate")
ui.open()
/datum/component/uplink/ui_data(mob/user)
if(!user.mind)
return
var/list/data = list()
data["telecrystals"] = telecrystals
data["lockable"] = lockable
data["categories"] = list()
for(var/category in uplink_items)
var/list/cat = list(
"name" = category,
"items" = (category == selected_cat ? list() : null))
if(category == selected_cat)
for(var/item in uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
if(I.limited_stock == 0)
continue
if(I.restricted_roles.len)
var/is_inaccessible = 1
for(var/R in I.restricted_roles)
if(R == user.mind.assigned_role)
is_inaccessible = 0
if(is_inaccessible)
continue
cat["items"] += list(list(
"name" = I.name,
"cost" = I.cost,
"desc" = I.desc,
))
data["categories"] += list(cat)
return data
/datum/component/uplink/ui_act(action, params)
if(!active)
return
switch(action)
if("buy")
var/item = params["item"]
var/list/buyable_items = list()
for(var/category in uplink_items)
buyable_items += uplink_items[category]
if(item in buyable_items)
var/datum/uplink_item/I = buyable_items[item]
MakePurchase(usr, I)
. = TRUE
if("lock")
active = FALSE
locked = TRUE
telecrystals += hidden_crystals
hidden_crystals = 0
SStgui.close_uis(src)
if("select")
selected_cat = params["category"]
return TRUE
/datum/component/uplink/proc/MakePurchase(mob/user, datum/uplink_item/U)
if(!istype(U))
return
if (!user || user.incapacitated())
return
if(telecrystals < U.cost || U.limited_stock == 0)
return
telecrystals -= U.cost
U.purchase(user, src)
if(U.limited_stock > 0)
U.limited_stock -= 1
SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(U.name)]", "[U.cost]"))
return TRUE
// Implant signal responses
/datum/component/uplink/proc/implant_activation()
var/obj/item/implant/implant = parent
locked = FALSE
interact(implant.imp_in)
/datum/component/uplink/proc/implanting(list/arguments)
var/mob/user = arguments[2]
owner = "[user.key]"
/datum/component/uplink/proc/old_implant(list/arguments, obj/item/implant/new_implant)
// It kinda has to be weird like this until implants are components
return SEND_SIGNAL(new_implant, COMSIG_IMPLANT_EXISTING_UPLINK, src)
/datum/component/uplink/proc/new_implant(datum/component/uplink/uplink)
uplink.telecrystals += telecrystals
return COMPONENT_DELETE_NEW_IMPLANT
// PDA signal responses
/datum/component/uplink/proc/new_ringtone(mob/living/user, new_ring_text)
var/obj/item/pda/master = parent
if(trim(lowertext(new_ring_text)) != trim(lowertext(master.lock_code))) //why is the lock code stored on the pda?
return
locked = FALSE
interact(user)
to_chat(user, "The PDA softly beeps.")
user << browse(null, "window=pda")
master.mode = 0
return COMPONENT_STOP_RINGTONE_CHANGE
// Radio signal responses
/datum/component/uplink/proc/new_frequency(list/arguments)
var/obj/item/radio/master = parent
var/frequency = arguments[1]
if(frequency != master.traitor_frequency)
return
locked = FALSE
if(ismob(master.loc))
interact(master.loc)
// Pen signal responses
/datum/component/uplink/proc/pen_rotation(degrees, mob/living/carbon/user)
var/obj/item/pen/master = parent
if(degrees != master.traitor_unlock_degrees)
return
locked = FALSE
master.degrees = 0
interact(user)
to_chat(user, "<span class='warning'>Your pen makes a clicking noise, before quickly rotating back to 0 degrees!</span>")
+1 -1
View File
@@ -96,7 +96,7 @@
else
atomsnowflake += "<a href='?_src_=vars;[HrefToken()];datumedit=[refid];varnameedit=name'><b>[D]</b></a>"
if(A.dir)
atomsnowflake += "<br><font size='1'><a href='?_src_=vars;[HrefToken()];rotatedatum=[refid];rotatedir=left'><<</a> <a href='?_src_=vars;[HrefToken()];datumedit=[refid];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=[refid];rotatedir=right'>>></a></font>"
atomsnowflake += "<br><font size='1'><a href='?_src_=vars;[HrefToken()];rotatedatum=[refid];rotatedir=left'><<</a> <a href='?_src_=vars;[HrefToken()];datumedit=[refid];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;[HrefToken()];rotatedatum=[refid];rotatedir=right'>>></a></font>"
else
atomsnowflake += "<b>[D]</b>"
+2 -1
View File
@@ -32,6 +32,7 @@
var/list/strain_data = list() //dna_spread special bullshit
var/list/infectable_biotypes = list(MOB_ORGANIC) //if the disease can spread on organics, synthetics, or undead
var/process_dead = FALSE //if this ticks while the host is dead
var/copy_type = null //if this is null, copies will use the type of the instance being copied
/datum/disease/Destroy()
. = ..()
@@ -141,7 +142,7 @@
"bypasses_immunity", "permeability_mod", "severity", "required_organs", "needs_all_cures", "strain_data",
"infectable_biotypes", "process_dead")
var/datum/disease/D = new type()
var/datum/disease/D = copy_type ? new copy_type() : new type()
for(var/V in copy_vars)
var/val = vars[V]
if(islist(val))
+26 -36
View File
@@ -1,52 +1,42 @@
// Cold
/datum/disease/advance/cold
copy_type = /datum/disease/advance
/datum/disease/advance/cold/New()
name = "Cold"
symptoms = list(new/datum/symptom/sneeze)
..()
// Flu
/datum/disease/advance/flu
copy_type = /datum/disease/advance
/datum/disease/advance/flu/New()
name = "Flu"
symptoms = list(new/datum/symptom/cough)
..()
//Randomly generated Disease, for virus crates and events
/datum/disease/advance/random
name = "Experimental Disease"
copy_type = /datum/disease/advance
// Voice Changing
/datum/disease/advance/random/New(max_symptoms, max_level = 8)
if(!max_symptoms)
max_symptoms = rand(1, VIRUS_SYMPTOM_LIMIT)
var/list/datum/symptom/possible_symptoms = list()
for(var/symptom in subtypesof(/datum/symptom))
var/datum/symptom/S = symptom
if(initial(S.level) > max_level)
continue
if(initial(S.level) <= 0) //unobtainable symptoms
continue
possible_symptoms += S
for(var/i in 1 to max_symptoms)
var/datum/symptom/chosen_symptom = pick_n_take(possible_symptoms)
if(chosen_symptom)
var/datum/symptom/S = new chosen_symptom
symptoms += S
Refresh()
/datum/disease/advance/voice_change/New()
name = "Epiglottis Mutation"
symptoms = list(new/datum/symptom/voice_change)
..()
// Toxin Filter
/datum/disease/advance/heal/New()
name = "Liver Enhancer"
symptoms = list(new/datum/symptom/heal)
..()
// Hallucigen
/datum/disease/advance/hallucigen/New()
name = "Second Sight"
symptoms = list(new/datum/symptom/hallucigen)
..()
// Sensory Restoration
/datum/disease/advance/mind_restoration/New()
name = "Intelligence Booster"
symptoms = list(new/datum/symptom/mind_restoration)
..()
// Sensory Destruction
/datum/disease/advance/narcolepsy/New()
name = "Experimental Insomnia Cure"
symptoms = list(new/datum/symptom/narcolepsy)
..()
name = "Sample #[rand(1,10000)]"
@@ -6,7 +6,7 @@ Confusion
Little bit hidden.
Lowers resistance.
Decreases stage speed.
Not very transmittable.
Not very transmissibile.
Intense Level.
Bonus
@@ -6,7 +6,7 @@ Coughing
Noticable.
Little Resistance.
Doesn't increase stage speed much.
Transmittable.
Transmissibile.
Low Level.
BONUS
@@ -50,7 +50,7 @@ Bonus
if(1, 2)
if(prob(base_message_chance))
if(!fake_healthy)
to_chat(M, "<span class='notice'>[pick("Something appears in your peripheral vision, then winks out.", "You hear a faint whispher with no source.", "Your head aches.")]</span>")
to_chat(M, "<span class='notice'>[pick("Something appears in your peripheral vision, then winks out.", "You hear a faint whisper with no source.", "Your head aches.")]</span>")
else
to_chat(M, "<span class='notice'>[pick(healthy_messages)]</span>")
if(3, 4)
@@ -6,7 +6,7 @@ Itching
Not noticable or unnoticable.
Resistant.
Increases stage speed.
Little transmittable.
Little transmissibility.
Low Level.
BONUS
@@ -33,7 +33,7 @@ BONUS
var/mob/living/M = A.affected_mob
if(prob(base_message_chance))
to_chat(M, "<span class='warning'>[pick("Your scalp itches.", "Your skin feels flakey.")]</span>")
to_chat(M, "<span class='warning'>[pick("Your scalp itches.", "Your skin feels flaky.")]</span>")
if(ishuman(M))
var/mob/living/carbon/human/H = M
switch(A.stage)
@@ -6,7 +6,7 @@ Sneezing
Very Noticable.
Increases resistance.
Doesn't increase stage speed.
Very transmittable.
Very transmissible.
Low Level.
Bonus
@@ -6,7 +6,7 @@ Vomiting
Very Very Noticable.
Decreases resistance.
Doesn't increase stage speed.
Little transmittable.
Little transmissibility.
Medium Level.
Bonus
+1 -1
View File
@@ -9,7 +9,7 @@
cure_chance = 20
agent = "Avian Vengence"
viable_mobtypes = list(/mob/living/carbon/human)
desc = "Subject is possesed by the vengeful spirit of a parrot. Call the priest."
desc = "Subject is possessed by the vengeful spirit of a parrot. Call the priest."
severity = DISEASE_SEVERITY_MEDIUM
infectable_biotypes = list(MOB_ORGANIC, MOB_UNDEAD, MOB_INORGANIC, MOB_ROBOTIC)
bypasses_immunity = TRUE //2spook
+4 -1
View File
@@ -50,7 +50,10 @@
if(stage5)
to_chat(affected_mob, pick(stage5))
if(jobban_isbanned(affected_mob, new_form))
affected_mob.death(1)
if(!QDELETED(affected_mob))
affected_mob.death(1)
return
if(QDELETED(affected_mob))
return
if(affected_mob.notransform)
return
+1 -1
View File
@@ -8,7 +8,7 @@
agent = "Fungal Tubercle bacillus Cosmosis"
viable_mobtypes = list(/mob/living/carbon/human)
cure_chance = 5//like hell are you getting out of hell
desc = "A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by clandestine bio-weapon specialists. Causes fever, blood vomiting, lung damage, weight loss, and fatigue."
desc = "A rare highly transmissible virulent virus. Few samples exist, rumoured to be carefully grown and cultured by clandestine bio-weapon specialists. Causes fever, blood vomiting, lung damage, weight loss, and fatigue."
required_organs = list(/obj/item/organ/lungs)
severity = DISEASE_SEVERITY_BIOHAZARD
bypasses_immunity = TRUE // TB primarily impacts the lungs; it's also bacterial or fungal in nature; viral immunity should do nothing.
+1 -1
View File
@@ -358,7 +358,7 @@ GLOBAL_LIST_EMPTY(explosions)
heavy = 5
light = 7
if("Custom Bomb")
dev = input("Devestation range (Tiles):") as num
dev = input("Devastation range (Tiles):") as num
heavy = input("Heavy impact range (Tiles):") as num
light = input("Light impact range (Tiles):") as num
+1 -1
View File
@@ -178,7 +178,7 @@
if(!connected_holopad)
. = world.time < (call_start_time + HOLOPAD_MAX_DIAL_TIME)
if(!.)
calling_holopad.say("No answer recieved.")
calling_holopad.say("No answer received.")
calling_holopad.temp = ""
if(!.)
+3 -7
View File
@@ -41,14 +41,10 @@
var/special_role
var/list/restricted_roles = list()
var/datum/job/assigned_job
var/list/datum/objective/objectives = list()
var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
var/datum/faction/faction //associated faction
var/datum/changeling/changeling //changeling holder
var/linglink
var/datum/martial_art/martial_art
var/static/default_martial_art = new/datum/martial_art
@@ -362,7 +358,7 @@
if(creator.mind.special_role)
message_admins("[ADMIN_LOOKUPFLW(current)] has been created by [ADMIN_LOOKUPFLW(creator)], an antagonist.")
to_chat(current, "<span class='userdanger'>Despite your creators current allegiances, your true master remains [creator.real_name]. If their loyalities change, so do yours. This will never change unless your creator's body is destroyed.</span>")
to_chat(current, "<span class='userdanger'>Despite your creators current allegiances, your true master remains [creator.real_name]. If their loyalties change, so do yours. This will never change unless your creator's body is destroyed.</span>")
/datum/mind/proc/show_memory(mob/recipient, window=1)
if(!recipient)
@@ -686,7 +682,7 @@
if(!(has_antag_datum(/datum/antagonist/traitor)))
add_antag_datum(/datum/antagonist/traitor)
/datum/mind/proc/make_Changling()
/datum/mind/proc/make_Changeling()
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
if(!C)
C = add_antag_datum(/datum/antagonist/changeling)
@@ -705,7 +701,7 @@
SSticker.mode.add_cultist(src,FALSE,equip=TRUE)
special_role = ROLE_CULTIST
to_chat(current, "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy your world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>")
to_chat(current, "<font color=\"purple\"><b><i>Assist your new bretheren in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>")
to_chat(current, "<font color=\"purple\"><b><i>Assist your new brethren in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>")
/datum/mind/proc/make_Rev()
var/datum/antagonist/rev/head/head = new()
+2 -2
View File
@@ -11,7 +11,7 @@
owner.visible_message("<span class='danger'>[owner] starts having a seizure!</span>", "<span class='userdanger'>You have a seizure!</span>")
owner.Unconscious(200)
owner.Jitter(1000)
owner.SendSignal(COMSIG_ADD_MOOD_EVENT, "epilepsy", /datum/mood_event/epilepsy)
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "epilepsy", /datum/mood_event/epilepsy)
addtimer(CALLBACK(src, .proc/jitter_less, owner), 90)
/datum/mutation/human/epilepsy/proc/jitter_less(mob/living/carbon/human/owner)
@@ -96,7 +96,7 @@
//Tourettes causes you to randomly stand in place and shout.
/datum/mutation/human/tourettes
name = "Tourettes Syndrome"
name = "Tourette's Syndrome"
quality = NEGATIVE
text_gain_indication = "<span class='danger'>You twitch.</span>"
+2 -2
View File
@@ -14,7 +14,7 @@
owner.add_trait(TRAIT_STUNIMMUNE, TRAIT_HULK)
owner.add_trait(TRAIT_PUSHIMMUNE, TRAIT_HULK)
owner.update_body_parts()
owner.SendSignal(COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
/datum/mutation/human/hulk/on_attack_hand(mob/living/carbon/human/owner, atom/target, proximity)
if(proximity) //no telekinetic hulk attack
@@ -31,7 +31,7 @@
owner.remove_trait(TRAIT_STUNIMMUNE, TRAIT_HULK)
owner.remove_trait(TRAIT_PUSHIMMUNE, TRAIT_HULK)
owner.update_body_parts()
owner.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "hulk")
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
/datum/mutation/human/hulk/say_mod(message)
if(message)
+1 -1
View File
@@ -32,7 +32,7 @@
owner.cure_blind(GENETIC_MUTATION)
//X-Ray Vision lets you see through walls.
//X-ray Vision lets you see through walls.
/datum/mutation/human/x_ray
name = "X Ray Vision"
quality = POSITIVE
+2 -2
View File
@@ -28,11 +28,11 @@
var/list/chameleon_extras //extra types for chameleon outfit changes, mostly guns
/datum/outfit/proc/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
//to be overriden for customization depending on client prefs,species etc
//to be overridden for customization depending on client prefs,species etc
return
/datum/outfit/proc/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
//to be overriden for toggling internals, id binding, access etc
//to be overridden for toggling internals, id binding, access etc
return
/datum/outfit/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+12
View File
@@ -94,6 +94,10 @@
port_id = "ruin"
can_be_bought = FALSE
/datum/map_template/shuttle/snowdin
port_id = "snowdin"
can_be_bought = FALSE
// Shuttles start here:
/datum/map_template/shuttle/emergency/airless
@@ -432,3 +436,11 @@
/datum/map_template/shuttle/ruin/syndicate_fighter
suffix = "syndicate_fighter"
name = "Syndicate Fighter"
/datum/map_template/shuttle/snowdin/mining
suffix = "mining"
name = "Snowdin Mining Elevator"
/datum/map_template/shuttle/snowdin/excavation
suffix = "excavation"
name = "Snowdin Excavation Elevator"
+12
View File
@@ -5,6 +5,7 @@
alert_type = /obj/screen/alert/status_effect/freon
var/icon/cube
var/can_melt = TRUE
var/datum/weakref/redirect_component
/obj/screen/alert/status_effect/freon
name = "Frozen Solid"
@@ -12,6 +13,7 @@
icon_state = "frozen"
/datum/status_effect/freon/on_apply()
redirect_component = WEAKREF(owner.AddComponent(/datum/component/redirect, list(COMSIG_LIVING_RESIST), CALLBACK(src, .proc/owner_resist)))
if(!owner.stat)
to_chat(owner, "<span class='userdanger'>You become frozen in a cube!</span>")
cube = icon('icons/effects/freeze.dmi', "ice_cube")
@@ -24,12 +26,22 @@
if(can_melt && owner.bodytemperature >= BODYTEMP_NORMAL)
qdel(src)
/datum/status_effect/freon/proc/owner_resist()
to_chat(owner, "You start breaking out of the ice cube!")
if(do_mob(owner, owner, 40))
if(!QDELETED(src))
to_chat(owner, "You break out of the ice cube!")
owner.remove_status_effect(/datum/status_effect/freon)
owner.update_canmove()
/datum/status_effect/freon/on_remove()
if(!owner.stat)
to_chat(owner, "The cube melts!")
owner.cut_overlay(cube)
owner.adjust_bodytemperature(100)
owner.update_canmove()
qdel(redirect_component.resolve())
redirect_component = null
/datum/status_effect/freon/watcher
duration = 8
+22
View File
@@ -47,3 +47,25 @@
/datum/status_effect/syphon_mark/on_remove()
get_kill()
. = ..()
/obj/screen/alert/status_effect/in_love
name = "In Love"
desc = "You feel so wonderfully in love!"
icon_state = "in_love"
/datum/status_effect/in_love
id = "in_love"
duration = -1
status_type = STATUS_EFFECT_UNIQUE
alert_type = /obj/screen/alert/status_effect/in_love
var/mob/living/date
/datum/status_effect/in_love/on_creation(mob/living/new_owner, mob/living/love_interest)
. = ..()
if(.)
date = love_interest
linked_alert.desc = "You're in love with [date.real_name]! How lovely."
/datum/status_effect/in_love/tick()
if(date)
new /obj/effect/temp_visual/love_heart/invisible(get_turf(date.loc), owner)
+7 -7
View File
@@ -71,7 +71,7 @@
/datum/quirk/family_heirloom/post_add()
if(where == "in your backpack")
var/mob/living/carbon/human/H = quirk_holder
H.back.SendSignal(COMSIG_TRY_STORAGE_SHOW, H)
SEND_SIGNAL(H.back, COMSIG_TRY_STORAGE_SHOW, H)
to_chat(quirk_holder, "<span class='boldnotice'>There is a precious family [heirloom.name] [where], passed down from generation to generation. Keep it safe!</span>")
var/list/family_name = splittext(quirk_holder.real_name, " ")
@@ -79,11 +79,11 @@
/datum/quirk/family_heirloom/on_process()
if(heirloom in quirk_holder.GetAllContents())
quirk_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "family_heirloom_missing")
quirk_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "family_heirloom", /datum/mood_event/family_heirloom)
SEND_SIGNAL(quirk_holder, COMSIG_CLEAR_MOOD_EVENT, "family_heirloom_missing")
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "family_heirloom", /datum/mood_event/family_heirloom)
else
quirk_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "family_heirloom")
quirk_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "family_heirloom_missing", /datum/mood_event/family_heirloom_missing)
SEND_SIGNAL(quirk_holder, COMSIG_CLEAR_MOOD_EVENT, "family_heirloom")
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "family_heirloom_missing", /datum/mood_event/family_heirloom_missing)
/datum/quirk/family_heirloom/clone_data()
return heirloom
@@ -148,9 +148,9 @@
if(quirk_holder.m_intent == MOVE_INTENT_RUN)
to_chat(quirk_holder, "<span class='warning'>Easy, easy, take it slow... you're in the dark...</span>")
quirk_holder.toggle_move_intent()
quirk_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "nyctophobia", /datum/mood_event/nyctophobia)
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "nyctophobia", /datum/mood_event/nyctophobia)
else
quirk_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "nyctophobia")
SEND_SIGNAL(quirk_holder, COMSIG_CLEAR_MOOD_EVENT, "nyctophobia")
+1 -1
View File
@@ -17,7 +17,7 @@
var/weather_overlay
var/weather_color = null
var/end_message = "<span class='danger'>The wind relents its assault.</span>" //Displayed once the wather is over
var/end_message = "<span class='danger'>The wind relents its assault.</span>" //Displayed once the weather is over
var/end_duration = 300 //In deciseconds, how long the "wind-down" graphic will appear before vanishing entirely
var/end_sound
var/end_overlay